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Spec Ops: The Line Brings Co-Op to a Sand Filled Dubai

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Spec Ops: The Line actually debuted back during the Spike VGA awards this year.  The trailer was beautiful, violent, and powerful.  Immediately after watching it I said to myself, "this game better have co-op."  Now weeks later it looks like that's been answer via a Eurogamer preview of the game.

In fact, Spec Ops: The Line follows Captain Welker and two Delta Force members into a futuristic Dubai.  The city has been demolished beyond recognition thanks to a catastrophic sandstorm that buried the city's sky scrapers and population.  This isn't just a plain action shooter though, there's quite a bit of story and inspiration behind the game.

They're here to rescue and repatriate Colonel Conrad, a rogue officer who stayed behind to help the disaster-struck locals rather than following orders to return to the US. The military view is that he's turned, going local and refusing to contact or acknowledge his erstwhile masters. It's Walker's job to get in there, locate the Colonel and get him back out alive.

...Yager openly embraces the primary influence: Joseph Conrad's brief masterpiece Heart of Darkness and Apocalypse Now, the film it inadvertently spawned. These tales of the fragility of humanity's thin façade, and how easily it's corrupted by arduous and adverse conditions, provide much of the inspiration for Spec Ops' pithy storytelling.

But the story isn't just about one man, and in fact, the squad mates are said to be equally as important to the game's main character.  After all, this is a co-op experience.  Could we see the next Marcus and Dom plus one?

Walker's squad-mates are more than just tools to accomplish the mission, too; their development and the group dynamic are a significant narrative device. Davis goes on to say that the two soldiers accompanying you are "equally as important as the main character". The Delta Force framework means hierarchy is dealt with very loosely, so these brothers in arms are friends rather than colleagues, and the interplay will allow a much great depth to their interaction.

The type of co-op play, and the number of players, haven't been confirmed.  There are separate teams working on both co-op and competitive gameplay modes, and Eurogamer seems to think that whatever co-op we get is going to be strongly driven by narrative.  That's a line we can walk.

Spec Ops: The Line is set to be release later this year or early next for the Xbox 360, PlayStation 3, and PC.

Source: Eurogamer.net

 
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Nick Puleo
Owner and Managing Editor

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txshurricane
3:24 PM
1/5/2010

Wow, I'm getting more and more impressed. It's one thing to have a boring visual tone, but when it's there to back up an interesting story and setting, I can get behind it. Plus co-op shooter...eeeenough said.


Mrxknown_JG
3:32 PM
1/5/2010

while it looks interesting, I hate it when two different teams work on a game. GRAW 2 was great, but the MP sections were missing key parts from the single-player game (ie. cover).

I hope this isn't a rushed job.


TroNada
3:54 PM
1/5/2010

If this game comes out as it was seen in the trailer shown from the VGA's but with co-op & a good multiplayer to it, it will convince me to get it . The trailer was amazin, the visuals were great...hate to see it being rushed even when it's looking that good


Shazoo
3:57 PM
1/5/2010

Spec Ops franchise of games have always been mediocre compared to their ghost recon or Socom counterparts, I remember playing the first one and having bad guys start shooting at you before they even rendered on the screen. Hopefully the series has grown since then.


aeiah
4:39 AM
1/6/2010

haha "going local" in Dubai? less than 1/5th of Dubai residents are emeratis. Could have picked a more suitable place if they wanted to use that plot line.

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