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Orcs Must Die! 2 Co-Op Review

Those orcs? They have to die again.

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Orcs Must Die! is a favorite of mine, so when it was announced that Orcs Must Die! 2 would have co-op, you can imagine my excitement. As with most great sequels or expansions, OMD2 doesn’t change any of the things that people liked about the first game. Instead, it enhances the original experience by adding more choices, customizability, and variation. I’m getting ahead of myself, though. Let’s start off with the basics.

OMD2 takes place just a few days after the first game. It features our trusty (if a little empty between the ears) War Mage who’s joined by a new character, the Sorceress. Any combination of these characters can be played in 2-player online co-op, whether it be a war mage and a sorceress, two war mages, or two sorceresses. Creating a co-op game is a snap, just create a party from the mode/level selection screen, invite your buddy, then go about choosing your mode and level as per usual. In-game voice chat is fully supported within the game, or if you want to be old school, there’s a chat box readily at hand.

The core goal of the game still remains true to the original - it's very much a tower defense and action hybrid in which you'll be repelling waves of enemies and stopping them from reaching a certain point on the map.  The beauty comes from the strategy elements, what and where you place in the levels to stop those nasty orcses.  The fun comes from the quick trigger fingers of your characters blasting said orcses to pieces.

The war mage and sorceress share access to many of the same tools, but the difference is not merely cosmetic. The war mage boasts more health while the sorceress possesses a larger mana pool and they each have a unique weapon: the war mage gets a shotgun which can fire bouncing grenades while the sorceress can wield a wand with the capability to charm an enemy for a short duration. They each also have two unique traps. Only the war mage can set tar pit and arrow wall traps, but only the sorceress can employ ice vent and acid sprayer traps. These differences provide a nice sense of variation between the characters, but since they share joint access to the remaining unlockable 10 weapons, 26 traps, and 8 trinkets, I doubt players will ever feel they somehow picked the weaker character.

The spellbook in OMD2 has been greatly expanded from OMD. It features five different tabs, the first one being “My Gear,” which simply details one’s unlocked items. The other 4 tabs are the unlockable items of the game: traps, weapons, trinkets, and vanity gear. Traps and weapons are fairly straight forward, and players will recognize a return of many old favorites from the first game. Vanity items are alternative skins for your character. Trinkets are new to OMD2. and feature both passive and active (with a cooldown) effects. If the trinket active empowers a hero, such as a heal or a shield, it also bestows it on the other co-op player in a game. Traps, weapons, and trinkets can also be upgraded once unlocked, boosting potency or giving them one of two unique effects. This is a nice way play to your strengths and personal play style, and can even provide some cooperative phenomena (“you’re upgrading barricades? Okay, I’ll upgrade archers!”).



 
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R2JUGGERNATE
2:58 PM
7/30/2012

SWEEEET!.. you guys convinced me to pre-order a 2-pack for me and a buddy and it sounds like I'll be thanking you for it haha.. can't wait to get home now..


Engineer Seven
3:01 PM
7/30/2012

I've been wondering how the Classic Maps work since their announcement. If only the Host has them can you still play with a partner who doesn't own OMD! ?


xelissa
3:24 PM
7/30/2012

@Steampunk Jin I can't say for sure, since the 2 review copies we received came with the classic maps unlocked for full review-ability. I would be inclined to believe, however, that both players must own OMD to access the maps. If someone can speak on this with certainty, however, let us know!


kersplat12785
4:18 PM
7/30/2012

Hmm...it sounds good. I wonder how it handles "less than stellar" internet connections. Some games handle slower connections really well, and others don't really handle them at all.


douglas.heimlich
6:57 AM
7/31/2012

anyone want to play coop?


R2JUGGERNATE
12:53 PM
7/31/2012

I played it all night last night. It's a blast.. the ONLY thing that could really use some tweaking is the loading time. It's not that bad to wait for a while to load the level the first time, but if you mess something up and want to restart, it takes just as long as the initial level load to reset the map.. Also, it seemed like even swapping between sections of the main menu takes quite a while to load.. And I just did a PC rebuild so it's not outdated tech that's the problem.. at any rate, it's a minor inconvenience in the sea of awesomeness that is Orcs Must Die 2..


Engineer Seven
5:02 PM
7/31/2012

So someone over at Kotaku was able to give me an answer. Both players have to -own- OMD! but do not need it installed. Too bad, I was hoping to sneak my friends into some extra maps.


Sablicious
8:25 AM
8/22/2012

No way a game that literally NEEDS co-op to play enjoyably can warrant a 5/5 score when there is no LOCAL CO-OP option.

For this game to garner such a score at a co-op centric website, no less, is facepalm ridiculous.

OMD2 is a good game; don't get me wrong. But, with the inexplicable omission of split-screen functionality - when the likes of Dungeon Defenders offers up to 4-PLAYER CO-OP - it really hurts this title too much to overlook.

3.5/5

Very poor development decision.


kersplat12785
4:47 AM
11/12/2012

I actually must agree with Sablicious on this one. OMD 2 is a good game. I own it, and I play it. However, I too find it hard to believe that it truly warrants a 5/5 rating. It offers 2 player online/LAN co-op. No local/splitscreen co-op, no combo co-op, no 4 player co-op.

Dungeon Defenders was given the same review 5/5, but it features 4 player local/splitscreen on all platforms (including PC), 4-8 player online co-op (4 player at the time of the review), 4-8 player LAN co-op (also only 4 player at the time of the review), and full combo co-op that supports any combination of 4-8 players (4 players at the time of review).

Now, Co-optimus is one of my favorite websites. You guys do a bang up job of reporting on co-operative features, providing co-op FAQ's, and keeping a massive archive of co-operative titles and their supported co-op functions. However, I'm curious to know how a game can achieve a 5 star co-op rating when it only supports 2 player online co-op? Personally, I don't think of a game as a 5 star co-op game unless it has local and online options.

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Total Comments: 9

Release Date: 07.30.2012
Genre: Tower Defense
ESRB: Teen

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