Co-Optimus Turns 2 - The Revolution ContinuesJanuary 28th, 2010 at 9:45 AM by Nicholas "bapenguin" Puleo

It seems like just yesterday I was talking about our 1 year anniversary.  Time sure does fly.  Today Co-Optimus turns two and the Staff and I are extremely proud of what we've accomplished.  Co-Op gaming is more popular than ever; developers, publishers, and gamers have all joined in on the Co-Op Revolution.

I've compiled a few stats from our site and database over the past year to put some perspective on just how huge things have got.  

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Co-Op Life ExperiencesJanuary 25th, 2010 at 11:39 PM by Katrina "ShadokatRegn" Pawlowski


You gotta be hardcore to rock co-op like this

For every person, co-op has entered their lives in different ways and for different reasons. Some of us have had siblings that enjoyed playing together, others grew up with neighborhood friends. Some of us started in Arcades, others played Blades of Steel until 2am during slumber parties. Gamasutras Joshua Stern spent a lengthy entertaining blog titled "Go Team Co-op" discussing his life with co-op games. We want to know how co-op influences your gaming, where you got started, and why co-op is important in your lives.

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The Co-Op Games of 2010 Preview VideoJanuary 08th, 2010 at 10:41 AM by Nicholas "bapenguin" Puleo

 Earlier this week we posted previews of the Co-Op Games of 2010 in two parts.  Above you can find the video version of the preview.  If you missed the first two parts you can read all the details about some of the great co-op titles coming in Part 1 and Part 2.

A Cry For Co-Op: 4 Player Splitscreen AbsenteeismJanuary 07th, 2010 at 10:50 AM by Katrina "ShadokatRegn" Pawlowski


What Split Screen Should have been in Left 4 Dead

During our recent discussions around our official Co-Op Terminology guidelines for Co-optimus.com, we went over a lot of what we'd like to see in games. Over at The Escapist forums they had a similar discussion at about the same time. Most of us demanded splitscreen with online capabilities, while Escapist readers were asking "Where did the 4 player splitscreen go?"

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The Co-Op Games of 2010 Preview - Part 1January 03rd, 2010 at 10:07 AM by Nicholas "bapenguin" Puleo

We preview the cooperative games of 2010 in our first big feature of the new year. It's a jam packed new year already, and if the schedule holds true, there's over two dozen announced co-op titles. We look at the first half of the year in part 1 of our preview. Are you ready for the future?

The Co-op Terminology GuideDecember 31st, 2009 at 12:47 PM by Katrina "ShadokatRegn" Pawlowski

If you've received one of many great co-op titles from this past year, you may have some questions about what kind of co-op you have in your hands or who you can play with. Our Co-Op Terminology guide is your definitive source to finding the answers to your co-op questions.

CVG is on Board with the whole "Co-Op" ThingDecember 31st, 2009 at 10:06 AM by Nicholas "bapenguin" Puleo

 

Computer and Video Games, the magazine not the site, has been around since 1991.  The site, not the magazine, has an interesting editorial about co-op gaming.  What about it?  Namely it's friggin awesome.  They tire of the ways of online versus, something that dominated the early parts of the decade.

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2010 Gaming ResolutionsDecember 30th, 2009 at 9:02 AM by Nicholas "bapenguin" Puleo

With only a few days left in 2009, it's time once again to look back at what an awesome year it was.  There were plenty of great co-op games to play, brand new franchises were born, and tons of great content was made available for games.  All in all, looking back, it almost feels like there was more gaming than one person could digest.  

With that said, the Co-Opticrew has put together their New Year's gaming resolutions for 2010.  

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The Co-Op Survival GuideOctober 13th, 2009 at 8:44 PM by Nicholas "bapenguin" Puleo

Survival or Waves modes seem to be all the rage these days with co-op games.  And while we all love a good cooperative experience bolstered by solid exposition, it's hard not to love the arcade like nature of survival challenges.

Is Exclusive Content Bad For Gaming?October 06th, 2009 at 3:59 PM by Katrina "ShadokatRegn" Pawlowski

Anyone who pays any attention to video game releases knows about exclusive pre-order deals for in-game content. Until a year ago, that content was a statue, a figure, a hat, or something we'd consider "swag" in the gaming world. That all changed when retailers and publishers started releasing codes for in-game content. It started off as a gold-colored Lancer for Gears of War 2, or a Warthog with flames on the sides for Halo Wars. While these were merely collectibles that changed in-game aesthetics, it has recently evolved to game-altering exclusives. I'm talking about exclusive characters or gameplay modes that could potentially change the experience of the game itself.


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JG you have forced my hand lol.http://i45.photobucket.com/albums/f63/Cardoweth/its-a-frap-27896-1260646033-56.jpg
well hell guess i will be getting Turtles this week as well.
This means I could potentially get the chainsaw from my back garden, have natal recognize the shape and use that as a weapon wit
Like a strange alien creature that was once the dinner lady, the latest news about the Dead Space franchise could be described
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I bought TMNT, and tried Invisible Tiger - I think I would buy it for 400 not 800. I used the old school 3D glasses with it; pr
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Launched January 28, 2008, Co-Optimus is a website dedicated to cooperative games. The site features a focus on co-op games through a game database, blog style commentary, and featured articles. Our goal is to bring you the most comprehensive source of co-op gaming information and to inform gamers about the co-op experience.

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