Log In




Forgot your password?

Brink Hands-On Co-Op Preview

Preview
Twitter facebook googlebuzz

Ok, so after all of this customization talk, lets talk about the actual game. Your campaign, multiplayer and co-op are all chosen from the same set of missions. When you start a mission, you are given the choice of how you want to play it, limiting which sides the players can join. From what I could see, there were 10 missions available on each side and each one is a series of mini-objectives with an over arching goal. The levels themselves are laid out in such a fashion that promote the use of the SMART movement system, players can slide into cover, climb up containers and ledges, and leap small gaps all while holding a modifier button. It gives the game a bit of a Mirror's Edge feel, but most importantly, it changes the strategy when approaching combat situations.

One mission we tried involved us playing as the Resistance trying to break out one of our comrades that was being held captive. But to do this required numerous mini quests during the game - for instance we needed to breach a door which required covering someone to plant explosives. Another required a Operative to hack a terminal to gain access to a different area. Throughout the game these objectives become dynamic to the class that you choose - classes include Engineer, Operative, Medic and Soldier. Not only does each class perform unique tasks in the mission itself, but each brings something vital to co-op and team game play.

Medics are able to give healing buffs and revive teammates, Soldiers resupply ammo and can blow up targets, and Engineers can buff weapons turning the tide of battle. Now here's the kicker - while most shooters would be fine with giving XP just for killing the enemy, the bulk of the XP earned in Brink comes from supporting your team mates and completing objectives. This dynamic almost forces players to work together and to think about which class to choose - classes are changed at stations placed throughout the level so you can change them up on the fly. I was surprised to see my character earning bonus XP just for standing near my team and covering them when they got shot. This focus on XP becomes most obvious when you look at the leaderboard during gameplay - players are ranked by XP.

As we progressed through the mission to rescue our friend, it became evident there's an ebb and flow to the matches in Brink. Eventually one side "figures out" the best way to stop the other and there becomes this sort of transitional state. Players realize the team needs more of a certain class and things shift to "solve the problem." I compare it to the FASA developed Shadowrun FPS that came out a few years back. While many people didn't appreciate the game, there was a solid group of my friends that enjoyed the game which featured a similar dynamic because of its class based gameplay. I mentioned this, almost embarrassingly, to Splash Damage, but to my surprise they seemed OK with it and agreed. The only problem I had during my playtime was it took a little too long to get back from the previous command post into battle at times, this was especially evident as we tried to evacuate our guy from the compound and get him to a helicopter. The distance we had to travel to get back "into battle" took a long time and we ended up getting split up and picked apart quite easily. Obviously, communication is key here.

Its hard to put a "time" on a mission because depending on how well a team works together, they may be able to complete it quicker than others. Combined with the flow I talked about earlier I saw times ranging from 10 minutes to almost 30 to complete a map. With such a focus on co-op some may be worried about taking their game online because of a lack of communication between players. Luckily the game "auto" requests a lot of things. If you run low on ammo or health, your character will call out in his voice that he needs it, and the appropriate classes will get a notification on their HUD.

Brink looks to set the tone to be a different kind of shooter when its released later this Spring. Combining class based shooting, character customization, seamless play for any game mode, and lots of replayability should make for an addictive game. There's so much here we didn't even touch on - little things like totally customizable controls, host migration, an in-game tips DB, collectibles and more. Obviously we love the focus on cooperative gameplay and the little things Splash Damage has done to assure players working together get rewarded. We absolutely can't wait until May 17th to get 8 of our friends together to save the Ark...and to escape it.



 
Reads: 10440
 
Author
Nick Puleo
Owner and Managing Editor

Related Articles




St.Penguin
10:26 AM
2/28/2011

Solid news all around!
This might be the first full-priced game I'll buy in a long time.


aeiah
10:35 AM
2/28/2011

this looks pretty awesome. i always loved wolfenstein enemy territory for its class and objective based versus gameplay so i have faith in these guys doing a good job with brink


lieutenantt
10:38 AM
2/28/2011

I want this game sooooo bad. I hated that it kept on getting pushed back, but I guess if you want perfection that you have to wait for it. I'm going to try and influence my roommate to sell his xbox and get a ps3 so we can play together. I know how hard it is to find good help online from playing Nazi Zombies.


Biohzrd451
10:53 AM
2/28/2011

Sounds amazing.


bapenguin
10:56 AM
2/28/2011

This is one of those games that immediately after I was done playing it I said...damn it...I want to keep playing it. Made me sad that May is 3 months away.


syndicatedragon
11:29 AM
2/28/2011

So, is this actually co-op (humans vs. AI) or is it just another human team vs. human team game?


rafoca
11:46 AM
2/28/2011

My eyes have been tracking this game for a long time now. Can´t wait till may


kersplat12785
1:13 PM
2/28/2011

@ bapenguin - I played it at PAX back in early September, and I've been saying that to myself once or twice a week since.

