Takedown: Red Sabre continues to get a steady stream of updates and improvements and updates since its disasterous launch on the PC. The tactical shooter is a game we wanted to like very much, but had a difficult time even getting it working.
It's been almost a month since we've heard anything on Takedown: Red Sabre, the tactical shooter that came out for the PC earlier this year. It's a game we were pretty disappointed with, mostly due to bugs and quality issues. Along with the PC issues the XBLA version of the game was pulled right before release due to its own issues, but where do things stand now?
We were incredibly disappointed by the launch of Takedown: Red Sabre. The game simply fell short of every promise it made. We had hoped to have a compact co-op tactical shooter that reminded us of an experience that has all but disappeared in gaming, but instead we encountered connectivity and AI issues. A new patch is out for the game fixing many problems.
As many of you who played Grand Theft Auto 5’s online mode during the first week of its arrival, problems revolving around lost characters, saves, cloud server errors, and general in-game content were running rampant throughout Rockstar’s servers. Since that time, they’ve been doing their best to recover said content for those of you out there (myself included). To those gamers out there who lost their characters during that time frame, Rockstar confirmed recently that they will not be able to recover them.
Takedown: Red Sabre was a game I was personally excited about since playing it at E3 2013 earlier this year. I came from the Rainbow 6 school of gaming, I'm talking old school Rainbow Six 1 on the PC. Hardcore tactical shooters have a certain satisfying appeal and there is a large audience around them - so much so - that Takedown was successfully Kickstarted earlier this year.
We loved Dragon's Crown when it launched earlier this year despite some quirky design decisions. Thankfully Atlus seems to be committed to tweaking and enhancing the PlayStation 3 and PlayStation Vita game post launch. Version 1.02 has just been released offering over a dozen fixes, enhancements, and goodies.
It was almost two months ago we told you about an incoming patch for Scourge: Outbreak, a game we were less than impressed with on Xbox Live Arcade. The team at Tragnarion was committed was committed to updating the game with a bunch of improvements based on community feedback, today that patch is out on Xbox Live Arcade bringing over 60 enhancements.
There is something very satisfying about reading the details of an upcoming update for one of your favorite games, but it lacks punch. Terraria is one of our favorite games, we gave it 4 out of 5 after all. You've read what the new 1.2 Update is going to bring to the game, but now you can see for yourselves in the latest 1.2 trailer.
Saints Row IV is out. We posted our review last week. Did you read it? You should. We also broke down the game's co-op features in our handy-dandy FAQ. Check that out too. If you haven't fired up the game yet on a console now is the perfect time as both the Xbox 360 and PlayStation 3 versions of the game have received a patch that fixes several (minor) issues.
World building used to be easy, you would simply become the biggest bloke in the tribe and go and invade a neighbouring village. For some reason this is now frowned upon, so we must play games like Terraria to get our megalomaniac hit. The game launched March 27 on XBLA and we gave it an iffy 2.5 out of 5, some bugs needed to be fixed. Attempts have been made to improve the experience so check out the full list of fixes and updates that will hit next time you boot up the game.
SimCity hasn't had the best first month, with all the server issues, disabling of features, and just straight up failure on EA's part to anticipate the demand of the game. After all SimCity launched with 6 servers and now has over 20. After handing out a free game for people's troubles and continued support with patches and tweaks, for many, the co-op city simulation has dropped off the radar. One of the major points for me for not playing anymore is the lack of Cheetah speed, a feature that was disabled early on.