There are certain virtues that a games reviewer must have including; integrity, knowledge and patience. I like to think that I have integrity and my knowledge of computer games is pretty good, but patience – I have none. I’m part of the twitchy generation used to checking Twitter whilst watching TV, cooking dinner and rocking a baby to sleep. Worms' turn based combat was never a series that appealed to me, but Worms Revolution promised to be different.
Alongside the traditional 4 worm vs. 4 worm gameplay of the original and sequels, Revolution provides some unique gameplay. There is a huge increase in the single player aspect of the game as 32 campaign levels are provided that will test even the hardiest of Worms fan. As the levels progress you start facing increasingly hard situations as you are outnumbered and outgunned, only true veterans of the series need apply. 2 to 1 odds become the norm, as does a reduction is weaponry.
As someone whose patientience is about the level of a 5 year old high on sherbet, I found the single campaign laboured at best, boring at worst. Like a timed game of Chess, you must wait for your opponent to think what to do and the AI is not as fast as I would like. A more relaxed player will ease into the situation and gain a lot from the game, but I was left twiddling my thumbs. There are new weapons on offer, but the biggest differences revolve around the physic based puzzles; water can now play a huge role as drowning the opposition is a good tactic.
Graphically, the game has never looked better with plenty going on in the background to keep you entertained as you await your turn. There is also a level of strategy added with the worms themselves as different classes have differing strengths and weaknesses. There is certainly an increased level of depth than in previous iterations of the game.