The co-op vehicle selection screen.
“Okay, bear with me.” I begin, “Push Square to accelerate.”
“Push Circle for your brakes.”
“Are you kidding me?”
“Double tap the Circle button to go in reverse...”
“Are you ******* kidding me?”
“...or you can pull back on the right thumbstick. Got it?”
“Just tell me what makes it shoot and let’s get this over with.”
That's what she said! I'm not kidding.
Here's the co-op campaign in action.
During co-op play the screen is split horizontally, and some of the prime viewing real estate has been gobbled up by min-maps and scoreboards. The difficulty doesn’t seem to scale up for cooperative play, either. Players do share a garage, so each person will choose one backup vehicle instead of two. Either player can use the other’s backup if needed. If one player dies you're looking at a restart. This shouldn't be a problem because the story mode is a Sunday drive for two players on the Normal settings. You’ll want to goose the difficulty to Hard or Twisted for a decent challenge. Players can go back and play their favorite story missions once they have been completed.
When we finished a mission the scoreboard displayed our team “Damage Done” and “Damage Received.” No kills were listed. We were disappointed that we couldn’t see which of us individually did the most damage or who got more kills. We were also awarded a bronze, silver, or gold medal, which seems to be based solely on how quickly we won the round. Players who wish to unlock everything will need to earn gold medals in every mission on Twisted difficulty, either in single player or cooperatively.