Back in September, we reported that the reimagined Golden Axe game would lack any kind of co-op and that decision seemed to have been the death knell for the game. Today, Gamasutra posted part of a more in-depth interview that their sister publication, Game Developer magzine, had with Secret Level's Michael Boccieri. The interview is a fairly open and honest discussion about the challenges and difficult choices they had to make when they took on the task of bringing Golden Axe into the modern gaming age and is worth a full read. Of particular note, however, Boccieri had this to say about the removal of co-op: