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Dead Island Day One Patch Detailed

Techland have revealed details of the 37 fixes to be patched on Day One of Dead Island's release

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No sooner has Co-Optimus' 5 star review and co-op FAQ on Dead Island been published, than news filters through of a Day One patch for the game.  Details of all 37 fixes, including several that affect co-op, can be found after Read More.

Thanks to Destructoid, details of the Day 1 mega patch have been revealed.  Our own Co-Optimus team didn't find any major issues when playing the game, but this has not been the case for everyone.  Some gamers, even in our own community, are having issues, especially with the PC version of the game.

Hopefully some of the below fixes will tackle the issues people are having, especially the 'one' fix that covers the term "Fixed a number of issues causing game instability".  Sounds more than 37 issues to me!  It would be a shame if a glitch or two (or 37) was to ruin an otherwise awesome co-op experience:

 

Dead Island Patch Notes 

 

Multiplayer and Matchmaking improvements 

·        Maps are now correctly synchronized when player joins during map loading 

·        Games now filter correctly in lobby 

·        After joining a coop game enemies now spawn correctly 

 

User guidance improved. (Quest guidance, UI, shop) 

Additional Interface polishing 

·        Map tracking now works correctly after loading checkpoints 

·        Health and stamina bars of enemies now display correctly in coop. 

·        Locations of invisible NPCs are no longer shown 

·        More than one player can now use the same ladder simultaneously 

·        Focus on items in shops is not changing after operation (sell, buy) 

·        Additional Interface polishing 

·        Fixed displaying gather rings near some door 

 

Player death behavior improved 

·        Respawn position now saved when playing in cooperative mode 

·        If player dies whilst inside vehicle, menu will now be hidden 

 

Save game mechanics extended 

·        Added distinction between quest checkpoints and other saves 

 

Minor animation fixes 

·        AI animation now displays correctly after fast travel or travel through portals 

 

AI improvements 

·        Improved enemy awareness (zombies) 

·        Enemies reaction to fire adapted 

·        Enemies are now able to successfully reach player on some arenas 

·        Shooting enemies no longer spawn infinitely 

 

Balancing changes in difficulty 

·        Item level will be calculated correctly when playing in second playthrough 

·        Kick interrupting reload now adapted; after clip is inserted reload is treated as successful 

·        Health regeneration is now disabled during grab. 

·        More HP for all escorted NPCs 

·        Removed all instances of Butcher during escorts 

·        Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick” 

·        Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree 

 

Pause Option added 

·        Added information about players requesting pause (Co-op) 

 

Looting rules improved 

·        Thrown items now cannot be picked up by another player for 5 minutes. 

·        Items from just-opened containers cannot be picked up by another player for 5 seconds. 

 

Minor graphical glitches fixed. 

·        Rectified occasional graphical glitch with NPC's hands bending awkwardly 

·        Animations now display correctly when trading 

·        Stomper animation now displays correctly when same target is hit by another player 

 

Sound bugs fixed 

·        Volume of pickup's engine has been increased 

 

Quest bugs removed 

·        All side quests in Laboratory can now be successfully completed 

·        Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest 

Source: Destructoid.com

 
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Cubninja
6:05 AM
9/6/2011

I've noticed three bugs in 44 hours of playing. I'm sure I've encountered many more. I just didn't realize they were occurring. The most egregious bug I found removed a bottle of alcohol from my inventory. I was okay with it.


ChronoSagaAddict
7:34 AM
9/6/2011

wow, that game was not polished at all was it? they should have pushed it back like 1 week if they were having such basics issues as that and maybe add the ability to carry more thna 12 weapons.


aeiah
8:21 AM
9/6/2011

i suspect the problem is that they had to sign off on the code weeks ago to get it published, and couldn't put a patch out until the game was actually released. its unlikely a lot of these bugs were first discovered by users and patched within a matter of hours of being identified. a lot of games are like this now, which is frustrating. at least they're willing to tweak things as well as just fix bugs.. a few of those changes aren't actually bugs, such as 'increase NPC health'


Wilkz07
9:49 AM
9/6/2011

wow, makes wonder if i should bother picking this up. 37 day one fixes should tell you the game was either rushed or no QA was done.

Fixed occasional inability to complete sidequests in Laboratory - really? one of the most anticipated games of the year has a bug that you can't complete missions?

Surprised there wasn't a 'fixed inability to start game when start button pressed'. At least on 360 we get the 360 version instead of PC steam who get 360 dev version.


smurphster
11:21 AM
9/6/2011

--- Replying to Cubninja -----
perhaps you forgot you drank it... you lush


SwissyJim
2:12 PM
9/6/2011

Facebook Dead Island page has link to Co-Optimus review!

And loving the game, goof up or not. Loads of fun, and looks to be a great co-op game with friends. When it gets fixed. LOL


Raines
6:08 AM
9/7/2011

I haven't noticed any bugs at all, just minor technical issues here & there.


Biohzrd451
6:48 AM
9/7/2011

Only bug I have come across was when i went into one of the underground bathrooms for some reason when I tried to come back up the stairs I kept getting bounced back as if there was an invisible wall in front of me.


BigBadBob113
7:34 AM
9/7/2011

A couple of us were playing on the PS3 version and experienced some lag issues. Looking forward to the release of this patch in hopes that will be fixed a tad.


gambitjuggalo
11:01 AM
9/7/2011

so when do the 360 players get this patch. i love the game and dont want these bugs to keep me from playing it


justabaldguy
1:24 PM
9/7/2011

I noticed a pretty huge glitch last night. Climbing up to a bungalow, I jumped from a railing to the wooden stair case. I fell through, first to the ground beneath but it was hollow, and after a few seconds of screen bobbing I fell beneath the entire game. I fell for a while, eventually my weapon fading to outlines and finally I died.

I don't know about the respawn. After that issue, I respawned pretty close. Later in a fight, I respawned all the way back at the safe house... what gives?


Biohzrd451
1:47 PM
9/7/2011

--- Replying to justabaldguy -----

You should have read the sign that said stay off the grass....


Engineer Seven
3:28 PM
9/7/2011

--- Replying to gambitjuggalo -----

Will probably be out in the next couple of weeks - if the patch was submitted to MS on Day one it's gotta pass certification.


Mrxknown_JG
11:32 PM
9/7/2011

--- Replying to ChronoSagaAddict -----

I think it was due to the wrong build version was released. So basically someone couldn't read the label


Engineer Seven
6:47 PM
9/8/2011

What I don't see on this list that I've encountered twice now are the underground bathrooms - something about the stairs causes you to slide all the back down when you get to the top of them - sometimes.


Raines
7:02 PM
9/8/2011

--- Replying to Steampunk Jin -----
I've had that happen to me a couple times.

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Total Comments: 16

Release Date: 09.06.2011
Genre: FPS
ESRB: Mature

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