Showing articles about interviews

by Jason Love 0
News
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Sometimes having a separate co-op mode is a good thing

Infinity Ward Talks About Making Zombie Mode for Infinite Warfare

This past weekend was a pretty big one for gaming events. PAX West was the biggest one, but Activision and Inifinity Ward held their own event, Call of Duty: Experience 2016, as well. This event was mainly focused around Call of Duty: Infinite Warfare's multiplayer mode and the Call of Duty World League Championship, but VentureBeat sat down with senior producer Lee Ross to discuss the Zombies in Spaceland mode.

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
New consoles providing new opportunities

Indie-Ana Co-Op and the Neon Chrome Post-Mortem

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

by Jason Love 0
Interview
  • pc
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Ambition driving design

Indie-Ana Co-Op and the Zombasite Interview

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
Providing players with a common base

Indie-Ana Co-Op and the Overcooked Interview

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

by Jason Love 0
Interview
  • pc
  • xbox one
  • online
Sometimes the best inspiration is right outside your door

Indie-Ana Co-Op and the Wild Eight Interview

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

by Nick Puleo 0
News
  • pc
  • online
Kickstarter stretch goal achieved...without Kickstarter

Satellite Reign is Adding 4 Player Co-Op, We Have the Developer Interview

Satellite Reign was launched on Kickstarter in late 2013, and it easily met its funding goal of $530,000 by raising over $700,000. But it never quite made it to some of the stretch goals, the biggest of which was a million dollar goal for online co-op. The game released back in August of 2015 on Steam after an early access period and so far garnered over a 1000 positive reviews, meeting expectations of both the players and developer 5 Lives. 

by Jason Love 0
Editorial
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • online
A community view of the events of the past several months

The Story of PAYDAY 2 and Microtransactions - Part 2

Last time we looked at some of the moments over the past two years with PAYDAY 2 that lead its developer, Overkill, to decide on implementing microtransactions, from their own point of view. This time, we turn a bit more to the community perspective and dive a little deeper into those same events, starting with where we left off: the Hype Train eve...

by Jason Love 0
Interview
  • pc
  • couch
  • online
Taking a cue from the best

Indie-Ana Co-Op and the 20XX Interview

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

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