Showing articles about interviews

by Jason Love 0
Editorial
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • online
A community view of the events of the past several months

The Story of PAYDAY 2 and Microtransactions - Part 2

Last time we looked at some of the moments over the past two years with PAYDAY 2 that lead its developer, Overkill, to decide on implementing microtransactions, from their own point of view. This time, we turn a bit more to the community perspective and dive a little deeper into those same events, starting with where we left off: the Hype Train eve...

by Jason Love 0
Interview
  • pc
  • couch
  • online
Taking a cue from the best

Indie-Ana Co-Op and the 20XX Interview

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

by Jason Love 0
Interview
  • pc
  • online
We speak with Jesse Attard about Immortal Empire and free-to-play models

Indie-Ana Co-Op and the Tactic Studios Interview

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

by Jason Love 0
Editorial
  • pc
  • couch
Nick and Dave share their thoughts on putting their co-op knowledge to work

Indie-Ana Co-Op and the SCHAR Post-Mortem

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

by Jason Love 0
Editorial
  • pc
  • playstation vita
  • playstation 4
  • couch
Developer Dead Mage talks about their upcoming action roguelike

Indie-Ana Co-Op and the Children of Morta Interview

By the time this post goes up, there will be approximately four hours remaining in the Kickstarter campaign for Children of Morta, a "story-driven hack ‘n slash roguelike." When we first reached out to developer Dead Mage about their game, the inclusion of local co-op was just a stretch goal. That goal is now surpassed and we wanted...

by Nick Puleo 0
Screens
  • pc
  • couch
  • online
Still funding, but coming no matter what!

Procedurally Generated Contra Meets Left 4 Dead, That's DieselStormers

We generally don't cover a lot of games on the site that are on Kickstarter. If we do, we have some criteria - the biggest of which is - regardless of Kickstarter the game is going to come out. A lot of time developers use Kickstarter to really push a game over the last hump, or polish it up to a point that wasn't simply feasible without proper funding. Today we're looking at Dieselstormers, a side scrolling shooter with four player co-op.

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