New Ghost Recon Game Announced
News by 8

New Ghost Recon Game Announced

You may recall past rumors of a new Ghost Recon game, rumors that we pretty much jumped at. We can't help it: twelve player co-op...four-player splitscreen online and locally...this is GRAW 2's legacy, and we can't help but drool over the prospects of yet more good tactical co-op action.

Finally, a new title in the series has been made official - welcome Tom Clancy's Ghost Recon: Future Soldier to the long list of 2010 games that we'll be keeping our eye on. So far, co-op has not been confirmed...but in a smooth marketing move that suggests a likening of the two, Ubisoft has announced that anyone who purchases Tom Clancy's Splinter Cell: Conviction will have access to a summer multiplayer beta program for Future Soldier.




Exclusive Multiplayer Beta Available This Summer

LONDON – February 9, 2010 – Today Ubisoft announced that Tom Clancy™’s Ghost Recon: Future Soldier™ is in development at Ubisoft’s Paris studio and is scheduled to be released worldwide Holiday 2010.

Created by the award-winning team behind Tom Clancy’s Ghost Recon Advanced Warfighter® and Tom Clancy’s Ghost Recon Advanced Warfighter® 2, the game will feature cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes. Tom Clancy’s Ghost Recon: Future Soldier will go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike.

Ubisoft is offering gamers a chance to be the first to play Tom Clancy’s Ghost Recon: Future Soldier’s Multiplayer Beta this summer 2010. This exclusive beta invitation will be available for a limited time to customers who purchase Tom Clancy’s Splinter Cell Conviction™ for the Xbox 360® video game and entertainment system from Microsoft, which releases on 16 April 2010.

For ongoing updates about Tom Clancy™’s Ghost Recon: Future Soldier, please

Other Interesting Articles

comments powered by Disqus