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PixelJunk Shooter Co-Op Review

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If there’s anything you can say about Q Games’ PixelJunk series of games, it’s that they exemplify gameplay mechanics in their purest form. The latest entry, PixelJunk Shooter is no exception.

It also happens to be a great example of how to introduce new mechanics to the player organically, teaching by doing, rather than stringing the player along with a tutorial. Though your abilities always remain the same (shooting and picking up objects/survivors), the type of objects begin to vary and you’ll learn different ways to use the elements in tandem and carve your way through the cavernous levels.

The premise is simple: you need to rescue survivors of a research colony stranded in the subterranean caverns of the planet your ship is orbiting. It’s sort of a laid-back twin stick shooter mashed up with the NES game Solar Jetman and Choplifter. Your gun and your grappling hook are your primary methods of interacting with the world, the former for shooting away breakable materials and the latter for picking up treasures, survivors or several special items littered throughout the levels. 

Physics and the interaction between hot and cold elements in each level play an integral part in the game. When magma touches water, it cools to a solid, breakable rock. The levels are often laid out in a manner where you will have to mix the various fluids to form safe passageways that will keep the magma from immolating your poor survivors. Later on, you’ll come across ice and gas, both of which act as you would expect them to. Magma and water “suits” for your ship allow you to take the elements into your own hands, should the resources in a level prove to be insufficient. 

Exposure to heat eventually wears through your ship’s hull and will send you to a fiery death, so managing how much heat you take in is important. You can either stay away from the hot stuff, or dunk your ship in a nearby lake to cool off. The choice is yours! Overheating causes you to lose control of your ship, and as soon as you collide with something solid you will explode. With some luck, you might fall into a water source and escape, but this is not something to count on. A variety of enemies will also try their best to ruin their day, introducing both bullets and magma into the mix, so taking them out is probably a good idea. The shooting elements aren't usually too stressful, though at the end of each episode, you'll face a large boss that tests your skills in maneuverability and firepower.  

Arguably, the best part of any PixelJunk game is their unique use of music. Q Games collaborates with a different artist for each title, and this time they went with High Frequency Bandwidth, a British electronica outfit who provided a funky, almost trip-hop soundtrack infused with just the right amount of synthesizer noise and sci-fi samples. It perfectly evokes the mood the game tries to establish, and I would have to say it’s my favorite bit of game music of the year.



 
Reads: 8844
 
Author
Mike Katsufrakis
Artist and Podcast Host

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blakepro
7:39 PM
12/17/2009

Nice review.

I guess this could spur the conversation about whether good co-op requires a reason to be co-oping. (you cant do this on your own, you HAVE to have someone help you, vs. Just adding another player to the mix and allowing it to just be an expanded version of what already exists in single player)

I personally don't mind it at all when its done the way this game is doing it. I actually get annoyed by some games attempts of making co-op necessary. (example, OH! This door cant be opened unless TWO people push a button on opposite sides of the door at the SAME TIME!!!)

I really really enjoy it when I can just grab a friend and play through a games "single player content" together without any other added gimmicks or requirements. In my experience and opinion, it really makes it more enjoyable in almost every instance.


pheriannath
8:14 PM
12/17/2009

The problem was that it added nothing to the experience other than something else to run into. There isn't enough actual *shooting* to warrant the extra firepower, and unless you're of one mind, there are areas where having a second player around is more of a hindrance than anything.

The game is just as fun in co-op as it is in single player, but that's the problem. It doesn't stand out in my eyes as something you should pick up just because you want to play co-op.


blakepro
8:23 PM
12/17/2009

It would be nice if they added some sort of challenge mode where it did beef up the number of things to shoot at and added more people to rescue. That way, the casual and the core audience would both have something to fit their styles.


txshurricane
8:33 PM
12/17/2009

Nice review, Mike. I saw your tweet about it...was wondering what you were up to. A good read.

That said, I would think that if the co-op is "just as fun" as the single-player, than the same score should apply. If it's functional and just as fun as the single-player mode - and for the same price - then I don't see why the single-player portion is rated higher than the co-op. Whatever is done well in the single-player mode (in this case: art style, physics, level design, music) is still present in co-op.

Anyway...not a challenge, just an observation. If I had a PS3, I'd grab this game, co-op or not. I played it at PAX, and had a blast.


pheriannath
9:03 PM
12/17/2009

I think I communicated my point badly. Other than the inherent social aspect of having someone else on the couch with you, I felt that the game felt pretty much exactly the same, with the caveat that I could now have someone bump me out of the way at a bad time or accidentally shoot a survivor.

The puzzles are fun, but none require the second player, and thus you'll have to tell someone to sit tight while you solve things, or just trust them to follow along. It was an annoyance to have to account for the other player.

So the gameplay technically matches up in single player and co-op, but the game actually becomes slightly less enjoyable, hence the slightly lower score.


txshurricane
12:57 AM
12/18/2009

Okay, that makes more sense. The "just as fun" comment threw me off. The way this game handles co-op reminds me of New Super Mario Bros Wii...essentially the same game, but now with someone to bump into.


DjinniMan
12:23 PM
12/18/2009

Nice review Mike, this reminds me I need to play Pixel Junk Monsters.


refux
6:41 PM
12/23/2009

"As with prior games in the PixelJunk series, Shooter comes with split-screen co-op."

Uhhh... split-screen? monsters? NO, eden? NO, shooter? NO


blakepro
6:51 PM
12/23/2009

--- Replying to refux -----

He meant couch co-op


pheriannath
7:29 PM
12/23/2009

--- Replying to refux -----

I meant to type "shared-screen", but it slipped through editing. Thanks for being a dick, though!

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Total Comments: 10

Release Date: 12.10.2009
Genre: Action
ESRB: Everyone 10+

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