Showing articles about interviews

by Jason Love 0
News
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"Like Payday, but better" is a pretty good sales pitch, tbh

Creative Director Behind RAID: World War II Reveals Its "Heart and Brain"

It felt like it just came out of nowhere, and it will be here (on PC, at least) next week. Lion Game Lion's RAID: World War II arrives soon but before it does, creative director Ilija Petrusic wanted to shed a little light about this four player co-op shooter with that "isn’t just Payday 2 during WWII."

by Jason Love 0
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Interview sheds a little light on it all, but it doesn't sound too different than past offerings

Call of Duty: WWII's Zombie Mode is a Call of Duty Zombie Mode

The PlayStation Blog spoke with senior director Jon Horsley from Sledgehammer Games about the Zombie Mode in the forthcoming Call of Duty: WWII. There are a few interesting tidbits scattered in the interview, but it also sounds like there isn't anything particularly new here compared to the Zombie Modes of the previous Call of Duty entries.

by Jason Love 0
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  • playstation 4
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Lessons learned and a clear directive shaped this sequel

Improved Action and Co-Op for Knack 2

Perhaps the most surprising title announced at last year's PlayStation Experience was Knack 2. After the lackluster reception of its predecessor, the fact that the name would ever be invoked again, much less in the context of "and here's a sequel to it," was something very few saw coming. A recent Polygon interview, though, has shed a little light on what happened, and how they've worked to make Knack 2 better in every way.

by Jason Love 0
Editorial
  • pc
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Game developers may lose their studio, but they don't lose their spirit

Indie-Ana Co-Op and the Deep Rock Galactic Interview

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

by Jason Love 0
News
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Sometimes having a separate co-op mode is a good thing

Infinity Ward Talks About Making Zombie Mode for Infinite Warfare

This past weekend was a pretty big one for gaming events. PAX West was the biggest one, but Activision and Inifinity Ward held their own event, Call of Duty: Experience 2016, as well. This event was mainly focused around Call of Duty: Infinite Warfare's multiplayer mode and the Call of Duty World League Championship, but VentureBeat sat down with senior producer Lee Ross to discuss the Zombies in Spaceland mode.

by Jason Love 0
Editorial
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New consoles providing new opportunities

Indie-Ana Co-Op and the Neon Chrome Post-Mortem

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

by Jason Love 0
Interview
  • pc
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Ambition driving design

Indie-Ana Co-Op and the Zombasite Interview

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
Providing players with a common base

Indie-Ana Co-Op and the Overcooked Interview

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

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