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Diablo 3 Co-Op Review

Unlike Duke Nukem Forever, 12 years WAS worth the wait.

Review
PC
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Twelve years sure is a long time to wait. I should probably remember 2000 as the year I started college, but let’s be honest - all I really cared about was the fact that Diablo 2 had just released and I had a fancy new T3 connection in my dorm room to play it online with my hallmates. I probably have unrealistic expectations heading into Diablo 3, but I’ve been extremely satisfied with the game Blizzard delivered.

The story picks up twenty years after the events of Diablo 2: Lord of Destruction - the heroes of that game have killed five of the seven Greater & Lesser Evils and their old pal Tyrael destroyed the corrupted Worldstone to thwart Baal’s plans. A mysterious shooting star falls from the sky, crashes through the cathedral in our favorite town of Tristram, and five new heroes show up to seek out its secrets.

The campaign is made up of four acts, each taking place in a different region of the world of Sanctuary (and each one shorter than the one which came before it). Players who are afraid that the darker tone of Diablo 2 wouldn’t survive the transition to the new art style should rest assured that some seriously Clive Barker-esque stuff awaits them later in the game. It doesn’t end up being quite as “teenage metalhead’s school binder” as what came before, but enough terrible and disgusting things will be on display for those who crave it.

The actual plot of the game is fairly predictable, especially if you’ve been playing Blizzard games for the past 20 years, with plenty of plot twists being telegraphed well ahead of their reveal. There were a few nice surprises in the story, especially if you’ve paid attention to the lore of previous games - some characters return in quite unexpected ways.

Journal entries/audio logs help fill in a lot of the backstory of the world, which was a little more interesting to me than the actual plot of the game, but are oddly handled - oftentimes you’ll be listening to a journal entry and another character will start talking and overtake focus, cutting things off unexpectedly.

Gotta love those funky monks.

Two of the classes will feel instantly familiar to series veterans - the Wizard and Barbarian are brought directly over from the previous game with some fun surprises. The Witch Doctor, Monk and Demon Hunter are new to the series, and provide some fresh perspectives. Monks are a melee fighter with aura and healing capabilities, the Witch Doctor is your pet class/non-traditional caster, and the Demon Hunter is an incredibly agile ranged fighter with solid crowd control abilities.

Diablo 3 pulls off a fantastic trick when you play it - despite the fact that nearly every aspect of the game has been tweaked, streamlined or outright hacked out, everything is... comfortable. Almost everything about the UI is fluid and well thought-out, and series vets won’t even have to learn new hotkeys for critical functions. Hell, the graphics (while light years beyond the tech available twelve years ago) evoke the same “look”, with several layers of parallax, and a good combination of 3D models and painterly sprite work. Load times are almost nonexistent for people with a serviceable PC, even when portaling between the battlefield and your hub town. The music is fantastic, and once you hear the threads of the old Tristram theme woven into the new score, nostalgia will hit you hard.

Though gambling for rare items via NPC has been removed, the new crafting system seems destined to replace it. While you’ll earn recipes for your blacksmith, the type of stats crafted items receive are randomized. Luckily, if you’re stuck with an item you can’t use there are options. You can sell it to a vendor, break it down into more crafting components, or take to the new Auction House and attempt to sell it to other players.

Finishing the game for the first time unlocks Nightmare difficulty, which lets you continue to level your character by running through the campaign again, except with much tougher enemies, better loot, and more crafting options. Clearing Nightmare unlocks Hell mode and there is a fourth difficulty called Inferno, which is for those of us who want a stiff challenge and crazy-powerful gear.

If you’re insane, you once again have the option of creating a Hardcore character, which gives you a single life to clear as much of the game as possible, and yes, you can clear the game multiple times all the way through Inferno difficulty in this mode.



 
Reads: 13152
 
Author
Mike Katsufrakis
Artist and Podcast Host

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pheriannath
12:59 PM
5/22/2012

Want to check the game out before pulling the trigger on a purchase? I've got three of you covered! Redeem these codes at diablo3.com/guest.

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8VPTZF-6F2W-9C97ZE-2BGV-HC22JZ


beebadarko
1:43 PM
5/22/2012

I'm going to have to argue that this game kind of defines co-op. I mean, people may have grudges about the online mode. Or about the changes from Diablo 2, but from a co-op game stand point, it couldn't get much better.

The beauty is that you can turn your personal game on to allow other players join you progress is just amazing. Not only is that pretty impressive, but every time that I've done it, EVERY TIME, the person joining my game was equally my level, or one level behind.

Another cool feature I found is that it connects with people worldwide. Not that North America had enough people playing as it is . I know some people might see that as a communication barrier, but the times I played with people that didn't "chat" very well, we still managed to stick together and explore, hack, slash and loot.

I played with a friend completely through normal mode and it was a fun but a bit easy. It almost felt like a chore to get to Nightmare mode (the next difficulty setting), and it feels like Normal mode should have been.

But yeah. The game/story, maybe 4/5 or 4.5. But the co-op experience for me has totally been pretty epic. 6/5.


Locke
2:24 PM
5/22/2012

I have had nothing but great experiences with the co-op. When all my friends leave and I'm flying solo, it doesn't feel the same. When playing D3, co-op is the way to go when it comes to getting the full meal deal with such a satisfying game.


pheriannath
2:45 PM
5/22/2012

And now that I've finished a playthrough, I don't mind backtracking or skipping content in order to play with my buddies. The co-op only gets better as you play it.


Cubninja
2:59 PM
5/22/2012

Nice review, Mike. I've played as four of the classes through the beginning of the game, mostly going solo. It's fun, but so much better with friends. Finally got kicked due to server issues last night. I can understand some people's frustrations. Overall, I'm delighted with the experience.


rafoca
6:39 PM
5/22/2012

I am enjoying a lot. I mapped everything to my xbox 360 controller and it works great, the only problem being the precision to click on items on the ground using the stick.


BigBadBob113
6:46 PM
5/22/2012

Man this game sounds great! I'll continue to hope for a great console port.


Slivers
3:29 PM
5/23/2012

I've said this elsewhere but will repeat it here. When it comes to Diablo and other games which are built from the ground up for online Co-Op play (i.e. MMOs)

Persistent DRM >>> Hacks and Cheats

With that said, I read the comment of "stomach the persistent DRM" and felt it was poorly worded. Obviously in this day and age, everyone can "stomach" a persistent DRM (whether they want to is another choice) but, IMHO, few would be able to "stomach the rampant cheating and hacks" that would inevitably happen without the DRM.

Actually, I doubt my investment in play-time w/ D3 would be as high if it didn't have a persistent DRM


R2JUGGERNATE
6:47 PM
7/5/2012

I rarely wind up completely disagreeing with common opinion with coop games, but I just can't stand this game. I just don't like the combat. The graphics are great, the amount of loot is great. The story is ok and game length is ok. But the combat just sucks in my opinion. I bought it because a bunch of my friends did and then within a month I don't think any of us touch it anymore. Even if they would have included the classic right-click to block, left click to attack, and left-click when blocking an enemies attack to counter-attack, it would have been infinitely better. I realize that Diablo2's controls were the same and that people loved that game as well. But I just don't get it. The lure of leveling up and finding loot doesn't keep me engaged on its own. I have to enjoy the combat too. Even the coop feels more like competing for kills for the most part instead of actually working together. Overall, major buyer's regret on this one.

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Total Comments: 9

Release Date: 05.15.2012
Genre: Action RPG
ESRB: Mature

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