It was six months ago that Serellan put Takedown: Red Sabre on Kickstarter to fun a hardcore tactical shooter, one that would return to the roots planted by games like the original Rainbow Six or SWAT on PC. It's a hardcore co-op experience that requires teamwork and coordination to be successful. Today the game releases on PC, and though an Xbox Live Arcade version was planned to release at the same time, a last minute certification glitch has caused an indefinite delay.
Certification, a process in which a game must be validate for a console, has been a bit of a hot topic this generation - especially for Microsoft. Numerous developers, many familiar with the quick natured turn around time of the PC, found the certification process slow, tiresome, and excessive. Whether Microsoft changes some of these policies for the Xbox One remains to be seen, but it should note that certification isn't bug checking but rather platform checking. Basically to be certified the game has to meet a few requirements that have to do with user interaction, how menus behave, how the game handles error states and the like.
With all that out of the way, why did Takedown: Red Sabre fail certification?
More like weeks [Until It launches]. MS doesn't just let you release on a date you set, like Steam does. We failed certification because of a bad error message when you unplug your router while joining a game.
We lost our release slot, and have to wait for Microsoft to assign us a new one.
The build is done, the issue is fixed, and is being resubmitted to MS, but we'll have to see when they decide it can be re-certified and released.
Chris Allen, Creative Director at Serellan Studios
So there you have it. The PC version is out today, we'll have our review up next week. We'll let you know as soon as we hear a definitive release date for the Xbox 360 version.