Log In




Forgot your password?

The First Templar Co-Op Review

Review
Twitter facebook googlebuzz

The Holy Grail. Whether you consider it the most famous Macguffin in historical fiction, a legitimate holy artifact, or simply part of the most quotable movie of all time, there’s no denying that a good Grail story is something we all enjoy. That The First Templar manages to tell a fun little story using said grail, despite an inherent Eastern European-ness to the whole experience speaks to its power.

This game centers around the Knights Templar, an organization who are quite handy if you want to talk about ancient conspiracies (Thanks, Assassin’s Creed and Gabriel Knight 3!), and are explicitly tied to Holy Grail lore, depending on who you ask (Baigent, Leigh, Lincoln and Dan Brown will definitely be nodding the affirmative).

You play as Celian d'Arestide, a humble Templar who despite his name is most decidedly not French. Celian seeks the Grail, as all heroes in these sorts of stories do, and is joined on his quest by his more... blunt... compatriot Roland as well as Marie d'Ibelin, who has also eschewed her French name in favor of being the ever popular “modern woman with anachronistic sensibilities stuck in a period drama” character. She also fights like a ninja. Go figure.

Along the way, you’ll hack and slash your way through armies of mercenaries Saracens, fanatical members of the Spanish Inquisition (whom I never expected), Hashashins and even French soldiers. Combat plays out fairly simply. Enemies will circle up around you and you mash the attack button while mixing in blocks or evasive rolls whenever an enemy’s “I’m attacking you now!” icon appears above their head. Various special attacks exist that all drain your Zeal meter, but the basic moveset should suit you fine throughout the game’s entirety.

Mixing up the combat are enemies who carry shields, which must be broken before you’ll be able to damage their owner. Archers are also a constant nuisance, though the UI is particularly good at informing the player if they’re being sighted.

Some levels are puzzle and trap-based, though with a few exceptions they never require more than paying attention to a simple pattern or using your companion character to play leapfrog with a series of switches to get both characters through a hallway. As ill-advised as they usually are in an otherwise action-heavy title, the few stealth-based sequences in The First Templar are mercifully short and forgiving to the player. Remaining unseen is (usually) only a secondary objective.

A rudimentary tracking system is in place to help you find secrets or alternate paths (usually leading to treasure or a secondary objective). Activating this mode will allow you to see treasure markers, breakable walls, pressure plates or even the odd bear trap that might be tossed casually in your way.



 
Reads: 10116
 

Related Articles




Pascha
12:40 PM
5/23/2011

This game is absolutely terrible. A tremendous leap backwards in terms of fighting, graphics, and difficulty. The storyline isn't particularly interesting (at least not at first but needless to say, I didn't play it for very long). The dialogue is boring and there's far too much of it, we ended up skipping a lot of it since you don't really need it to know what you're doing, as the vast majority of the actual game-play involves following one big long path with one or two optional side quests (which are basically more completely obvious paths to follow). There's nothing about it that requires any sort of skill whatsoever. The fighting does offer a little bit of variation through button combos but since the enemies are so easy to kill you may as well not even bother. You can gain new skills as you progress and build each of your characters in one of four ways but since there's no way to tell what the skills are until after you've spent points on them, they might as well have made it completely random. There are one or two actions you can use at specific times, like "searching the area for clues" after which some part of the scene (a bloodstain or footprint) begins to glow bright white. This is arguably the hardest part of the game as the first time this was required we spent a fair amount of time wandering around the area holding the button down while watching the character sniff the dirt over and over until we noticed the glowing "clue". Seeing as you play the entire game with two characters, I was initially under the impression that this was largely intended to be a co-op game for two players. However upon player two actually joining the game we are informed that only player 1 will receive any achievements or saves and player two is basically shit out of luck unless they want to do the entire thing again later. (Also I've seen a few games lately that are doing this 43 split-screen instead of wide split-screen and I just don't see the point. Why give us less when you could give us more? It feels like the visibility is limited and there's all this unused space!) The graphics are horrible which normally wouldn't really bother me at all but in this game for some reason it just seems so terribly half-assed. The characters have no facial expression whatsoever (a fact which had us falling out of our chairs with laughter at one part of the game when one of our characters found himself blankly staring directly at the camera for literally and entire dialogue segment). The animations aren't too great either although admittedly I have seen worse in recent history. I came to this game expecting an Assassin's Creed-esque co-op role-playing game and I have to say I am not at all impressed. It's a shame really since I think this sort of thing is exactly what the co-op playing world needs. Sorry, but this game is definitely not worth anyone's time.


Shardik
5:24 PM
5/23/2011

I'll probably rent this on the weekend, looks interesting.

Also kudos to the subtle monty python reference.

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 2

Release Date: 05.10.2011
Genre: Action RPG
ESRB: Mature

UPCOMING CO-OP RELEASE DATES

Golden Axe Collection(XBLA)05.30.2012
Streets of Rage Collection(XBLA)05.30.2012
Inversion(360,PS3)06.05.2012
Madagascar 3: The Video Game(Wii,PS3,360)06.05.2012
Sins of a Solar Empire: Rebellion(PC)06.05.2012
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB