If you didn't get enough stabbing, killing, and blood from our Shank 2 Review, the nice developers from Klei are tossing you another weapon to add to your arsenal. A short comic has been made that outlines the breif events between Shank and Shank 2, featuring the art of Jeff Agala and Vangelis Christou. We can all agree that the art style of the Shank games is absolutely stunning and is perfectly suited for the comic book medium.
If you purchase a copy of Army of Two: The 40th Day - which ships to retailers and some customers today - you'll probably get a couple of EA-sponsored fliers in the game packaging. One is an advertisement for upcoming EA games...the other is for an upcoming Army of Two comic book under the new brand EA Comics.
I've been a huge fan of Basic Instructions for quite some time now. Scott Meyer seems to nail the finer points of human relationships. The concept of the comic is simple; it's a guide on how to approach and handle the many situations that life presents itself. Actually I'm pretty sure what you are supposed to do is read the comic and do the complete opposite.
I'm not sure, but I'm pretty certain the cover of the official Tekken 6 comic, written and drawn by the folks from Penny-Arcade, has a Kangaroo punching a fighter jet. I'm also pretty sure I don't need to tell you anything else about it other than that to make you head over to the official site to check out the first 3 pages.
Senior producer Reid Schneider made a comment to PSW magazine staff that the first Army of Two game was an over-ambitious title, boasting vehicle sequences and boss fights that weren't really "grounded in reality".
Ahh, the Gears of War Lancer. As far as weapons go, it's about as good as they get. Chainsaw + machine gun = it's full of stars. We've had a few news articles about this legendary weapon alone. Our own Mike "pheriannath" Katsufrakis has done a particulary nice rendition of the weapon for good ol' Billy in our current banner. Apparently, other artisitic types across the interwebs think as highly of the Lancer as we do here at Co-Optimus.
Sure we clamor for Co-Op in just about every game that's released around here...but I think CTRL+ALT+DEL has a point.
The core elements such as co-op gameplay, Lego blocks, and collectible studs remain, but the rest has been refined, polished and tweaked to provide an even more satisfying and solid experience.
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