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Fable 2 Co-Op Interview - Orbs and AllOctober 01st, 2008 at 8:06 AM by Nicholas "bapenguin" Puleo

 

Fable 2 has been in the news a lot lately, specifically in regards to its co-op mode and where it would stand when the game launches on October 21st.  We had a chance to ask a few questions to the game's Lead Designer, Dean Carter, to get the skinny on just how the cooperative mode works. 

Read on for our full interview.

Saint's Row 2 Co-Op Interview - Freedom is the Name of the GameSeptember 22nd, 2008 at 9:16 AM by Nicholas "bapenguin" Puleo

 

Open world games are a natural fit for Co-Op, and while games like Crackdown got it right,  some other big name games sort of missed the boat.  This why we are excited about Saint's Row 2 from Volition which features a game designed with 2 player co-op in mind from the get go.  We got to ask James Tsai, Saints Row 2 Lead Designer, a few questions concerning the open world game and it's co-op aspects.

Two Personalities are Better than One in Our Schizoid InterviewJuly 10th, 2008 at 8:13 AM by Nicholas "bapenguin" Puleo

 

Schizoid hit the Xbox Live Arcade this week, and it had one bold claim - "The Most Co-Op Game Ever."   After playing this last night for a few hours (co-op review coming soon) I must say there's some clever design decisions and slick level design that definitely reinforces co-op play.  The game was released awarded to the PAX 10, so we decided to dig further into the mind of Schizoid and head back to the source.

We had a little chat with the game's Technical Director and Lead Programmer Jamie Fristrom from Torpex Games to find out just what makes Schizoid a co-op fans dream. 

Read on for our full interview.

Too Human Co-Op InterviewMay 13th, 2008 at 11:24 AM by Nicholas "bapenguin" Puleo

Too Human is a game that's been through a lot.  From its roots on the Playstation, moving to the Gamecube and finally ending up on Microsoft's Xbox 360 it's been a long path.  Being in development that long brings controversy, and Too Human has had its share from bad previews to engine trouble...that's graphic engine trouble.  But co-op fans can rejoice, Too Human is finally almost here!  In fact, in our exclusive interview with Silicion Knights president and lead designer of Too Human, Denis Dyack, we learn of the game's release date.  What's better?   We have all the juicy details regarding the co-op mode!

Read our full Interview right here!

Army of Two Co-Op InterviewMarch 04th, 2008 at 7:01 PM by Nicholas "bapenguin" Puleo

We've just posted our interview with Army of Two Assistant Producer Matt Turner.  With a game designed from the ground up for 2 player co-op, the folks around Co-Optimus HQ are highly interested in Army of Two.  So what drove EA to create a game based around the cooperative experience?  How difficult is it to make a cooperative game?

Find out in our full interview!


Found 5 Articles

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Link Co-Optimus EntryPlease keep all discussion of Sven Co-Op (MOD) for the PC in this thread.
So does justabaldyguy, I think I hear the faint whispers of 4 player co-op. Of course Baldy needs to get his refurbished 360...
I have MUA if you ever need a coop partner to play with, I haven't beat it yet either.
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