Resident Evil 5 Co-Op Review

Review System(s): XBox 360, Playstation 3
Nicholas "bapenguin" Puleo Sunday 15th of March 2009 10:24 PM    
 

The Resident Evil series has survived three generations of consoles starting back on the PlayStation 1. In the original game you controlled a STARS squad with Chris Redfield as one of the main characters, and it hasn't truly been until now in Resident Evil 5 that Chris has gotten a proper return. While the original game had Chris partnered with Jill Valentine, Resident Evil 5 has another female sidekick watching Chris's back in Sheva Alamor, a character in which another player can take control in true co-op fashion.

Fans of Resident Evil 4 should feel right at home in the latest iteration of the game. It's a more action oriented game, and even a further departure from the series' survival horror roots. Honestly, this isn't a bad thing, but those of you looking for the game to be more tried and true need look elsewhere. From the moment you and your buddy are dropped into plagued Africa, you realize that defeating everything in your path isn't always the best option. Sometimes you simply need to run, it's a lesson best learned early and remember later. This is where the fear comes in, not in the jump out of your pants because of spooky sounds or monster closets, it's the uncertain. It's the what's around the next corner and how I'm going to approach it.

As you make your way through the game you'll uncover various weapons, gold and treasure littered in boxes, crates and on the fallen. I find it odd that the poverty stricken African villages like to keep stashes of gold and rare herbs in barrels in their living room - but to each their own. The dozen or so weapons are upgradable and purchasable in between chapters, and treasures you collect are can be sold to boost your gold. To add a bit of the persistent spice, you are able to bring your upgraded weapons in and out of co-op games with friends. It can add some imbalance joining a friends game in chapter 1-1 with a completely upgraded shotgun, but damn if it isn't fun watching infected villagers fly! During missions you can trade weapons and ammo between players through the inventory screen - and you can even send a request for items if you need them. One slight but understandable annoyance is the inability to trade upgraded weapons to an friend player.

Making your way through the game with a friend truly is a rewarding experience. I never felt like the co-op was forced upon me, the co-op actions we performed flowed naturally into the game world. Sure a broken ladder here or there might have seemed almost too convenient for a assisted jump, but there's something really satisfying about donkey punching an infected off your partner. I was really impressed with how the boss battles managed to lend them self well to cooperative strategies. For instance one battle had a player leading the boss into a furnace while the other player hit the switch to ignite the flames and (hopefully) not your partner.



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Tags: playstation 3 xbox 360 2 player co-op resident evil reviews




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Reader Comments

ShadokatRegn at 10:54 PM on 3.15.2009
The inventory annoyed me during my limited play as well - at least the healing is a one button action when someone is down.

Also, the comment about the gold is so very true. Kind of like rupees hidden in the grass in Zelda. Nice review!
 
roland at 01:44 AM on 3.16.2009
Ah, upgraded weaponry, that makes sense. I'm guessing that the better weapons make the levels from the demo a bit easier? The kid and I had really been looking forward to playing this together, but the demo actually ended up really intimidating her and made her think it would be too frustratingly difficult for her to want to play.
 
bapenguin at 07:36 AM on 3.16.2009
The demo is a small subset of a level, and pretty much the "end" parts of each. By the time you reach it you'll have more ammo and some stuff upgraded.
 
Tino at 08:13 AM on 3.16.2009
If you stick to Amateur or Normal difficulties things are a lot less daunting. My first play through was on Veteran, it really lived up to survival horror.
 
phrozenfearz at 01:21 PM on 3.16.2009
@roland My girlfriend was intimidated as well when we started on Normal difficulty. I wanted to start on Veteran, but admittedly, Normal was hard enough, so we switched to amateur and have had a great time so far!
 
zebra at 11:42 AM on 3.19.2009
love this site, registered at last. great how you guys get involved with answering comments etc, and hope there is many bright things ahead for your team. as for RE5 the AI was ok for me up to last 2 boss fights, but its no substitute for awesome co-op mode. shame about the way screen was split, but oh well just have to sit closer and i understand their reasoning behind it. maybe i will do more co-op online with people from this site and wont have to split screen as much.
 
NTolerance at 12:37 PM on 3.19.2009
Well done on the review. It's much better to read a review from a person with a co-op mindset. Other reviews have complained of "forced" co-op segments, but I'm at stage 2-2 and I've found all the co-op set pieces to be quite good. More and more it seems that people who don't understand co-op don't understand co-op.

I agree that swapping items from one person to another is a bit wonky. Wanted to trade a healing herb last night, so my battle buddy selected the item from their menu and hit the "request swap" option. I then had to go to my menu and equip the item I wanted to swap, walk over and then press "X" I think. Is this the easiest way to do it? Seems to me it could be more automated.

I also think the review could have made a mention of the chopped-up splitscreen issue. I don't find FOV to be an excuse. Army of Two and Gears of War have successfully adjusted the FOV to work for horizontal splitscreen. If performance is an issue I would glady accept a lower resolution if it meant I could use my entire HDTV for viewing. And at the very least they could stick the HUD elements in the black spaces on the sides.

Whining aside, the game is FUN, especially in co-op. The fact that the game is geared towards multiple playthroughs and allows you to keep your upgraded weapons as you go through the game multiple times is very cool. Looking to get some good mileage out of this co-op title.
 



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