Co-Optimus - the-house-of-the-dead News Archive

Showing articles about the house of the dead

by Paul Acevedo 0
Review
  • pc
  • playstation 4
  • xbox one
  • nintendo switch
  • couch
The old House is new again but still filled with zombies.

The House of the Dead: Remake Co-op Review

The original House of the Dead arcade game is one of the titles for which Sega famously lost the source code, hence there were no further ports of the game after the Saturn and PC versions in 1998. Despite the first game’s limited availability, it would go on to spawn numerous sequels and even a terrible Uwe Boll film. Now, more than 20 years...

by Paul Acevedo 0
News
  • pc
  • playstation 4
  • xbox one
  • nintendo switch
  • couch
The spooky co-op shooter will soon come to more platforms.

House of the Dead: Remake Returns to Life on Xbox, PlayStation, and PC on April 28

Exclusives aren’t necessarily a good thing for gamers, so it’s nice when a timed exclusive heads to more platforms. When the Switch version of The House of the Dead: Remake arrived at the beginning of April, we predicted that other versions wouldn’t be far behind. That has now proven to be true, because Forever Entertainment just announced that HotD: Remake will launch on Xbox, PlayStation, Stadia, and PC on April 28. That’s not a terribly long wait for beefier versions of the classic horror-themed shooter.

by Paul Acevedo 0
News
  • nintendo switch
  • couch
Turn down the gorey detail to keep the zombie shooting as smooth as possible.

The House of the Dead: Remake's Performance Mode Is the Way to Play on Switch

The House of the Dead: Remake is finally available on Nintendo Switch. Resurrected by Forever Entertainment, the same masterminds behind Panzer Dragoon: Remake, this new release is a faithful from-the-ground-up recreation of SEGA's original House of the Dead light-gun arcade game. Naturally, it substantially improves the graphics over those of the aging 1996 arcade game. The Switch version also adds an optional performance mode in order to keep the frame rate high. Gaze upon our many screenshots of the first level to see!

by Paul Acevedo 0
News
  • nintendo switch
  • couch
Team up, shoot zombies, and either compete for score or share points.

New Details about The House of the Dead: Remake's Co-op and Competitive Modes

Forever Entertainment's remake of the classic lightgun shooter The House of the Dead is only a week away, so new information is starting to escape from the house's zombie-filled walls. The House of the Dead: Remake for Switch will feature both a co-op and competitive mode at launch, with the dual-wielding "Cowboy Mode" planned for a post-release update. Both digital and physical preorders have opened up, too, ahead of the game's April 7 release date.

by Paul Acevedo 0
News
  • nintendo switch
  • couch
The house will open for co-op zombie shooting once more.

House of the Dead: Remake to Escape Onto Switch This April

Nearly a year ago, Forever Entertainment, the studio behind the excellent Panzer Dragoon: Remake, announced that it would be remaking another Sega classic: The House of the Dead. The remake didn't arrive as planned last year, but the wait will finally come to an end soon. House of the Dead: Remake will arrive on Nintendo Switch at the beginning of April, complete with the series' traditional 2-player local co-op.

by Andrew Gaskill 5
News
  • playstation 3
  • playstation network
  • couch

Sony Summer Sale 2012 Begins Next Week: High on Value, Low on Co-Op

It's summer time, which means all the new retail games go on vacation and leave us with nothing but backlogs, downloadable titles, and seasonal sales to appease us. Sony is kicking off their week long Summer Sale 2012 next Tuesday. PlayStation Plus members will be able to pick up 11 different titles for 50% off. Regular people will have to settle for a 30% discount. 

by Andrew Gaskill 1
News
  • playstation 3
  • playstation network
  • online

This Week in Co-Op: A Journey With Children

It's been a hectic week for gaming. Truthfully, the last six weeks have been filled with mayhem.  My second child, Player Four, began the big game of life back in January.  Since then, finding time to play more frivolous games has become a daily struggle for us.  "Struggle" being a relative term.  It's not like we're freedom fighters.  We're just trying to get our game on without getting baby poo on our controllers.  Is that too much to ask?  According to Player Three, it is.  

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