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The Cursed Crusade Co-Op Review

Cursed by exceptional medicority

Review
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The Cursed Crusade seemed, on the surface, to have a lot going for it ahead of its release. Screenshots looked nice, the altered historical setting seemed interesting, and combat appeared to have variety due to the abundance of weapons and customization. Topping it all off, the game featured two player co-op, in both local and online flavors. Indeed, it sounded promising upon first glance, but the game falls far short of these expectations upon even the briefest scrutiny.

First, let's consider the graphics. The main characters, an odd pairing of a noble knight named Denz and a mercenary Spaniard called Esteban, have great models, and since they can carry around a veritable arsenal of weapons with them, they look imposing most of the time. But as soon as the pair begins to move around, you notice poor animations, filled with jerky movements. A noticable level of repetition of the combat animations sticks out like a sore thumb. Finishing moves, which are obviously meant to be visceral and awe-inspiring, fail to impress due to their buggy implementation. Swords might poke in an opponent in one direction, and poke out from another, unleashing a red fog that only loosely resembles blood. From a graphical standpoint, there is a hint of potential but the finished product looks as if it was completed in a hurry and with a low budget, which I am certain was the case.

The stiff animations and rough graphics are most noticable in The Cursed Crusade's cut scenes. It's obvious that the developers intended to feature these lengthy cut scenes, as there are so many of them. Each level has between two and four scenes in between, in which the generally confusing and often ponderous story is presented. The voice actors do a passable job, though Esteban's accent and mannerisms are woefully stereotypical, but there just isn't much for them to work with in the first place. You will be quite thankful that the cut-scenes are skippable, as after a certain point, the story becomes so loosely strung together that you can safely ignore it.

Ahead of the game's release, much attention was given to the dark, hellish parallel world of the protagonists' curse. At first, it is indeed cool to enter the blazing, ember-filled realm to proceed to beat down your enemies. But you cannot stay in the curse for long, and many of your opponents, including almost every boss, are also cursed, which takes away from your unique nature. There are a few flashes of solid design choices, like walls that can only be broken in the cursed world, but these minor touches are repeated far too much. I was expecting puzzles like those of the second Metroid Prime game, where your actions in one world impact the other, but sadly, this was not the case. It's a shame, as this could have been a sorely-needed highlight for the game.

Considering that The Cursed Crusade is a hack-and-slash brawler, a good clean combat system is of the upmost importance. Unfortunately, the characters' jerky motions and awkward animations make fighting quite difficult. Controls feel sluggish and muddy, not sharp and responsive like a good melee fighting system should be. Denz and Esteban are able to use a huge range of weapons, from swords and maces to axes and spears, in various combinations. But all weapons play almost exactly the same, differing only visually. Stabbing someone with a spear thrust should not feel the same as bashing them across the helmet with a mace strike, but they play out in much the same way. Having such a variety of armaments available means very little when the only differences between them are purely cosmetic.



 
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pofigster
1:51 PM
11/10/2011

I was unimpressed with the demo for many of the same reasons you espouse here. I was, however, attracted to the $40 price tag. I think there could be a huge market for non-AAA games priced at $40 to account for the less amazing tech/experience that will come with it. We already know XBLA/PSN games priced at $15 can provide a solid experience, why not create a $40 price point for full retail releases that are simple not super awesome?


Anonymous
3:03 PM
11/10/2011

A few months ago it took me some time to realized there are two games, cursed crusade and first templar. Seems templar is the "better" game in this duel.

Maybe a real duel article would be nice showing the differences of both titles.


MrMcJerk
6:04 PM
11/10/2011

--- Replying to pofigster -----

I read your name as "pogfister" first... I'm glad that's not it.

I saw this at 29.99 in my local Gamestop already, as well. When it tumbles some more in price I may pick it up, but after playing the demo and being thoroughly disappointed, there's no way I'm paying more then $15 for this game. Non-AAA titles are one thing, but they can at least get the combat right in a hack and slash. I can even overlook graphics and story for a solid combat system, but the demo made me feel like I was playing while wearing giant clown mittens.


BigBadBob113
6:27 PM
11/10/2011

Thanks for the review. This game was on the edge of my radar but I think it's safe to say it has fallen off.


Raines
6:29 PM
11/10/2011

Hated the demo. Who in their right mind makes a demo starting off with the slowest, most boring part of a game? Thought it was gonna be a great little hack 'n slash. Oh well.


thedarkcloak
4:04 AM
11/11/2011

pssst... typo in the headline (crused crusade)
Unless that's a pun on how messed up the game was.


Mugsy
6:48 AM
11/11/2011

I suppose that out of the recent batch of third person co-op hack n slash type games, War in the North is the clear winner. I was hoping that Hunted and Cursed Crusade would be up there.

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Total Comments: 7

Release Date: 10.25.2011
Genre: Action/Adventure
ESRB: Mature

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