Fable 2 Co-Op Review

Review System(s): XBox 360
Nicholas "bapenguin" Puleo Monday 27th of October 2008 09:00 PM    
 

Peter Molyneux is famous for a lot of things.  He was part of one of the most popular PC Gaming companies of all time in Bullfrog.  He's had a hand in designing some of the most original games to date like Populous, Syndicate, Dungeon Keeper, Black and White, Magic Carpet, and of course Fable.  Every game Peter creates is more ambitious than the previous, and with Fable 2 this was no exception.  In fact, when it was announced the game would have a cooperative mode, I knew it would be something new and fresh and different.  And while Peter may have delivered on some of his promises, the co-op mode misses out in a ton of areas that we've come to expect as a standard feature in cooperative gaming.

I'll preface the rest of this review by saying the following.  Fable 2 is an AMAZING game from start to finish.  Whether you complete that journey with a friend or solo, it doesn't change the fact that there's a very deep experience here.  That being said, co-op appears to be more of a hindrance than a benefit. 

The great part about Fable 2's co-op is it's completely drop-in/drop-out.  This goes for both online and offline.  Your buddy simply needs to pick up a controller and press the start button and away you go.  From there the host player can decide how to split gold and experience with his partner, and the co-op partner can big from a bunch of preset characters for his player.  Which brings us to our first problem, the co-op player has no vested interest in his character by jumping into a game with someone else.  Sure your gold and experience will transfer back to your single player character, but you don't get the luxury of items, customizations or any of the like.  Let's face it, one of the coolest aspects of online play is showing off your loot and cool character, and having only one player able to do this is just plain silly. 

So off you'll go adventuring through the gorgeous world of Albion together, completing quests - and hacking and slashing your way through monsters.  Your co-op henchman's magic and skills will be brought up to par with the host player; which is a good thing - you'll stand a fighting chance.  It's also nice to even see the earnings the host player gets from his economic investments in houses and such split with the co-op buddy.  But when the host goes to spend this gold, we hit the next problem. 



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Tags: xbox 360 2 player co-op fable reviews




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Reader Comments

justabaldguy at 09:30 PM on 10.27.2008
Yikes, 2 out of 5?? I'm guessing that's purely the co-op rating, right? If so, I guess I can agree... I mean its really a big disappointment, considering all you can do in games these days. The orbs are a fantastic idea though, very useful for the specific reason you mentioned (location finding). I love sharing and exchanging weapons, but when you can't really run rampant through the entire game in co-op, well... 2 out of 5 it is.
 
rafoca at 09:36 PM on 10.27.2008
It seems that is worse than I thought. I wasnŽt aware of the PAUSE SCREEN issue

I loved the obrs thing, but IŽd rather not having them and having a full co-op, than having it and having a so flawed co-op.
 
bapenguin at 10:27 PM on 10.27.2008
Yes - all of our reviews are ONLY the co-op.
 
pheriannath at 11:12 PM on 10.27.2008
The single player game is wonderful. The co-op is abysmal. A shame, really.
 
wikkidkarma at 12:32 AM on 10.28.2008
I'm pretty sure that the characters ability are transferred if you have a save game on the same system, or via live, rather than the abilities being generated as par. Though I could be mistaken.
 
Torg001 at 12:51 AM on 10.28.2008
The co-o camera in a mess. But for dungeon diving or when the Balverines scare my sister and I can just jump in, it's the best.
 
brokengod at 01:35 AM on 10.28.2008
Echoing Torg001's sentiment, I think that the co-op is reasonably well done for 'drop in, drop out' co-op.

The problem is that there is way too much emphasis on the 'drop in, drop out' aspect, and close to no emphasis on actually playing the game from start to finish together.

As playing games co-op with my wife is the majority of my focus, the co-op in Fable 2 is woefully inadequate - a shame, when the game itself is so good.
 
roland at 02:44 AM on 10.28.2008
Ug, the internet ate my first, and much longer, comment.

Anyway, thanks for the description and review. It seems like this is still definitely worth our time, but not anything to get the family too excited about.
 
bapenguin at 07:38 AM on 10.28.2008
Like I said, this still fun to be had. It's just falls horribly short of its potential, especially when compared to such an awesome single player experience.
 
Fivespot at 08:05 AM on 10.28.2008
I'm thoroughly enjoying the single player campaign and will probably play it twice (once good and once evil). Too bad about the coop!
 
Troggles at 09:59 AM on 10.28.2008
If it wasn't for the stupid camera angles in the multiplayer co-op, I think it would be great.
 
hedgehogaj at 09:55 AM on 10.29.2008
@wikkidkarma
With local co-op, if P2 isn't signed in or doesn't have a character save, the henchmen will have all of P1's abilities.
 
wikkidkarma at 10:35 AM on 10.29.2008


But if P2 is signed in, they have all their own, right? We've only played around with co-op briefly, but it seemed like when I logged in, I had my spells I normally have.

J3nn and I are loving Fable. It is unfortunate that we're not playing co-op together, but what it does allow is for moments of "Oh! Hey, how did you do this quest?" and such. Last night I got married in game, and immediately lamented not having her login so she could witness my marriage.
 
justabaldguy at 04:34 PM on 10.29.2008
That's my plan. Beat is as a good character Monday night, and am running through as a bad one now.

Still disappointed at the lack of depth in what you can get. Not much clothing variety for one. I don't really feel like I have that much of a custom character. Most of the clothes make you look better, haven't really found some evil clothes (besides my Spire gear I lost trying to switch it between characters).

The weapons are all pretty standard, just differ in their make up... guess I thought you'd have some Final Fantasy or Zelda style named weapons instead of deciding between a steel mace or an iron axe. Seems like old school games like Dragon Warrior offered you more choices!
 



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