PixelJunk Shooter PAX 2009 Impressions

Jason "OrigamiPanther" Love September 10th, 2009 at 7:23 PM  


Game Name: PixelJunk Shooter
Co-Op: Yes
Co-Op Type: 2 player local co-op
Publisher/Developer: SCEA (publisher) / Q-Games (developer)
Release Date: Fall 2009

Q-Games has been making a name for themselves as a developer that creates games that are a little bit different than the usual.  PixelJunk Eden, for example, put you in control of a little creature called a Grimp, whose goal was to make gardens grow by swinging about a psychedelic landscape looking for Spectra.  Their latest game, PixelJunk Shooter, puts you in command of a ship that is out to rescue trapped miners.  Of course, it’s not as easy as just flying through a tunnel and picking the miners up along the way; devious enemies, pools of lava, and cooling lakes of water turns what should be a simple rescue mission into a wonderful co-op experience.

On our last day on the show floor at PAX, Jim and I swung by the Sony booth to take PixelJunk Shooter for a little test run.  The ships are controlled using the left analog stick while the R1 button shoots your gun (which can be charged up by holding down the button for a bigger blast), and the R2 button fires out a grappling arm.  This arm is multi-purpose and can be used to gather miners, diamonds, or, should the situation call for it, a buddy in distress.  When we first started playing, everything seemed fairly straightforward; shoot a bunch of creatures, rescue some miners, and then break a wall holding back a pool of water to unleash it on a lake of lava.  By the time we got to the third level, however, things started to shift slightly.

Watching a scene like this in motion is absolutely stunning

As Jim and I mentioned in the special PAX Co-Opticast, the ships you control have the ability to divert the direction of falling water by shooting through it in much the same way you can divert water falling from the tap by moving your hand through it.  One puzzle we faced had us diverting the flow of some falling water from one side of a lava lake to the other side.  Jim, unfortunately, drifted a little too close to the lava lake and his ship started overheating.  Although I tried to grab his ship using the grabbling arm and haul him up to the water to cool him off, I wasn’t able to get there in time.  You see in PixelJunk Shooter, the greatest danger you face is overheating.  As your ship gets hotter and hotter, a little circle of flame appears next to your ship.  It starts off as just a semi-circle, but quickly grows the more time you spend near lava or getting hit by enemy attacks.  If it fully encircles your ship, then you begin to lose control and your ship quickly starts to plummets like a rock towards the ground; or in Jim’s case, a fiery pool of lava.  Should the unthinkable happen and you, or your partner, end up joining the Choir Invisible, don’t worry too much; after a set period of time, you’re thrown right back into the action.

Professor! Lava! Hot!

The entire time we played, Jim and I were laughing and enjoying the experience, despite his repeated shooting of the very miners we were supposed to save or frequent tumbles into the pits of lava.  While I wasn’t able to get to Jim in time to save him from himself, the experience did serve to highlight some of the great co-op features of this title.  Not only do you and your partner have to work together to save the miners by overcoming the various enemies that pop-up in your path or cooling the fonts of lava that often block your path, but sometimes you may be called upon to save the life of your partner.  PixelJunk Shooter brings back the days of sitting on a couch with your friend and simply enjoying playing a game together.



 Tags: 2 player co-op playstation network impressions pax 2009 pixel junk shooter


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12 Total Reader Comments

blakepro at 02:28 PM on 9.10.2009
I'm really looking forward to this game. It looks like a lot of fun to me!
 
Psyclops at 02:29 PM on 9.10.2009
I really enjoyed Monsters, so I'm probably gonna get this one. But again, I think I'll wait for the review =">
 
cave at 02:37 PM on 9.10.2009
Sounds awesome I need another PS3 I shouldn't'a (part of my ongoing effort to educate people of the acceptable conjunctions used in the south, shouldn't'a means should not have, simmilar to how ain't means have not) gotten rid of it. But they're cheap now so I will get another soon, sooooo glad I won't have to deal with license transfers like I had to on the 360.
 
roland at 02:47 PM on 9.10.2009
Q-Games can basically do no wrong in my book at this point. I can't wait for this one.
 
Tasark at 03:26 PM on 9.10.2009
This looks awesome, can't wait
 
Torg001 at 04:59 PM on 9.10.2009
Looks a lot like the Monsters game, hope this is as fun too)
 
Mrxknown_JG at 07:17 PM on 9.10.2009
I'd get a PS3 for this...looks great
 
Arttemis at 08:26 PM on 9.10.2009
Looks like I'll be getting a 3rd PixelJunk game... and I have a feeling I'll like this one the most. Not only are the mechanics reminiscent to old 2D space shooters that I used to play, but the emphasis on co-op via an extendable arm is incredible!
 
mattism at 06:49 AM on 9.11.2009
Looks good but I doubt I will ever play it because of the lack of a ps3.
 
Syphous at 07:56 AM on 9.11.2009
I'll wait for a review...
 
txshurricane at 08:45 AM on 9.11.2009
I was mesmerized by the color.
 
Zebdan at 11:00 AM on 9.11.2009
Great co-op preview! Looking forward to this title.
 


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