@ Syndicatedragon - It's both co-op v. AI AND team based multiplayer. If you get 16 people together, it will be 8 humans on 8 humans. Or, you could go with 8 humans vs. 8 AI. Or, if you just want to play with a buddy, you can do 2 humans and 6 AI vs. 8 AI. Basically, you can look at it like a multiplayer game that supports bots for some comp-stomp action. Also, say your playing online and someone on your team quits. An AI automatically takes over that character which means that you won't see any 8 on 3 matches in Brink. Oh, and the AI is brilliant, so that's not too much of an issue.


justabaldguy
1:38 PM
2/28/2011

--- Replying to kersplat12785 -----

That... is solid WIN! EXACTLY what I want in a title. Amazing.


Udderman
1:50 PM
2/28/2011

@ Kersplat - you kinda made it sound like it's just TDM with bots....im a bit confused now haha


bapenguin
1:52 PM
2/28/2011

Here's the thing, it IS Team DM, but its very objective focused and there's cut scenes and scripted events mixed in with it.

The levels go through stages and sections - they are huge, huge maps. You can go anywhere on it, but the fighting is concentrated around the objectives.


kevinclough
1:57 PM
2/28/2011

That is awesome to hear that you get more XP for teamwork functions than you do for shooting people. Rewarding players is the best way to encourage teamwork.


Udderman
2:05 PM
2/28/2011

So it's kinda like Star Wars Battlefront's COOP?


bapenguin
2:36 PM
2/28/2011

--- Replying to Udderman -----

That's a pretty good comparison though the objectives are a bit deeper and the levels are more claustrophobic (at times) and detailed. You'll go in and out of buildings, across shipping yards, on rooftops, on boats, etc.


Shazoo
3:52 PM
2/28/2011

everything i see about this game screams purchase purchase! I can NOT wait. By the way thanks for posting more brink info, this site is really 95% of my gaming info, my monthly game informer is the other 5%, but by time that comes out, it's usually old news.


kevinclough
4:33 PM
2/28/2011

I agree with Shazoo - thanks for the co-op perspective. I read other Previews on other sites and they barely mention co-op.


kersplat12785
5:06 PM
2/28/2011

The only thing it's missing is splitscreen. I believe it is online co-op only


Macrocephalus
5:13 PM
2/28/2011

That sounds sweet — the emphasis on teamwork for XP just ratcheted up my interest a lot!


blakepro
6:10 PM
2/28/2011

Definately like how it forces the team to work together and rewards it. Would love it if they worked some split screen in there, but other than that, its sounding like a lot of fun.


Ash1138
6:30 PM
2/28/2011

This game is way high on my radar. This looks to be one of the most innovative shooters in a long time.


samoza
4:35 AM
3/1/2011

Sounds like a good game - I hope top pick it up day 1 as the comminty may peak early. I think your comparison to Shadowrun sounds right - that game is one my all time favorites on the 360, working as a real team to beat another team feels like co-op.


Sabre
7:50 AM
3/1/2011

--- Replying to kersplat12785 -----

Finally! About bloody time. I have been wondering why games haven't done this since the first unreal tourniment.


Arionel
10:53 AM
3/1/2011

I'm putting all my gameplay on hold unitl I get Brink!!! (unitl i get done with Homefront, too!)


Parflagush
11:49 AM
3/1/2011

The skeptic in me keeps telling me there has to be something wrong with this game, but I haven't found anything yet.


lewsmind
1:45 PM
3/1/2011

I'm definitely looking forward to this game. I think it could bridge the gap between my friends who like the mainstream games and the ones that like something new and different. Could I *gasp* finally get everyone playing together? Impossible!


AIRSPAWN
3:26 PM
3/2/2011

Any info about lan or system link play?


Sabre
1:59 PM
3/3/2011

--- Replying to AIRSPAWN -----

None that I know of. It is Doom 3 engine so I'd guess so.


bapenguin
2:06 PM
3/3/2011

--- Replying to Sabre -----

Yeah I'm not sure, we were playing on "PSN" despite being local. So there's probably no LAN.


kersplat12785
4:40 PM
3/3/2011

--- Replying to bapenguin -----

Ugh...I am really excited for this game, but the lack of options when it comes to connection type seems to be a little out of character for Splash Damage considering everything else they've given. I mean, I guess I can kind of see no-splitscreen, but no LAN? My internet connection isn't the best, and while it usually holds up just fine, my bro.-in-law and I prefer LAN if it's an option.


syndicatedragon
8:34 PM
3/3/2011

Sounds pretty cool, although no LAN play sucks.


bapenguin
8:39 PM
3/3/2011

--- Replying to syndicatedragon -----

Not 100% confirmed yet, but looking likely. I'll try to get official info.


txshurricane
4:52 PM
3/15/2011

DAY ONE.


SHODANFreeman
2:10 AM
5/9/2011

This article just convinced me at the last minute to pre-order Brink. (And I wanted the Gamestop exclusive Doom pre-order bonuses )

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 33

Release Date: 05.10.2011
Genre: FPS
ESRB: Mature

UPCOMING CO-OP RELEASE DATES

The Incredible Adventures Of Van Helsing(PC)05.22.2013
Fuse(360,PS3)05.28.2013
Painkiller Hell & Damnation(360,PS3)05.31.2013
Sniper Elite V2(WIIU)05.31.2013
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB