Diablo 3 Hands on Preview

Nicholas "bapenguin" Puleo September 7th, 2009 at 11:06 PM    


Game Name: Diablo 3
Co-Op: Yes
Co-Op Type: currently 4 Player story/quest based
Publisher/Developer: Activision (Publisher) / Blizzard (Developer)
Release Date: Not Soon Enough (2010/2011)

It seems like we've been talking about Diablo 3 for years now, and in fact, we may be talking about it for a few more years until it's finally released. I got a small tease of the game on the PAX show floor, getting my hands on one of the game's new classes, and I gotta say - the wait is way too long!

Diablo 3 has four announced classes to date; The Wizard, The Barbarian, The Witchdoctor, and the Monk. All classes, except the Monk, have male and female versions. I chose to get down and dirty with the Monk through a desert level that was on display. The Monk seems to be the evolution of the Assasin class from Diablo 2. He's fast and agile, and is capable of quick and deadly strikes.

In fact, we were told that each character in the game has their own unique playstyle. While it sounds like PR speak, there really is some distinct differences in how the game works when playing with that character. For instance the Monk actually has a combo system available that offers trees of combos that players can execute by mixing and matching between them. Create a devastating enough combo and you'll find yourself scoring bonus experience.

Anyone that's played a Diablo style game are familiar with the controls, you simply click to attack. Skills can now be bound with the left and right mouse button, which can be switched on the fly by using the tab key. The rest of the skills are easily accessible on a bar at the bottom. Players now collect healing orbs from fallen enemies instead of having to manage healing potions.

Despite all the criticisms of the art style, I found the game visually stunning. Subtle effects throughout the world like blowing sand, small creatures running across the desert, and even the particle system which governed all the bloody mayhem looked really impressive.  It's pretty hard to make a desert level dark and emo.

The game was incredibly easy to pick up and play, perhaps because I am a Diablo vet.  At one point I found myself surrounded by 60 or so enemies. As they quickly closed in I cast a spell which stunned everyone around me. I then executed a technique called the Seven Sided Strike which launched me around the pack that has surrounded me in what looked like a scene from a kung-fu movie.  Finally rounding out the combo I did a an Exploding Palm Technique. Mind you, this was all done simply by tabbing and clicking the controls through my skills. The end result? A gigantic explosion of enemies and blood, and a combo bonus of 1500xp - as well as a new record on the machine, 67 kills at once.

A new addition to Diablo 3 is the skills are socketed to make them unique. For instance a simple fireball spell might be socketed with a multi gem which creates multiple fireballs. Or it might be socketed with a lethal gem which would cause it to hit and spread on catch.  This concept can be applied to most of the skills in the game to really tweak the experience further to your liking.

A Blizzard rep told us the number of players for co-op is still up in the air, currently it's capable of four player co-op. According to him, it's not an engine limitation, but a gameplay preference that they are leaving it at this number. They had tried higher numbers of players, but found the screen simply got too chaotic to make sense of what was going on.  I suppose if you have six Monks exploding 67 guys at once - well that's 335 geysers of blood!

Speaking of co-op there's a lot of tweaks done with the game to make it a bit more streamlined. The aforementioned healing globes are shared, so when one player picks them up all players gain the benefits. Loot dropped by monsters are instanced, so only you are able to pick up your own loot. Sorry ninja looters!  According to the rep they are really focusing on making the cooperative experience as tight as possible.

I truly wish we didn't have to wait until, oh God I don't want to say it, 2011 for Diablo 3. Perhaps some miracle, some force of nature, or something will help its development along and we'll see a holiday 2010 release. Until then I'll have my memories of 67 kills to go on.



 Tags: 4 player co-op pc diablo diablo 3 pax 2009 preview


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32 Total Reader Comments

TheReaperCooL at 09:29 PM on 9.7.2009
I love the Diablo series, but if this won't have LAN then I'm not getting it. We may be in an era when "everyone" has Internet, but when I go to a LAN party then there's no option to go on the Net, and besides LAN doesn't need Net connection...
 
Armor Biff at 10:34 PM on 9.7.2009
Release in 2011 ? That would suck... but atleast it will give me plenty of time before I need to buy a new computer to run it on. Haha.
 
sansavail at 02:18 AM on 9.8.2009
And I was getting my hopes up for xbox360 port... If there ever was one, that would be in 2012/13 at earliest.. Oh noes.
 
Shazoo at 04:13 AM on 9.8.2009


yeah, RIGHT before the next generation consoles are released...
 
Leon at 04:32 AM on 9.8.2009
I remember playing Diablo 2 for a very long. Four player co-op is just fine. I need to upgrade my computer to play D3.
 
Zonf86 at 04:55 AM on 9.8.2009
Who knows, they may surprise us all with a simultaneous release - I have hope!
 
Nuhru at 04:59 AM on 9.8.2009
2011 is just too far away. I guess it means I have a lot of time to play Diablo 2 more.
 
bigtex at 05:12 AM on 9.8.2009
Can't wait to play this! Personally don't mind if it has no LAN. I played Diablo 2 on LAN which was sort of a waste as Ladder has more entertaining things, as well as ability to fully trade. For this style game LAN just wouldn't be a deciding factor. Looks fun though!
 
Etanos at 05:19 AM on 9.8.2009
4 out of the 5 classes already announced? I'm hoping that means that they're much sooner to being ready. Say, summmer 2010?
 
.Dylan at 06:35 AM on 9.8.2009
I would have loved a 360 port, oh well, I'll play it on my Macbook on low settings
 
smurphster at 06:36 AM on 9.8.2009

maybe that's the reason for 2011 release? that'd be sweet.
 
mattism at 07:10 AM on 9.8.2009
I can not wait to play this. But 2011 is a long time to wait.
 
hedgehogaj at 07:54 AM on 9.8.2009
"as well as a new record on the machine, 67 kills at once"

I sense a challenge.
 
kersplat12785 at 08:39 AM on 9.8.2009
been waiting for this one, but I'll need a PC overhaul first.
 
Tasark at 08:44 AM on 9.8.2009
2011 is too longgg. having played it at blizzcon just hurt my patience more than it helped!
 
bapenguin at 08:54 AM on 9.8.2009
I say "a new record" because the game DOES keep track of it and does tell you when you break it. The demo machine I was on stated that - I felt like I got a high score in an arcade.
 
Mrxknown_JG at 08:57 AM on 9.8.2009
I wish Borderlands had instanced loot drops.

Never played Diablo and I don't think I will unless it comes to the 360 and there are people to play co-op with.
 
blakepro at 09:14 AM on 9.8.2009
I have heard a lot of people say that Sacred 2 is a Diablo clone.

I think Sacred 2 is a decent game. I wonder how Diablo 3 would compare. Looks like it might be better.
 
Torg001 at 09:22 AM on 9.8.2009
I'm looking forward to this one but who knows when it will actually come out. Blizzard isn't know for their punctuality, but their quality will leave you speechless.
 
roland at 10:06 AM on 9.8.2009
I wonder what the SysReqs will end up being. The lady's computer is getting pretty long in the tooth. Though by the time this comes out, I may have built her a new one anyway.
 
Psyclops at 12:30 PM on 9.8.2009
Let me start out with saying that it always bugs me when there's more classes than there are availiable spots in co-op. If there's gonna be 5 classes, I think it should be 5 player co-op. It's just that every character has it's own playing style, and I'd like to mix and match with one of every class in one team, you know?

Secondly, this is, without a doubt, my most anticipated PC game of all time. It is agrivating to see 2011 as a release date. Especially when D2 was released four years after D1, and now D2 is getting released eleven years after D2? Roar. I know, I know- "They don't want to rush it." "I'd rather a complete game later, than a messed up game earlier." Blah blah. And I too, say they should release it ONLY when it's ready, but it's taking forever to be ready!

Lastly, Sacred is not a Diablo clone- it's just simular. D2 is certainly better than Sacred, which means D3 will be leagues better XD
 
Syphous at 02:22 PM on 9.8.2009
2011? Come on! Blizzard - King of Hype.
 
Sh4n34 at 02:36 PM on 9.8.2009
Ahhhh, I was really wanting D3 to come out at least THIS year.
 
mook06 at 03:08 PM on 9.8.2009
the wait continues
 
Abednigo at 06:26 AM on 9.9.2009
I can hardly wait for this game!!
 
betteroffZED at 06:27 AM on 9.9.2009
Looking back at all the endless hours i sunk into the first 2, no doubt i will be playing this game for years.
 
COG_Network at 06:40 AM on 9.9.2009
cawblen says...
i truly cannot wait for this game...i just hope that the laptop i bought earlier this year can run it on the highest settings...if not i'll have to build me a rig just to play it
 
axion at 06:41 AM on 9.9.2009
2011 makes me a sad panda.
 
Dschinghis at 12:17 PM on 9.9.2009
@roland - Yeah, I've been wondering that too. My wife's old hand-me-down is nearly kaput, she's been clamoring for something better in anticipation of D3. You might want to check the recent Lifehacker article on building a Snow Leopard osX86 box; decent specs, great daily OS, native ports of all Blizzard games, plus dual-boot into Windows for anything else. All for $2k cheaper than a comparably specced Apple machine.

I get the feeling this game is going to be a big hardware seller, everyone I've talked to about it is holding off upgrades until they see the req specs.
 
Rogue_hunter at 12:35 PM on 9.9.2009
I still want to play as the Archivist and destroy enemies by sending them out on quests. Make it happen Blizzard!
 
Heretic Machine at 02:41 PM on 9.9.2009
I actually prefer D3's art style to D2's. D2 always seemed really muddy to me, even compared to the first game (which I spent far more time with).
 
cave at 11:17 AM on 9.10.2009
Awesome, looks like Argyle is alive again. He was the Monk that I played in D&D v3.5 and he was amazing with a heavy alchemy background. Anyways I'm hoping to have as much fun with the Monk in Diablo 3.
 


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