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Civilization V: Gods and Kings Co-Op Review

Pray to God for More Time

Review
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If you've never played a Civilization game before, don't start now. Seriously, do yourself a favor and avoid playing any of the games in the series because you'll lose whatever free time you had to conquering the world in one of the most addictive turn based strategy games of all time. Civilization V came out in 2010 to mostly positive reviews, revitalizing the series with some pretty drastic changes to several core systems. Like every Civ game before it, Civilization V has gotten an expansion pack that tightens and balances gameplay, adds new units and features, and makes the game even more addictive. Let's see what Civilization V: Gods and Kings has to offer.

Civilization games have never been about story, in fact, there is no story. Instead you simply "play a game of Civilization" much like you'd play a board game. Winning comes in a variety of conditions - you can conquer all other civs through force, you can win the space race, you can build the Utopia Project via social policies, or you can use diplomacy to convince other nations you are their leader. How you get to these victory conditions is done through a variety of basic strategic elements that boils down to: science, money, army, diplomacy, and new to Gods and Kings is - faith or religion. While previous Civ games included a religious aspect, Civilization V: Gods and Kings utilizes faith as a resource much like culture or gold.

The level of complexity that faith adds to the game is quite astonishing, because you can really turn the tide of your empire just by having a lot of religious adopters. Let's start at the basics. Certain buildings will increase the faith of your empire. Once you amass enough faith, a Great Prophet will be born which allows you to create a religion. You'll start with picking a few bonuses for the religion - perhaps you worship harvest gods and gain food bonuses for followers in cities. Maybe you worship the war gods so any battle won near a city gives a growth bonus. Every city that is under your religion's influence, whether its your own or an opposing, will give you benefits. Later on you can add secondary benefits to your religion and you can even perform some religious espionage on opposing cities by sending in a special units to gain converts. You can even use faith to purchase units and buildings, provided you have enough.

There are nine total new Leaders and Civilizations to choose from in the expansion, including some which have bonuses to the new faith system. I played three different games with these leaders including Dido of Carthage, Pacal of the Mayans and Boudicca of the Celts. Each civilization has their own look and feel (as well as music) and all civilizations have two unique items only available to them - one unit and one building.

If all of that wasn't enough new for you there's a revamped diplomatic system that involves the return of the Spy unit, though unlike previous games, you don't create them. Instead the Espionage system is like a subgame within the game itself. The first step is to establish embassies in foreign nations via diplomacy, once completed you can send in a spy to find out what's going on. He'll feed you all kinds of information like whether a leader is amassing an army, stockpiling a resource, or various other dealings. If you choose you can have the spy attempt to steal technology but risk being caught damaging relations. You'll need to move your spy from city to city and as he carries out tasks he'll level up and become more efficient.

The final change is the city-state system has been revamped. Now these one city nations actually serve a purpose instead of just eating up territory. You'll get "quests" from them - a simple clear this barbarian encampment or asking for investments. Completing these quests in a timely manner will earn you some sort of tangible reward, usually in the form of a unit.



 
Reads: 7977
 
Author
Nick Puleo
Owner and Managing Editor

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TenFresh
2:58 PM
6/18/2012

Have they improved the online co-op game setup experience? I tried to play Civ V with a group of friend and we found it to be just *horrible*. Even when there weren't game breaking bugs, just setting up and getting into the game was a chore that took many resets. At one point one of our friends couldn't join for an evening so we wanted to have the AI take over his empire, while having another new player take over a civ that had be AI before. But you can't assign civilizations to specific players after the game has started, so we had to go though this ridiculous dance of letting random people from the internet join to fill the roster, snagging the civ we wanted when it was the next one up, then booting the poor hapless stranger. A convoluted situation I know, but the point is, muliplayer setup and options seemed to be very poorly implemented. Oh, and there were no battle animation while playing with friends. Ugh.

Anyway, would be curious to know if any of these issues got fixed, because as much as I sound like hater, I'd really love to be able to enjoy playing Civ with friends!


bapenguin
3:30 PM
6/18/2012

I didn't get to play much online and I didn't get test the resume functionality of it. I mostly played the local hotseat to check out the the goods.

I'll probably get a few games in this week and update if there's anything major.


kersplat12785
12:07 AM
6/19/2012

I only play Civ co-op. I just don't get the fun out of it solo, and it's one of the few games my wife adores, it's great co-op couple time.


Andytizer
3:38 AM
6/19/2012

If people are having technical issues with Civ V still, check out this page of fixes and workarounds http://pcgamingwiki.com/wiki/Civilization_V


TenFresh
4:30 PM
6/19/2012

Thanks Nick, definitely interested to hear if you have a better experience. In the windows when the game was working right we definitely had a good time!


Natedawg282
8:45 PM
6/20/2012

There's been a problem since the recent steam update. I haven't been able to play a co op game with my friend and multiple AI's past turn 90-100. Steam forums have posts saying the expansion has not fixed this. I would avoid until this is fixed. Unless you don't care about multiplyer/co op, then why are you on the site? If anyone has played a game past turn 100, i'd love to know.

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Total Comments: 6

Release Date: 06.19.2012
Genre: Turn Based Strategy
ESRB: Everyone 10+

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