Apache: Air Assault

  • Online Co-Op: 4 Players
  • Couch Co-Op: 2 Players
  • + Co-Op Campaign
Apache: Air Assault Co-Op Review
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Apache: Air Assault Co-Op Review

There was a day when flight simulators came with manuals as thick as a dictionary and were just as complicated to play. While the genre has faded over the years, we have seen a few companies keep it alive for its hardcore fan base. Last year we saw IL-2 Sturmovik: Birds of Prey from developer Gaijin Entertainment - a somewhat true flightsim on consoles and PC focusing on World War II aerial combat. This year Gaijin have followed up with Apache: Air Assault for the Xbox 360 and PlayStation 3 (a PC version is coming too) which brings our piloting skills into the modern era of war controlling Apache helicopters.

Apache: Air Assault puts players in the pilot seatl of a few different models of helicopters: the Apache AH-64D Longbow, Apache AH-1, Apache AH-64X Experimental Prototype, MQ-8B Fire Scout and the Mi-35 Hind. Each model varies in size, features and depending on your control settings - maneuverability. You’ll can customize each aircraft with different paint jobs and decals that you unlock from playing the game’s 16 missions.

The missions themselves offer a nice variety of objectives and feature plenty of detail all around - in fact, the graphical detail in the missions surprised me. The graphics in Apache: Air Assault are gorgeous with large lush environments filled with trees, buildings, rolling hills, oceans and rivers. But what I didn’t expect with objects like trees, buldings and bridges is that they are all destroyable - a nice addition to the aforementioned detail making the world a little bit more alive. When flying from 1500 feet in the air everything might look like a model below, but Gaijin has managed to give it life with these little touches. Further adding to this concept is that during the missions you aren’t just fighting other helicopters, tanks, or larger objects on the ground. You’ll see soldiers driving jeeps, on foot, and firing RPGs at you like little toy army men. The sense of scale is really well done and it truly made me feel like there was a bigger war going on around me.

I was also impressed with the depth and variety of the missions themselves. One mission was a bit like Blackhawk Down, as friendly AI helicopter got shot down towards the end of a mission in a shanty town and we were tasked with providing cover fire from the incoming rebels trying to take the pilots. Switching into the gunner view that looks much like that from Modern Warfare 2’s DC130 missions, you can see the heat signatures of enemies and the flashing beacons of friendlies. It was a tense few minutes as we waited for the rescue chopper. Another mission we had to protect an oil rig from pirates in speed boats while another had us blowing up tunnels to stop an advancing tank column from getting to their objective. There’s really a nice variety here other than your standard “go blow up this target” and I never felt like the missions were recycling themselves.




 

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