There are plenty of "love it or hate it" games, and Resident Evil: Operation City is a good example of such. Okay, it's more of an "accept it or forget it" game, but that's neither here nor there. The point is, it's getting a patch that should greatly improve several gameplay elements.
Capcom Unity's community manager, Bret Elston, provided a list of the fixes:
-Improved matching. Easier to connect and added each user's NAT info to main menu for easier troubleshooting.
-Matchmaking from invites improved.
-Ally AI improved
-Enemy AI and responses improved
-Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc
-Improved aiming/fire accuracy
-Items can be picked up while dashing
-Infinite CQC combo addressed (can't string together endless attacks)
-Players can take cover immediately following a dive
-Also a fair number of bugs addressed
Glad to see they improved aiming and accuracy. One of the worst problems with the game were undetected headshots at long range. It was infuriating. The rest of the fixes look substantial. Maybe I'll dig out my copy and see how the game has shaped up.
Resident Evil: Operation Raccoon City supports four player online co-op. It is available for the Xbox 360, PlayStation 3, and PC. You can read our Co-Op Review here.