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Renegade Ops Co-Op Review

In this game, things tend to blow up.

Review
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Renegade Ops is a sexy new twin stick shooter from Avalanche Studios.  This game features stunning visuals, four different upgradeable vehicles, four player online co-op, and two player couch co-op.  You’ll play as one of the four Renegades, an elite team of do-gooders dedicated to thwarting evil and blowing stuff up in spectacular fashion.  

Avalanche Studios are the same guys who made Just Cause 2, which itself is a very sharp looking retail game.  Renegade Ops features truly impressive graphics for a downloadable title.  The environments are bright and colorful, and the weapon effects and explosions are superb.  The levels themselves give the illusion of being very large, but timed objectives hinder your chances to truly explore most areas.

The game wastes none of its graphical prowess on the story.  This is not a bad thing.  The plot plays out through a series of voice-overs and comic stills.  The voice of the main hero is jarringly out of place, but it adds to the campy vibe of the game.  I was expecting the main villain, Inferno, to bust out a “Co-Bra!”  Alas, it never happened.  Inferno is threatening to destroy mankind because he didn’t get sharks with frick’n laser beams attached to their heads, or something like that.  Shoot stuff before it shoots you.  Got it?  Good.   

She looks battle-hardened to me.

At the beginning of each level you can choose between one of four characters.  Each one has their own specific vehicle with its own available upgrades.  I usually choose the most tank-like vehicle, but I recently decided to alter my criteria, so I chose the girl who was showing the most skin.  Roxy drives an armored dune buggy and has a bad-ass Air Strike special ability.  That’ll work.

I soon realized the only real difference in the vehicles was their special attacks.  Of the other three vehicles, Armand has a very Batmobile-esque shield, Diz has an EMP, and Gunnar has a - wait for it, Heavy Gun.  Each vehicle has three upgrade towers.  The first two towers focus on defense and offense, and are pretty much the same across all four vehicles.  Defense adds armor or extra lives, while the offense tower does things like increase secondary weapon ammo or damage.  The third tower is the tactical tower, and it applies to your special abilities.  Choose your vehicle based on whichever special power compliments your play style.  I like to fire and forget, and I like bare midriffs, so Roxie was a natural choice.

The online co-op portion of the game is pretty standard.  Four players can connect via magic tubes and take on any one of the nine missions.  You aren’t tethered to each other, so you can divide and conquer when secondary objectives occur in the heat of battle.  Each player levels up by scoring points (killing bad guys).  Every time you level up you’ll earn an upgrade point to spend on the particular vehicle you are currently using.  If you run out of lives (yeah, it’s one of those games) before completing the level your game is over, but you get to keep all of your upgrade points.  You can apply those to your vehicle and try again.  Certain skills stack, so choose wisely!  



 
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Silentstriderm
11:17 AM
9/19/2011

I really enjoyed the demo. Can't wait for this to go on sale!


Macrocephalus
11:21 AM
9/19/2011

Huh, nice review. Thanks. Makes me wish even more the game were $10 instead of $15. I sure wish someone would release some data on how well games sell at those two different price points and whether publishers ultimately make more revenue using one or the other.


justabaldguy
3:35 PM
9/19/2011

Yep I'll add it to the many others on the "Maybe It'll Drop Below 800 Points" list.


BigBadBob113
5:11 PM
9/19/2011

The full game sounds as good as the demo was to play. The local co-op oddity doesn't bother me since I rarely play couch co-op, so I'm glad to hear the online is pretty sweet. I'd be all over this if it wasn't for the price, but once it drops down a bit I'll snag it up in a second.


kevinclough
6:10 PM
9/19/2011

How long is the campaign?


Cubninja
9:14 PM
9/19/2011

@kevinclough The nine campaign missions range in length from ten minutes to half an hour. Most take 15 to 20 minutes. It all depends on how many other players you have with you. Four players can get through a level much more quickly than a single player. I would say the campaign is about two to three hours long. If you decide to max out your vehicle stats, beat the campaign on hardcore, or beat the game with each vehicle, you'll greatly increase the game's replay value.

