Innovations in Co-Op Gaming
Editorial
Katrina "Shadokat Regn" Pawlowski
The Rest of the Staff Wednesday 29th of April 2009 09:08 AM

Not since the age of Arcades, standing shoulder to shoulder in a local mall or shop, has co-op been so popular. With the arcade generation gamers growing up and moving away from each other, co-op went into a bit of hiatus. Now new innovations in co-op technology are bringing these gamers back together, and bringing co-op back into the spotlight. In this article we will take a look at ten things we think that have helped propel co-op gaming back to the forefront. Above and beyond that, these are things every co-op gamer needs or wants in their experience.
#10: High Five!

That's what friends are for.
The ability to complement, encourage, or otherwise interact with your teammates in game has become increasingly entertaining. While Resident Evil 5 gives one the ability to “call” to their teammates, if you hit the call button at the right moment, you hear “Great shot!” "Thanks!" or “Nice job!” There may even be an achievement in it for you.
Negativity is becoming entirely too common in games and otherwise. So, I would like to recommend that everyone take a moment and give a “High-five” in Army of Two, thank your partner for a heal in Resident Evil 5, or make sure you fist bump at the right moment when sitting next to your local co-op buddy. (If used improperly, a fist bump may be mistaken for a punch, which may not have the desired effect.)
Show your support:
Army Of Two (PlayStation 3)
Resident Evil 5 (Xbox 360, PlayStation 3)
Or, you could try humorously abusing your co-op buddy:
Little Big Planet(Playstation 3)
#9: Real... Realtime Strategy Co-Op

"Why don't you check what's in the bushes?"
RTS's often make the mistake of advertising co-op and only delivering custom comp-stomp matches, rather than true storyline co-op. This has been changed recently with games like Battleforge, Red Alert 3 and Halo Wars. Giving gamers a campaign to play through, enjoying the story together, and actually playing something fulfilling rather than a skirmish is a much more rewarding experience.
What's even greater is the approach and way each of these games present co-op to you. Halo Wars has a shared base with separate armies, Red Alert uses two individual commanders, and Dawn of War 2 breaks it down to a tactial RPG.
This is how Co-op is supposed to look:
Battleforge (PC)
Halo Wars (Xbox 360)
Dawn Of War 2 (PC)
#8: Revivals

"I'm gonna have to help yo ass again, aren't I?"
It's a well known fact many of us are impatient, or enjoy the challenge of cranking the difficulty to the max. This often leads to dying, leaving us very frustrated, especially if there isn't anyway for our co-op partner to help. Being able to heal or revive one another has become very important feature in co-op games! Healing or resurrecting your partner's character will keep from having to restart a check point, keeping blood pressures low, and friends can still be friends.
Reach out and touch someone:
Resident Evil 5 (Xbox 360, Playstation 3)
50 Cent: Blood On The Sand (Xbox 360, Playstation 3)
Gears Of War 2 (Xbox 360)
What about unofficial co-op moments where the someone on a second controller could help the main player? I'm thinking of the few but notable instances like Megaman 3, where someone could use the second controller to assist Mega with the super jump, or freeze enemies. I think this innovation is almost extinct now, but back in the day it was amazing!
Also, the ability to let an AI control your character in L4D for a few minutes while you bugger off, so you don't hold your other co-op buddies up is an excellent addition to the brilliance that is co-op.
Good article btw
One question, what poor bastard installed AOL to get the Diablo screenshot? That takes some cojones
Now you don't have to know your buddies IP address or search for them in a long list of available matches.
Oh and another great co-op innovation is...Co-Optimus.com! The best site for co-op news and meeting new co-op players.
I think co-op is all about have options. Sometimes I like friendly fire, so it is nice when a game let you have the option to enable it or disable, just like you guys said.
One thing that IŽd like to add is about experience system in co-op games. Some games, like you all know, has an experience system. I think all games that has co-op and XP should let all players get the same xp. It is annoying when the player who kills most it the one that gets the more xp, cause there is always that friend that kills less than you, but he do his part too. So I think games should let us have the option on how to split xp (just like Fable 2 did).
Also, developers that want to make a good co-op game, must be a co-op fan. They must know how they would like to play a co-op game.
As for drop-in/drop-out, I think there should be more games with this feature. Halo 3 is an awesome game, but it is disappointing when some player drops-out the game and the game finishes the session. Left 4 dead is really a great example of how co-op has to be done.
And, please, bring back more split-screen gmes. I miss them.
Again, this article is great! I love this website
I love you all
Hug me
Co-optimus hugs all around!
I'm really glad people seem to enjoy this article, it was a lot of work, but also a LOT of fun!
Total Comments: 16

Uncharted 2: Among Thieves on Playstation 3
Call of Duty: World at War on Wii
AI War on PC
Castle Crashers on Xbox Live Arcade
Pixel Junk Monsters on Playstation Network
View the top Co-Op Games by platform including our family friendly list!



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