Showing articles about interviews

by Jason Love 0
Interview
  • pc
  • online
Ambition driving design

Indie-Ana Co-Op and the Zombasite Interview

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
Providing players with a common base

Indie-Ana Co-Op and the Overcooked Interview

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

by Jason Love 0
Interview
  • pc
  • xbox one
  • online
Sometimes the best inspiration is right outside your door

Indie-Ana Co-Op and the Wild Eight Interview

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

by Nick Puleo 0
News
  • pc
  • online
Kickstarter stretch goal achieved...without Kickstarter

Satellite Reign is Adding 4 Player Co-Op, We Have the Developer Interview

Satellite Reign was launched on Kickstarter in late 2013, and it easily met its funding goal of $530,000 by raising over $700,000. But it never quite made it to some of the stretch goals, the biggest of which was a million dollar goal for online co-op. The game released back in August of 2015 on Steam after an early access period and so far garnered over a 1000 positive reviews, meeting expectations of both the players and developer 5 Lives. 

by Jason Love 0
Editorial
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • online
A community view of the events of the past several months

The Story of PAYDAY 2 and Microtransactions - Part 2

Last time we looked at some of the moments over the past two years with PAYDAY 2 that lead its developer, Overkill, to decide on implementing microtransactions, from their own point of view. This time, we turn a bit more to the community perspective and dive a little deeper into those same events, starting with where we left off: the Hype Train eve...

by Jason Love 0
Interview
  • pc
  • couch
  • online
Taking a cue from the best

Indie-Ana Co-Op and the 20XX Interview

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

by Jason Love 0
Interview
  • pc
  • online
We speak with Jesse Attard about Immortal Empire and free-to-play models

Indie-Ana Co-Op and the Tactic Studios Interview

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

by Jason Love 0
Editorial
  • pc
  • couch
Nick and Dave share their thoughts on putting their co-op knowledge to work

Indie-Ana Co-Op and the SCHAR Post-Mortem

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

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