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Dungeon Hunter: Alliance Co-Op Review

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Dungeons are quite popular these days.  Whether being sieged, defended, hunted, or dragoned; dungeons are, as the kids say, "Where it's at."  What's that?  No one says that?  Fine.  Be that way.  In any event, it's hard to stand out from the pack by simply adding "hunter" or "alliance" to the word "dungeon."  Luckily for Dungeon Hunter: Alliance, it separates itself from other similar titles by offering an abundance of co-op options and good old-fashioned isometric hack-and-slash action.

You play as a resurrected king who must save the kingdom of Gothicus, which has (surprise) fallen into ruin. Fairies are involved.  The re-animated king must rescue trapped fairies and prevent the return of the Dark Queen.  As awesome as the fairy story is, you can skip all of this nonsense with the triangle button.  For those of you who must know why you're hacking and slashing, the story is perfectly serviceable.  

The gameplay is made up of old-school D&D style goodness.  Choose between the warrior, mage, and rogue classes and off you go.  You earn experience and loot by killing baddies.  Each level up gives you points to spread amongst attributes and skills, both active and passive.  Special attacks and buffs can be mapped to different face buttons for easy use.  I wish there was a zoom function or camera control, but alas, there are neither.  The biggest let-down to the lack of a zoom function is that you can't see how cool your character looks other than at the character select screen.  The best part about the lack of a zoom function is that you can't see how dated the graphics look.  We're talking last gen, people.  For a game like this, it doesn't really matter, but the models are less than impressive.  On the plus side, animations are smooth and I didn't notice any slow-down when playing with four players.

You can count the polygons on that giant skull.  All five of them.

There are some minor technical glitches.  Sometimes when you're standing next to a destructible barrel you will repeatedly miss, or not swing your weapon at all.  I haven't noticed this in combat yet, but it can be very frustrating when you have to take a half dozen swings at a barrel just to find the right angle to break it.  Maybe barrels have really high armor classes in Gothicus.  The biggest flaws I found within the game are the load times.  They were so bad that I downloaded a stop-watch app in the time it took to get to the Main Menu.  Then I reset the game and timed it.  It took two minutes and twenty-five seconds to get from the PlayStation 3 dashboard to actually playing.  Locally.  To be fair, the initial start up is the biggest offender.  Whenever you transition from one area to another you're looking a thirty second load screen, minimum.  It's manageable, but time consuming.  



 
Reads: 12702
 

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Cubninja
12:25 AM
4/19/2011

Forgot to mention, you can have several different characters, if you want. I created 10.


MrMcJerk
1:35 AM
4/19/2011

I'm a big fan of this game, good review of it!


seshat
3:58 AM
4/19/2011

Nice review, I am now more interested in this game. I think I will get it soon!

It seems the developers put a lot of effort into making this a perfect co-op game

Nick could host a game, then invite Jason and I to join. My wife only had to push start on the controller and she was right there with us. The host can manage players, choosing to leave the empty player slots public or private. The host can also kick idle players.

and

If you join a game that is in the same Act as yours, you get quest credit for whatever you accomplish. If you join a game that is at an earlier part of the game, you'll earn quest progress once that game catches up with your own game. If you join a game that is beyond your story progression, you don't advance your own story. When you return to your game, your story will be right where you left it. You will keep all your loot, gold, and XP, no matter what game you join.


samoza
6:20 AM
4/19/2011

The Dungeon Crawler game is this years fashion must! About time, more of these and point and click adventures will suit me fine.


Dungeonmaster
6:55 AM
4/19/2011

That looks really nice, I wonder if I could convince any of my friends to partake in the dungeon goodness! (I always held out hopes for this sort of game on the Xbox360, but it turned out the 360 can only handle FPS with single player modes that only support multiplayer online.... Don't people have friends anymore? They claim that you can't put four players on a single screen, but TV's were way smaller back when Golden Eye and Halo were first doing the rounds!)

www.dungeonsNdragons.com


e-z-e
8:27 AM
4/19/2011

My God, those barrels! I found that a bow & arrow takes them down the quickest. The first boss goes down faster than some of those barrels!


mac_that
10:58 AM
4/19/2011

This game has exactly what I like local and online co-op integration. Some people only have local friends, others have only online friends, and some people have both. Cater to us all please! Lolz.


BigBadBob113
12:50 PM
4/19/2011

Great review. Based on this, and what I've been reading in the game's thread, I will be picking this up very shortly. I was unsure of the replay value, but with 12 stages and a level cap of 75 I'm sure I'll get my $10 worth (PS wins again!)


SHODANFreeman
1:17 PM
4/19/2011

I love sieging, defending, hunting, and dragoning dungeons.


CajunMan
7:32 AM
7/12/2011

Had the game for 2 weeks now, and sadly disappointed.
Heard others boast it was the new "Baldur's Gate"; it is NOT.
Is it fun? YES. Could it be a better game? DEFINITELY.
PROS It has 3 character choices; mage, warrior, and rogue all of which can be modded/upgraded as exp points are gained. The monster/villain characters are enjoyable.
CONS Having someone join you is glitchy to the point of not being worth it. I was a Lvl 31 Rogue, joined by a Buddy who was a Lvl. 20 Mage; neither of us could any longer accumulate XP and so we could only gain loot without being able to level-up.
Online co-op'ng is nye on impossible for all the difficulties it presents; and there is no sign of them fixing that anytime soon.
"Saving" is a joke since you cannot choose which point to go back to, or access particular save slots.
The game needs a "teleport stone" gizmo like Baldur's Gate had so you can zip back to Towns to sell off loot you soon max out on.
Too often do finishing cut-scenes with Level Bosses remove you from an area where the battle occurred before you can clean up on the loot.

The skill points system is AWFUL. You only get two point with each level-up to upgrade your characters abilities;i.e. - Strength, dexterity, endurance, energy; and ONE lousy point to apply to any special power skill, such as "Dash" when there are numerous ones which may need it as desperately! Way too stingy on that.

Out of a possible 5 stars, I'd only give it 3, and NOT recommend buying it.

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Total Comments: 10

Release Date: 04.12.2011
Genre: Action RPG
ESRB: Teen

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