There are some flaws in the game to be sure. There are some scaling issues for missions. On the one hand, higher medals are easier to get with more people in the group, but on the other hand certain missions are harder to complete with more people due to the sheer number of enemies destroying objectives faster than the players can kill them. I’ve found some (happily infrequent) bugs. One time I had to start a mission over because an enemy got stuck and the mission wouldn’t progress. I also wish that completing a mission with a friend would unlock it for them as well, even if they were further back in the story. In general, though, these are fairly minor issues for me and I think some of them will be addressed soon.
I think Battleborn is a very solid pick for a certain type of player. If, like me, you like account-based progression and you don’t mind doing the same missions a bunch of times, then Battleborn may be a great pick for you. If you like doing casual PVP, then you’ll get an even greater bang for your buck. If you’re not interested in account-based progression, would have really preferred all characters to be unlocked from the start, and the thought of redoing the same missions over and over fills you with a sense of dread, then you probably want to steer clear of this one.
The Co-Op Experience: Battleborn's Story Mode is a narrative experience that supports 5 players online for the PC. The Story Mode is modular, allowing players to choose which missions to enjoy next, and replay missions for the chance to earn better loot
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.