The other day I was asked what I thought of Dragon Age by one of my buddies. I sat for a moment and finally admitted “I have it, but haven’t played...” Why would someone do that? I have a strange quirk where I don’t like starting games unless I have time to finish them. That quirk makes epic length games nearly impossible for me to start, or leave games like Fallout 3 untouched, or make Oblivion take about two years to finish.
It’s certainly not that I’m bored by these epic length games, and I love them with all of my being - why else would I buy them? It just becomes more of an issue as I get older to invest 60+ hours in one game. This is where my obsession with micro-epic games comes in - games like Deathspank with a lot of things to do, fulfilling my “epic game” itch without sinking so much valuable time into them.
There are a lot of games that fall into this category, and can help out a variety of people in need with the co-op capabilities held within. Here is a list of micro-epic games that are recommended to cover that desire to conquer worlds on a time-budget:
Castle Crashers (PSN/XBLA)
Lara Croft and the Guardian of Light (PSN/XBLA)
Madballs in...Babo: Invasion (XBLA/PC)
and of course:
Deathspank and Deathspank: Thongs of Virtue (XBLA/PSN)
It would be really interesting to hear everyone elses take on this issue. I mean, there are also epic length games with co-op - but it’s generally like Red Dead Redemption with a co-op mode, not full co-op. How do you feel about epic games (games that require over 30 hours to complete) versus games in the epic style put on a smaller scale?