Showing articles about interviews

by Nick Puleo 0
Screens
  • pc
  • couch
  • online
Still funding, but coming no matter what!

Procedurally Generated Contra Meets Left 4 Dead, That's DieselStormers

We generally don't cover a lot of games on the site that are on Kickstarter. If we do, we have some criteria - the biggest of which is - regardless of Kickstarter the game is going to come out. A lot of time developers use Kickstarter to really push a game over the last hump, or polish it up to a point that wasn't simply feasible without proper funding. Today we're looking at Dieselstormers, a side scrolling shooter with four player co-op.

by Nick Puleo 1
News
  • xbox live arcade
  • pc
  • online
Small patch out, more fixes incoming

Serellan Addresses Launch Issues for PC Version of Takedown: Red Sabre

Takedown: Red Sabre was a game I was personally excited about since playing it at E3 2013 earlier this year. I came from the Rainbow 6 school of gaming, I'm talking old school Rainbow Six 1 on the PC. Hardcore tactical shooters have a certain satisfying appeal and there is a large audience around them - so much so - that Takedown was successfully Kickstarted earlier this year.

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Jesse Sosa takes us on a tour through the world of MechKnight

Indie-Ana Co-Op - Gaming with Dinosaur Games and MechKnight Chronicles

In this episode of Indie-Ana Co-Op, we "game with the devs" at Dinosaur Games, developers of MechKnight Chronicles: Knightfall. The co-op side scrolling brawler is reminiscent of Guardian Heroes, Knights of the Round, and many other classics, and is currently in development for PC/Mac. Jesse Sosa, the owner and creative director at Dinosaur Games, talks about the inspiration behind MechKnight Chronicles, the episodic nature of the game, and their plans for what is to come.

by Tally Callahan 1
News
  • pc
Some insight from developer Zeke Sparkes

Neverwinter Q&A

Neverwinter, a free-to-play MMO with some pretty strong cooperative elements (it is based on D&D after all!), goes into public open beta tomorrow. Just in time for the launch, I had the opportunity to do a Q&A with lead developer Zeke Sparkes from Cryptic. Many of my questions touched upon the cooperative aspects of the game as well as similarities and differences to the pen-and-paper game for all you tabletop nuts out there. Zeke really went above and beyond the call of duty here in the depth of his answers. So read on!

by Jason Love 0
Interview
  • pc
  • couch
In which Shattered Haven is discussed and what's next for Arcen

Indie-Ana Co-Op - Q and A with Arcen Games, Part 2

In part one of our interview with Chris Park, Founder/CEO/Lead Programmer/Lead Designer of Arcen Games, we discussed Arcen's unique approach to game design and development; specifically, how none of their games can really be classified by one genre but are an amalgam of different concepts and mechanics. We then discussed one of their recent releases, A Valley Without Wind 2. In part two of the interview, we turn our focus to Shattered Haven and what lies ahead.

by Jason Love 0
Interview
  • pc
In which we discuss Arcen's approach to game design and AVWW 2

Indie-Ana Co-Op - Q and A with Arcen Games, Part 1

It has been over 3 years since the last time we spoke with Arcen Games and its founder, Chris Park. In that amount of time, many developers would have released another game, maybe two. Arcen has produced and released no less than three games and a ton of content for A.I. War; and there's more on the way. We speak with Chris about one of his latest releases, AVWW2, as well what drives Arcen.

by Jason Love 3
Interview
  • pc
  • couch
  • online
Will zombie sniping be a PC only affair?

Interview with Sniper Elite: Nazi Zombie Army Developer Rebellion

Sniper Elite v2 turned out to be one fun co-op game. Post-release, though, the co-op side of things hasn't gotten as much loving as we hoped. Recent news of a standalone title, Sniper Elite: Nazi Zombie Army, that allowed for even more friends (up to 4) but is PC only had us wondering, "will consoles just be left out in the cold?" We went straight to the source, developer Rebellion, and asked them about Sniper Elite v2 and if we can expect anything console-wise for Sniper Elite: NZA.

by Jason Love 0
Editorial
  • pc
  • online
From failed Kickstarter to Steam release

Indie-Ana Co-Op and the Retrovirus Postmortem

Things were shaky for Retrovirus developer Cadenza Interactive for awhile. The Kickstarter campaign they launched for their cooperative six-degrees-of-freedom shooter failed due to a variety of reasons. Yet the small development team managed to press on and released the game on Steam last month. We talk with Matt Enright, one of the lead developers on the game, about how they managed it all, what challenges they faced, and what's next for them.

by Nick Puleo 0
Interview
  • pc
  • android
  • online
Gaming industry veteran turns to kickstarter for his next big project

Talking Co-Op with American McGee for Akaneiro: Demon Hunters

American McGee has been part of the videogame industry since the 1990s when he worked at id Software on such titles as DOOM II, QUAKE, and QUAKE 2. After a few other stints and a few games later like Alice and Grimm, his studio Spicy Horse is looking to make a splash on the Action RPG market with a game called Akaneiro: Demon Hunters. But there's a catch - to include co-op American needs Kickstarter, we find out why.

114 stories found