Left 4 Dead 2

  • Online Co-Op: 4 Players
  • Couch Co-Op: 2 Players
  • LAN Co-Op: 4 Players
  • + Co-Op Campaign
  • + Co-Op Modes
  • + Combo Co-Op
Valve Gives the Charger a Tune-Up
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Valve Gives the Charger a Tune-Up

Like its predecessor, Left 4 Dead 2's versus mode is something of a anomaly. It exists in a central space that screams "co-op" while it gains the attention of even the most hardcore competitive gamers. Because of its uniqueness, it's not much of a stretch to expect to see many areas in need of improvement.

Luckily, the game is watched over by the right developer for the job - constantly reviewing and testing tweaks and fixes, Valve seems to be genuinely on top of things. Their Wednesday blog entry describes some changes coming to the playable Charger and Tank in versus modes; namely, they're trying to give players a better experience, and to thereby advertently cut down on "rage quits".

Here are the actual change notes:

  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks in stasis cannot be set on fire.

We know that these tweaks will affect the PC version, but it's unclear whether the Xbox 360 version is currently getting the same treatment.

Also featured on the blog is a link to an incredible Tank figurine that is available for pre-order as of today. It's not really related to this news post...but it's darn cool, and I know Nick would approve.

Source: L4d.com

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