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Halo: Combat Evolved Anniversary Co-Op Review

Graphics Evolved

Review
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If you know the history of Halo: Combat Evolved, you know it was a long road before it found it’s way on to the Xbox as a launch title back in 2001. The game started as a bit of an RTS hybrid for the Mac, eventually became a first person shooter for the PC, and then never saw the light of day on either platform as Microsoft bought Bungie and made the game an exclusive for it’s console launch. Ten years have gone by and Halo has made its mark on console gaming by becoming an absolute juggernaut in the market and a series worth billions of dollars. So it should come as no surprise that the game that started it all has already been remade in Halo: Combat Evolved Anniversary.

Make no mistake, Halo Anniversary is the exact same game you played on your Xbox all those years ago. It’s not so much of a remake as it is a remastering. The most obvious update are the graphics, which have been completely redone for the entire campaign using Halo Reach’s engine. The result is an absolutely gorgeous game with some really great effects. When Halo was released it was lauded for its graphics, which of course now look dated. But when you set foot on Halo for the first time, just like when you played the game all those years ago - you’ll be wowed by the huge vistas, bold colors, and of course Halo itself extending into the horizon. If you want to remember what it looked like before, simply press the back button on the controller to switch to classic graphics, and you can see just how long ago 10 years really is.

But the graphics aren’t the only asset in the game was updated - all of the music in Halo Anniversary has been re-recorded in a fully orchestrated version that sounds richer, fuller and more familiar to those that have played the recent Halo titles. In fact, a lot of audio has been remastered bringing a better sense of your surroundings thanks to excellent use of surround sound. Perhaps my personal favorite audio tweak are some of the new gun sounds. My personal favorite are the new pistol and sniper rifle sounds - both sound as deadly as their effect on the Covenant actually are. There’s little touches too, like the sound of the rockets being loaded into the chamber in the Rocket launcher that lets you know 343 paid attention to detail with not only the graphics, but the sound.

The final, almost superfluous change, deal with the Kinect. If you have one you can call out commands like “grenade” or “brightness up.” Why? I’m not quite sure - but it’s there if you wish.

Like I said earlier, the campaign is completely identical to how you remember it. Enemy placements, level design, and cut scenes all play out exactly as they did before. So much of the core game remains the same that the same loading zones occur like you remember, every turn of that hallway in the Assault on the Control room - yeah, still a loading hiccup there.

I was a bit surprised at just how different things felt compared to the recent Halo games. Halo: Combat Evolved’s gameplay is more in your face. You’ll find yourself pushing forward faster, meleeing Covenant more often, and rarely cowering behind cover while your shields regenerate. Master Chief jumps higher, defies gravity, and deals with the Covenant in a way that I don’t think was captured quite right in the later games. It’s good to see the series had evolved, but it also reminded me just how much I liked Halo.

The dreaded Library level is still as brutal and long as you remember, though the Flood are much more menacing looking - if not frightening at times. 343 seems to have mixed up the texture work a bit too, adding in some nice lighting effects and colors to take away from the boredom that was the endless hallways of gray. I found myself constantly switching back and forth between classic graphics at points like these in the game just to see how far it’s come.



 
Reads: 19049
 
Author
Nick Puleo
Owner and Managing Editor

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smurphster
11:17 AM
11/16/2011

your bottom line is exactly right. $40 is a steal for big halo fans. the other target audience would be the younger gamers who missed halo the first time around. anyone who is not a halo fan and has played halo CE, won't get a whole lot out of this.

this game has definitely held up well. graphics and sound are definitely highlights, but i'm also enjoying the terminals, skulls, achievements, online co-op, and added control schemes. THANK YOU 343, for including bumper jumper. i've tried to play the original halo CE multiple times and could never get comfortable with the default or the old jumper layout. left trigger is grenade, not jump!

[edit"> btw, you can get to the old music from the settings menu. it's too bad they couldn't swap that on the fly too.


bapenguin
11:20 AM
11/16/2011

Yeah the control tweaks are nice too.


Arnold Prime
1:19 PM
11/16/2011

I will now add this game to my Christmas list for myself. Thanks for the review.


Mrxknown_JG
2:09 PM
11/16/2011

As nice as it would to have it, I'd prefer new experience. Still, it sounds like they did a bang-up job.


eastx
2:43 PM
11/16/2011

Mrxknown Halo 4 is coming. Anniversary is just a gift to the fans and a way to make sure Halo doesn't drop out of people's minds this year.


youareme7
8:33 PM
11/16/2011

Looks great mostly. I have to say I'm super disappointed that sidewinder and blood gulch aren't part of the multiplayer maps; I played on those maps more than any other and have very fond memories of them.


Mrxknown_JG
8:44 AM
11/17/2011

--- Replying to eastx -----

I didn't say anything against Halo. I said I prefer a new experience, not replaying a game with better graphics (ie. Left 4 Dead 2).

Personally, I won't get Halo 4 either until after release to gauge feedback. Halo 3: ODST is my favorite Halo game and that was a 1 year project for them.

Besides who in their right minds will go "Halo what?" in one year? Seriously, no one will forget Halo like no one forgot Pong.


txshurricane
10:08 AM
11/17/2011

I, for one, will be glad to play classic Halo and get new Achievements.


eastx
5:56 AM
11/20/2011

Same here, Jim!


smurphster
8:41 PM
12/9/2011

We're giving away 343 t-shirts in celebration of the 343rd day of the year! Here's a code for a female t:
W3GCW-HQYG2-4TFJG-HQRTW-YXW4Z


pattycakes
7:32 PM
12/12/2011

I haven't read many reviews for this game, as I am very aware of how good the original was. What I hate about this review (and every other I am assuming) is that you say it is an exact remake of the game from 10 years ago. It isn't, it is a remake of the campaign with the Halo PC engine. Pull out your old copy of Halo CE for Xbox and then pop in CEA next to it and compare. The viewing angels are more narrow, the game has less detail, and some textures are much less defined. Most of this isn't a problem, except the viewing angels ruin the game IMO. On top of that, the sniper reticle is the same reticle of Halo PC, not the Xbox game. This ruins the sniping experience and zooming in takes out that frame of the gun actually zooming in. These are little details, but for people who actually remember playing the old campaign, you'd be annoyed at how bad developers are at doing what seems obvious.


smurphster
8:01 PM
12/12/2011

if you want to play the original, untouched halo ce... you still can. i don't understand your criticism. perhaps this remake is not for you.


pattycakes
2:36 PM
12/13/2011

They advertise it as a direct remake of the original xbox version but with a new graphics engine on top. Then they say if you hit the "back" button than you can play the original version. But that is all wrong, it is a remake of the PC version, which is inferior and a worse experience than the xbox game. You have tunnel vison on the pc version, it was never made for split-screen so the split-screen mode cuts off some of the guns and cuts off the back of the warthog when you drive it.

I am upset that they say it is a direct remake of the original CE game, when it is actually a remake of the PC version that came out like 3 years later and sucked.

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Total Comments: 13

Release Date: 11.15.2011
Genre: FPS
ESRB: Mature

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