Showing articles about interviews

by Jason Love 0
News
  • playstation 4
  • couch
Lessons learned and a clear directive shaped this sequel

Improved Action and Co-Op for Knack 2

Perhaps the most surprising title announced at last year's PlayStation Experience was Knack 2. After the lackluster reception of its predecessor, the fact that the name would ever be invoked again, much less in the context of "and here's a sequel to it," was something very few saw coming. A recent Polygon interview, though, has shed a little light on what happened, and how they've worked to make Knack 2 better in every way.

by Jason Love 0
Editorial
  • pc
  • online
Game developers may lose their studio, but they don't lose their spirit

Indie-Ana Co-Op and the Deep Rock Galactic Interview

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

by Jason Love 0
News
  • pc
  • playstation 4
  • xbox one
  • online
Sometimes having a separate co-op mode is a good thing

Infinity Ward Talks About Making Zombie Mode for Infinite Warfare

This past weekend was a pretty big one for gaming events. PAX West was the biggest one, but Activision and Inifinity Ward held their own event, Call of Duty: Experience 2016, as well. This event was mainly focused around Call of Duty: Infinite Warfare's multiplayer mode and the Call of Duty World League Championship, but VentureBeat sat down with senior producer Lee Ross to discuss the Zombies in Spaceland mode.

by Jason Love 0
Editorial
  • pc
  • playstation 4
  • xbox one
  • couch
New consoles providing new opportunities

Indie-Ana Co-Op and the Neon Chrome Post-Mortem

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

by Jason Love 0
Interview
  • pc
  • online
Ambition driving design

Indie-Ana Co-Op and the Zombasite Interview

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
Providing players with a common base

Indie-Ana Co-Op and the Overcooked Interview

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

by Jason Love 0
Interview
  • pc
  • xbox one
  • online
Sometimes the best inspiration is right outside your door

Indie-Ana Co-Op and the Wild Eight Interview

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

by Nick Puleo 0
News
  • pc
  • online
Kickstarter stretch goal achieved...without Kickstarter

Satellite Reign is Adding 4 Player Co-Op, We Have the Developer Interview

Satellite Reign was launched on Kickstarter in late 2013, and it easily met its funding goal of $530,000 by raising over $700,000. But it never quite made it to some of the stretch goals, the biggest of which was a million dollar goal for online co-op. The game released back in August of 2015 on Steam after an early access period and so far garnered over a 1000 positive reviews, meeting expectations of both the players and developer 5 Lives. 

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