Since Renegade Ops is a twin stick shooter with a concentration on upgrading your vehicles and posting a high score, I would say it's easily worth the fifteen bucks, because on top of score hunting and stat maxing, the game is a blast to play.


BigBadBob113
9:33 PM
9/19/2011

I find that most twin stick shooters and beat em' ups have an outstanding replay value if they are done right. Sometimes you just want to kill about twenty minutes or so and these types of games are great for that.


eastx
11:15 PM
9/19/2011

1200 Points is pricing this game into oblivion IMO. It just doesn't seem to do anything that other 800 Points twin-stick shooters don't also do.


Macrocephalus
12:17 AM
9/20/2011

--- Replying to Cubninja -----

I don't remember for sure, but I think I paid $10 for Super Stardust HD, which is still my favorite twin-stick shooter ever. I can't even begin to guess how many hours I sank into that, but I think at one point I cracked the top thousand or two on the global scoreboardÂ… before being steadily knocked further and further down to whatever lowly and abysmal position I now occupy, which I don't know since I haven't played in forever. But that game is my benchmark for twin-stick value, and I can't imagine Renegade Ops being 50% more valuable than SSHD.

If and when there's a sale, though, I'll nab it.


kevinclough
7:17 AM
9/20/2011

Thanks for sharing the campaign length. 2-3 hrs seems a little too short for $15. I don't really care about leaderboards so that never gets me to replay a game. Maybe the multiple difficulty levels would get me to play more than once though.


Macrocephalus
9:38 AM
9/20/2011

--- Replying to kevinclough -----

Yeah, same here about leaderboards. Not sure why SSHD was different — there was just something about its arcade-style play that was tons of fun to keep playing over and over, and the co-op was really good too. Nothing about the Renegade Ops demo made it feel like something I'd keep playing over and over again, though. I'm sure it'd be tons of fun while it lasted, just not $15 worth of fun.


bapenguin
9:43 AM
9/20/2011

There's a lot of polish here. It feels like a much bigger game than it is. The graphics are truly outstanding, lots of detail in the little models.

Driving through huts never gets old.


JasonSuave
2:19 PM
9/20/2011

I'd also like to see the stats on the 800 vs. 1200 pricing models. I don't feel that people truly realize that 1200 increases the price by 50%. And, it was about 2 years ago when almost all arcade games adopted this new price point (thanks to Braid which was the tipping point). It's not like when the $50 game got hiked to $60 5 years ago, which was only a 20% increase. Anyway, thanks to these 50% increases, I seriously curb my xbla buying habits now. This game would be a day one purchase for me at 800, but 1200 - not a chance. By the time it drops to 800, I will have moved on to something else. -1 buy for this developer.


eastx
2:40 PM
9/20/2011

I think for a 1200 Points game to be successful, it needs to either be a highly-anticipated sequel/port, or represent an outstanding value. Otherwise, I know for sure a lot of those games bomb and/or have tiny online communities.


TenFresh
1:41 PM
9/21/2011

I picked it up and have been fully enjoying the couch co-op with a good friend. The graphics are fantastic and add a lot to the experience (much like Laura Croft). The diverging split screen is a nice feature; we try to stay together on the same screen as much as possible but it's nice to have the option to take off in opposite directions to handle different tasks.

And as others here have said, sometime a game is just so damn fun and satisfying that you're happy to just keep blowing stuff up!


yuprules
11:57 AM
1/24/2012

Can you play split screen and then go onto Xbox live to meet another 2 players?

Or can only ONE player go online per Xbox 360?


kevinclough
12:25 PM
1/24/2012

The Co-optimus database has this info for you under the section "Local + Online Play". Unfortunately split screen plus online is not supported. This game still looks really good, but this is a deal breaker for lots of people.

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Total Comments: 17

Release Date: 09.14.2011
Genre: Twin Stick Shooter
ESRB: Teen

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