Demon Souls Unconventional Co-op Explored

Katrina "ShadokatRegn" Pawlowski August 26th, 2009 at 12:37 PM    



It's kind of co-op...kind of.

Boy, do we have a multiplayer preview for you. Walk with us now, as we explore Demon Souls - the PS3 exclusive intense dungeon crawler, set to hit shelves just in time for Halloween complete with co-op. Well, maybe complete is a strong word, the co-op in Demon Souls is much different than you'd expect in a dungeon crawler. No Leroy Jenkins action. No loot splitting. In fact, very odd almost-co-op style co-op.

Demon Souls gameplay will give you a quality dungeon thumper title. Loot, pillage, and level up the way you would in any other dungeon crawler a la Diablo. You will be able to passively interact with other players of the game by leaving messages around the world or watching short clips of characters untimely demise. Stumble across a blood stain on a rock, you'll be able to watch that characters death. Entertainment, or quality warning system in place? You decide.

Demon Souls isn't just an ominous title, it can actually be taken literally in the co-op aspect of the game. If you come to a battle that is just a little to advanced for your skill, you will likely die - leaving that nice bloody smudge where your body met its end. However, you will still wander around the game as a ghost or "soul", forced to earn your body back in one of two ways. One of these ways is to be a real tool, invading other players games to engage in some player versus player action. If you win the brawl, you get your body back. If you lose you forfeit a stat point in your best stat. So, be a jerk sparingly.

The other way to earn your worldly vessel back in Demon Souls is by invading another players game, and helping them. You'll work together to defeat a particularly nasty demon, ghoul, or whatever else that player is struggling with. If you both win, you earn your body back and all of your belongings back. This seems like a much better way of re-entering the world, however unconventional the "co-op" may be.

Demon Souls does, however, provide you with other ways to help out other players. The previously mentioned messaging system seems to work as a helpful alternative to co-op. As you leave a particularly nasty area, you can write up a warning to other players so they know what to expect. Players that read your warnings or tips will rate them for helpfulness, so be as helpful as you can.

Demon Souls encourages gaming together in a very different way than what we're used to. But, being helpful in games is almost as important as playing with your friends...Right?

Source: Link

 Tags: playstation 3 preview demons souls


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3 Total Reader Comments

txshurricane at 08:13 AM on 8.26.2009
Wow, that's really...neat. I like the concept!
 
fade at 05:27 AM on 8.27.2009
I love the game. But the online component is getting to me a bit. I have a number of gripes with the co-op aspect to the game, and I think the majority of them come about because of my expectations of co-op play as a western gamer..

1) theres quite a faff about to get a co-op game sorted

* a) you have to be a revived human to draw others into your game, if you want this, you have to have recently killed a Demon, and not died. Easier said than done in this game.

* b ) you have to have your friends in a soul level range -10 from your main, revived character.. and you have to tell them somehow which unmarked summon point in which level area to meet up.

* c) they have to all be in phantom form to join your game, and be within 10 levels and be at the same place

* d) you can't talk to them within game, easily.

* e) you take them through the level, they get nothing but a share of the souls, you get everything loot wise and a share of the souls

* f) If they die, they're booted. If you die, they're all booted. Repeat and rinse the whole getting together scenario, only this time, you're a phantom, and you'll have to wait till one of your mates beats a demon boss to be revived to invite you.

2) Pick Up Groups are easy to join

* a) You can pick up virtually anyone, if your alive, and they drop their stone somewhere you can find.

* b ) Most players rush through the levels without thought or concern about you

* c) Most players seemed to be tooled up whilst you're a level 6 ranger with a rubbish scimitar

* d) If you die you're booted, if they die, you're booted. The only way to relay any thoughts or feelings is by a ratings scale which is artbitrary to say the least. Most rank you S or A, unless they didn't like what you did, then they rank you D.

* e) If you summon someone into a game, but you've cleared quite a few of the nasties, then you're dragging them along just for the boss ride... I unintentionally did this, and on the way to the boss the guy charged out and got himself killed, so he got no souls reward, and he didn't make it to the part of the level where we could have faced enemies together, let alone have a stab at the boss. With a die once, and you're out policy its very harsh on the summoned player.

3) Black Phantoms (PvP) are a pain

* a) If you're a revived human, you've managed to summon two other phantoms into your team, with all the jiggery pokery that that involves, and then a Black Phantom invades your game, stalks you, and takes you out, thus kicking the other players.. you then have to try and be summoned into a co-op game, or beat a demon boss to get to the point where you left off, before this Black Phantom griefer turned up.

*b ) You can sometimes hear them coming, but most of the time, they're beefed up, who take you in a hit or two. No level playing field, just added threat, to a game that already exudes threat and loss, particularly in the online game.

So, as a single player game with some "Fable 2 like" ghosts and shadows its great, the messages are a cool idea, the limited death replays are cool. But as a multiplayer game it lacks persistancy between the party assembled, the forming of a party requires quite a hefty starting price, that can be lost so very easily, the joining of a co-op game as a phantom results in little rewards apart from shared souls.. but if you make it to the end and the boss fight, you can then host your own co-op game and draw upon other souls. However, there is always the danger that a Black Phantom will turn up and mess it all up for everyone involved. Theres no method of direct communication, and the party assembled is disbanded if the host dies, and any invited phantom who dies is lost forever. But you can pin a more or less meaningless rating upon that player that will affect their co-op game uptake in the future.

As a single player game and an action RPG with top notch twitch based strategic control, and an artistic bent that ICO itself would be proud of, its brilliant, and well worth the extra money for import, or as a buy. As an online co-operative multiplayer game, it lacks features severely and what it does provide it does badly (compared with most western multiplayer co-operative and competitive console games out there)...
 
pedrovay2003 at 12:51 AM on 8.28.2009
I CAN NOT wait for this game. Collector's Edition on day-one for me.
 


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Re: Image Wars 11/21 8:25 am
http://i202.photobucket.com/albums/aa263/pfcjlittle/troopers.jpg
Re: Image Wars 11/21 8:00 am
http://www.tokuniverso.com/wp-content/uploads/2009/04/rescuefiretitlefv5.jpg
Thought I throw this question on here for different opinions, and if it was discussed already, then what's been your opinion lat
I'm tempted to get Halo 3: ODST and perhaps Halo 3 so I don't have to rent them any more.Hmmm choices....
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