Splinter Cell Conviction

  • Online Co-Op: 2 Players
  • Couch Co-Op: 2 Players
  • LAN Co-Op: 2 Players
  • + Co-Op Modes
by Paul Acevedo 2
News
  • couch
  • online
Paul gives Splinter Cell: Conviction's Co-op campaign a shot

This Week in Co-Op: Developing a Conviction for Splinter Cell

I know I'm a little late to the Splinter Cell: Conviction party, but for some reason I never tried the game until this year. After reviewing the Windows Phone version for my other job, I decided to give the Xbox 360 game a chance. I enjoyed the stripped-down version, and its big brother even has both split-screen and online co-op for 2 players. How could I go wrong?

by Katrina Pawlowski 3
News

Splinter Cell Conviction's Co-Op Design: Core Principles To Encourage Co-Op Behavior

When looking at game design, a few things are necessary in order for co-op to work properly. Most of these things gamers don’t think about on a day to day basis - and it’s not covered in our Co-Op Terminology guide. It’s the core principles for getting players to work together, which Ubisoft designer Patrick Redding disclosed at GDC. He talks about moments where he is very satisfied with during the co-op test phase, and things that every developer (should) think about during co-op development.

by Katrina Pawlowski 3
News
  • pc

Ubisoft's Heavy DRM Made Lighter

It’s a the dirty term to PC gamers everywhere: DRM (Digital Rights Management). Ubisoft has so far been the industry leader in limiting, locking, and generally DRMing your games to the point many gamers will steer clear of the publisher at all costs. It’s a new year now, and one of Ubisoft’s resolutions for 2011 is to “relax the DRM” they add to their games. Not perfect, but it’s a start.

by Mike Katsufrakis 3
News

This Week in Co-Op: Kestrel & Archer, Pencil Pushers

Every successful national or global operation abides by a set of documents; these are sometimes called control forms (as in the United States CFR system). Everything is documented, all the way down to each request for a box of pencils. After playing a full co-op mission of Splinter Cell: Conviction together, Mike and Jim wondered what a mission file full of control forms would look like, as penned by operatives Archer and Kestrel. What follows is an accurate picture of what our Nation’s top operatives REALLY think.

by Nick Puleo 5
Screens
  • xbox 360
  • pc
  • couch
  • online

Splinter Cell Conviction Gets First Co-Op DLC Called Insurgency

Ubisoft has announced the first pack of premium DLC for Splinter Cell Conviction.  The pack is called Insurgency, and will be available on the Xbox 360 and PC on May 27th.  With the pack you'll have access to brand new missions in the Deniable Ops mode on four new maps.  The locales range from the docks of San Francisco to a New Orleans cemetery, a prison in Portland to a hidden research complex in Salt Lake City.  These missions are all playable in two player co-op.

by Jim McLaughlin 8
News

A Splinter Cell: Conviction PR Stunt for the Suicidal

Isn't viral marketing awesome? You can pay someone to get themselves into trouble with the local police, all for the media attention that it will bring to your product. In New Zealand, a stupid PR (public relations) idea for Splinter Cell: Conviction became an international news item: according to reports, a man in bandages began randomly pointing a fake gun at people in the Viaduct Basin of Auckland. I'm pretty sure these people aren't going to run down to the store for their copy of the game anytime soon.

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