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Call of Duty: Black Ops 2 Co-Op Review

Rising from the grave for another year

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Annual game releases are quite dichotomic for gamers. On one hand, you have a large group of folks who eagerly await each year's Madden or Call of Duty, pre-order months and months ahead and eagerly wait in line to pick up the game at midnight launch events. On the other hand you have a group of gamers that look down on these practices, viewing them as money grabs and cheap cash-ins on a name brand. Whatever these games are to you, there's no doubt a franchise like Call of Duty brings recognition to the game industry in a way smaller titles can never do.

Call of Duty: Black Ops 2 is this year's release of the franchise, and I consider myself to be someone able to see both sides of the argument presented above. But this is the first year I truly feel that the series has taken a step back in some regards. Whether that's because of a shorter development cycle or poor implementation of fresh ideas - Black Ops 2 just doesn't seem to resonate with me the same way Modern Warfare 3 did last year.

The original Black Ops had a story I found to be a muddled mess. It was disjointed, disorganized, and I was disinterested completely by the end. Thankfully some solid gameplay and some amazing set pieces offset the shortcomings in the narrative. Black Ops 2 is a direct sequel to the first game, putting you in the shoes of the original character Alex Mason for missions taking place in the past and David Mason, his son, for missions taking place in the future. Along the way you'll jump into some other character's boots, including a view from the enemy side. The narrative is a bit more clear cut, and it's also more believable - a international madman has created a virus to control computerized military assets.

Perhaps the most ambitious element of Call of Duty: Black Ops 2 is also it's most confusing. The story itself is non-linear. Missions feature objectives you can fail yet still complete the mission overall, changing the dynamic of later missions. Further there are optional "Strike-Force " missions which play out with a bird's-eye view "Commander " element, allowing you to control multiple military assets and jump in any of their shoes as well. They tie together nicely - for instance one mission I failed to rescue a hacker from being kidnapped, so a Strike-Force mission opened up which allowed me to rescue her. Sadly, I found the Strike-Force missions frustrating, many of them being played out against a clock.

My final disappointment with the game comes from the combat itself. It's incredibly linear with very little deviation from the game's script. Perhaps Halo 4's "puzzle " combat has spoiled me, but every situation basically boils down to - "here's this gun, go down this path, and shoot these guys. " Sure you can customize your loadout before a mission bringing different "tools " with you - but they all essentially feel the same. I don't feel like I'm accomplishing something different. These scripted moments are most evident in the simplest of things - for instance - if an enemy is going up or down a set of stairs - they'll completely ignore you until they get done with that action.

All that said Black Ops 2 still does some amazing things in terms of set pieces. From the game's opening sequence on an African plain with hundreds of soldiers in a battle, to riding on horseback and shooting down helicopters with an RPG, there's some truly Michael Bay-esque moments. Perhaps none of those are greater than some of the later levels which include a giant Aircraft Carrier - the USS Obama - and the downtown Los Angeles level we've seen from E3 last year. Black Ops 2 never skips a beat during any of this large sequences and it looks amazing while doing it.



 
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Author
Nick Puleo
Owner and Managing Editor

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Biohzrd451
9:55 AM
11/19/2012

I actually thought the Bot matches this go around were pretty good. They even let you do different modes this time vs just team deathmatch.


R2JUGGERNATE
12:21 PM
11/19/2012

I like every aspect of Black Ops 2 better than MW3. However, i do think that the Black Ops 1 had better co-op options. These games are mainly about the competitive multiplayer and that is evident in this game. However, the competitive multiplayer is balanced surprisingly well for a COD game (again, much better than MW3). I'm happy that the killstreaks are harder to get and I'm glad that they are based on score instead of kills. It puts the emphasis back on which team can maneuver and shoot the best.. not which team gets their killstreaks rolling out first.


bapenguin
2:08 PM
11/19/2012

It seems some folks are torn on the multi. I've heard people say it's completely borked now and others saying they love it.

Halo 4 did the same thing with switching from kills to points for scoring and I agree that's a much better method for a more balanced match.


R2JUGGERNATE
3:47 PM
11/19/2012

Ya I agree.. Some of my buddies love the changes like me but my one friend who dominated in the previous COD games was frustrated by the less frequent killstreaks and the feel of the weapons. I might have to get it for xbox though because the PC community is quite small and therefore there's often a fairly large ping difference between all the players in a given server. I think there's only about 20,000 players online for PC instead of the multi-million numbers the consoles can get.

And as for Halo 4, I'm enjoying the Spartan Ops mode a lot and I really only play SWAT for competitive multiplayer-> that feels pretty much the same as Reach did.

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Total Comments: 4

Release Date: 11.13.2012
Genre: FPS
ESRB: Mature

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