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The Expendables 2 Co-Op Review

Blowing stuff up has never been so boring.

Review
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We never expect movie licensed video games to actually deliver, but I’ll admit that I wanted The Expendables 2 to leave me pleasantly surprised. I’m sure that the deadline to finish the game before the motion picture did not help the development cycle, resulting in a flawed and lazy attempt to capture the magic that The Expendables name holds. I understand that it is a long shot to think that the game would live up to the impact of the original movie, but this was the chance  to take the excitement from the films and turn it into a great little action game. Sadly, The Expendables 2 video game is a complete waste of time, resources, and an insult to The Expendables name.

The Expendables in a nutshell is a collection of classic action stars that come together to create a symphony of destruction, and one that doesn’t take itself too seriously. They go in to foreign countries where terrorism runs rampant, blow everything away in their path, and toss out a flurry of one liners along the way. The game could easily mimic Gauntlet or Contra, skinned to fit the leathery visage of the aging actors, throw in a mess of amazing writing and a plethora of crazy personalities. Sounds like a recipe for awesome, right? Instead, you are left with nothing more than a shell of a game that doesn’t capitalize on any of The Expendables qualities.

Luckily I didn’t have to play through the whole thing solo, as the game is designed for pure co-op. The Expendables 2 is a four player co-op shooter that features only four of the characters from the films. Each of the heroes comes with their own weapons and a unique trait that defines their playstyle. Barney Ross (Stallone) gets a bonus to his pistols, Gunner Jensen (Lundgren) is the designated sniper, Yin Yang (Li) is the martial artist, and Hale Caesar (Crews) rounds out the group as the crazy explosives expert. Only Crews and Lundgren voice their own characters, and it is blatantly obvious that Jet Li and Stallone didn't make it into the sound booth. It would have been nice to utilize the expansive cast of the films, but alas another opportunity squandered by time and budget.

Controls hamper the shooting experience and leave the player feeling weak.

If you ignore all of my previous complaints, the real issue I have with the game is the mechanics. For an action shooter that has tons of enemies on screen and exploding barrels at every turn, the shooting simply isn’t fun. Everything soaks up a ton of bullets, causing you to feel powerless and the weapons don’t have that punch to them. Enemy animations are laughable and there is barely hit detection on the bullets, so you are never quite sure when you actually killed somebody other than their disappearing body on the screen.

The controls don’t help either. The basic concept of aiming and pulling the trigger is muddled by some sort of identity crisis where you aim like a twin stick shooter, but shoot using a trigger button. The lack of locking on or accurate aiming causes you to fire at random enemies in hopes that you will eventually kill them all. With the aforementioned weak feeling you are left with an unsatisfying experience that doesn’t ‘feel’ right. When you launch a rocket into a group of enemies, shouldn’t they explode across the screen instead of drop to their knees and keel over? 



 
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BigBadBob113
7:31 PM
8/9/2012

Ouch! Mac and I played through it and while it definitely had its faults, I didn't think it was quite so horrible. I was pleased to have an online co-op shooter that not only had great connections but also near flawless voice chat.

I had no problem with the controls, and they worked just as well as they did in Dead Nation and Shoot Many Robots. Sure it's not as fluid as a pure twin-stick shooter, but it still worked. Granted, I didn't think the game was worth the $15 sticker price, but it was still a fun game that got plenty of laughs and virtual high fives from us.


Macrocephalus
7:46 PM
8/9/2012

Yeah, jeez, that struck me as overly harsh. Bob and I had zero problems connecting online or with any aspects of the net code that I can remember (unless maybe one of us got dumped once over a few days of playing? I'm not sure, but even if that happened, it was just an isolated incident) and while the game is definitely rough around the edges and could've done without the movie-related deadline, I thought it was plenty of funÂ… in co-op. I tried part of a level solo and it wasn't any fun, but with a buddy to laugh at all the silliness with, it was a very good time.

But, you know, different strokes and all.

Still, since I played Hale Caesar most of the way through, I can state with some authority that enemies did generally get blasted helter skelter when I killed them with my grenade launcher.


Errant Paradigm
9:44 PM
8/10/2012

It reminds me of that terrible G.I. Joe game that was based on that childhood raping G.I. Joe movie.


findbmx
3:43 AM
8/13/2012

AH! I was hoping for a good 4player local game. I was already recommending this game to everyone.
is it so then...


escritora84
10:19 AM
8/22/2012

This game is so laughably bad that it's awesome in its badness, but only if you're playing with other people. My biggest pet peeves were the jarring cutscenes/mission endings and the aiming mechanics. My friend and I were in the middle of a mission with two suicide bombers inches away from us when it suddenly announced we had finished our mission. I guess actually killing all the bad guys is not necessary when your only responsibility is to blow sh*t up.

Did anyone else notice some of the scenery designs looked like slightly modified scenery from some of the Ghost Recon Future Soldier missions?

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Total Comments: 5

Release Date: 08.17.2012
Genre: Action
ESRB:

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