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Sonic 4: Episode II to Feature Tails. Could Co-Op be in the Cards?

Probably not, but let's hope.

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Sonic the Hedgehog 4: Episode I, the long-awaited return to 2D gameplay for the Sonic series, met with a mixed reception when it debuted on consoles in 2010. Part of its back to basics approach included ditching longtime partner Miles 'Tails' Prower, the flying fox with a voice that makes you just want to smack him. And of course, this guaranteed that Episode I was a single-player affair. But SEGA has recently released a teaser trailer for Sonic 4: Episode II that promises the return of Tails, along with classic nemesis Metal Sonic. Dare we hope that Tails' presence means that Sonic 2-style co-op will return as well?

Honestly, the return of co-op is not a foregone conclusion. The last proper Sonic game to feature actual cooperative multiplayer was Sonic Colors on the Wii, and even that was treated as a fairly basic unlockable extra. Tails appeared as a non-playable character in the surprisingly good followup, Sonic Generations, but that game ditched the multiplayer entirely. The spry little fox also turned up in the awesome downloadable Sonic CD remake, this time as an unlockable single-player character.

Sonic the Hedgehog 4: Episode II is coming to a variety of platforms in late 2012, including XBLA, PSN, Windows Phone, iOS, and Android. The mobile versions in particular are quite unlikely to have multiplayer of any sort. Will SEGA put the time and money into a console-exclusive co-op feature for a downloadable Sonic sequel? Gamers like me who fondly remember Sonic 2 on Genesis can only hope. Co-Optimus will be sure to let you know once SEGA makes an announcement one way or the other.

Source: Computerandvideogames.com

 
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BigBadBob113
1:12 PM
1/4/2012

No thank you! Sonic is such a ridiculous fast-paced game that it would be infuriating to be stuck as player two. Remember playing Sonic 2? The only time the player being Tails actually had full control of Tails and could contribute was at boss battles, which were only every couple of Acts.

Even if the game was to do a split-screen local/ online co-op, what would be the point? The two players would rarely be together at the same time based on how fast the gameplay is.


Psyclops
2:18 PM
1/4/2012

I see what you're saying, Bob, and I've found myself thinking the same thing. But at the same time, Sonic 2 was (as far as I can remember) my first co-op experience on consoles, so even though it was BYOB style, I sort of have a soft spot for it. I'm not sure if you played Sonic 3, but I'm sure you would agree that the co-op in that one was much-improved, and I hope Sonic 4 Episode 2 could improve on it even more =D


BigBadBob113
3:44 PM
1/4/2012

--- Replying to Psyclops -----

The only Sonic game I played in co-op was Sonic 2. I used to be Sonic and made my younger sister sit there with the controller in hand and wait around for the boss battles (it was helpful that Tails was invulnerable so it wasn't like she could die.) I'm just basing my view on my experience with Sonic 2 and that any other Sonic "traditional platformer" I've played has had the same quick-style gameplay, so I just find it hard to imagine an immersible co-op experience. Though like you said, if anything it will be another addition to the list of BYOB co-op titles, which I guess could be good for playing with younger members of the family.


Armor Biff
6:25 AM
1/5/2012

In Sonic 3 Tails was quite useful in co-op since he could fly and carry Sonic to places that were otherwise unreachable for him. But I do agree that in the second game, Tails was only somewhat helpful in boss battles.


txshurricane
11:30 AM
1/5/2012

Sonic 2 had head-to-head splitscreen races. Split-screen co-op would be good for this.

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Total Comments: 5

Release Date: 05.17.2012
Genre: Platformer
ESRB: Everyone

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