Resident Evil 5 Co-Op Interview

Interview System(s): XBox 360, Playstation 3
Nicholas "bapenguin" Puleo Monday 23rd of February 2009 12:00 PM    
 

With Resident Evil 5 on the horizon, the first game in the series to feature co-op gameplay, we felt it was time to find out Capcom's thoughts behind the game.  We talked with Chris Kramer, Senior Director of PR and Community, from Capcom to get all the details of the co-op play, the controls, and Capcom's direction for cooperative games in the future.

Co-Optimus: Why add co-op at this point in the series?

Chris Kramer: It seemed like the perfect thing to do to evolve the Resident Evil series. Since the current generation of consoles are connected to the internet, co-op gameplay was a great way to totally change up the RE experience.

 

Co-Optimus: What were the biggest challenges they faced in turning a traditionally single player series into a co-op game? Were you influenced by any other co-op titles?

Chris Kramer: Adjusting pace and action of the Resident Evil series was our biggest challenge. Since players now have back-up, we needed to make the enemies faster and have them come from multiple directions simultaneously. The RE5 team had spent time with other co-op titles like Halo 3 and Gears of War to see how those games addressed co-op gameplay.

 

Co-Optimus: Does Capcom see co-op as the future of gaming and plan to include co-op in future RE games? Would that hinge on the success of RE5?

Chris Kramer: You’re definitely going to see a much larger emphasis on co-op in many Capcom titles over the next year or two.

 

 

Co-Optimus: Do you think the complaints about the control scheme are valid? Should it be the control scheme that defines what a Resident Evil game is, or the gameplay experience, instead?

Chris Kramer: Everyone has different tastes. What’s puzzling to me is that default control scheme is exactly like RE4 on the Wii/PS2 and everyone RAVED about how the controls had been updated in that game. I think some people out there want RE5 to be Call of Duty/Halo/Gears, which it definitely is not. Once people play the game for a while, they learn how to interact with the game world.




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Tags: playstation 3 xbox 360 2 player co-op resident evil interview




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Reader Comments

horror_spooky at 01:12 PM on 2.23.2009
Err...there have been games in the Resident Evil series with co-op before Resident Evil 5. What about Resident Evil: Umbrella Chronicles, or Resident Evil Outbreak and Resident Evil Outbreak File #2? Resident Evil: Deadly Silence even has a co-op mode to a lesser extent.
 
pheriannath at 01:50 PM on 2.23.2009
Fair enough, but every game you listed was a spinoff of some sort.
 
ShadokatRegn at 01:56 PM on 2.23.2009
Nice. It's nice to hear him say Co-op will be big in the future works of Capcom.
 
JasonSuave at 05:33 PM on 2.23.2009
I'm glad developers are FINALLY starting to realize the true value in coop gaming. Points to Capcom.
 
roland at 01:26 AM on 2.24.2009
Awesome interview! I appreciate the question about achievements. I always find it frustrating when you discover that player 2 is not getting any for the time they are logging.
 
Mrxknown_JG at 01:30 PM on 2.24.2009
Yes I agree, Capcom has definitely seemed to not only say "We're going to support co-op". But they KNOW how to support co-op with the aforementioned achievement question.
 
plyPhon at 04:44 PM on 2.24.2009
It's a real shame it's not being released for PC. Zombies are always cool.
 
txshurricane at 04:57 PM on 2.24.2009
I like his answers, especially the William Shatner one.
 



Total Comments: 8

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Re: Image Wars 11/21 8:00 am
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Thought I throw this question on here for different opinions, and if it was discussed already, then what's been your opinion lat
I'm tempted to get Halo 3: ODST and perhaps Halo 3 so I don't have to rent them any more.Hmmm choices....
Welcome to Beyond Co-Op, a weekly piece that talks about industry stories that may or may not be related to co-op gaming. The s
Re: Image Wars 11/21 1:01 am
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