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Brink Hands-On Co-Op Preview

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Brink is a game we've been watching closely ever since it was announced in June of 2009. Its unique art style with bright colors and exaggerated characters immediately caught our eyes, but it was the announcement of 8 player co-op with drop-in and drop-out play that really hooked us. Recently, I got my hands on an early PlayStation 3 version (it'll also be out on 360 and PC) of the game at a hotel in NYC overlooking Bryant Park. Sitting down with other members of the media and with members of the Splash Damage team around, I went to the Brink and I think you'll like what I saw.

After watching a brief cinematic giving you the back story, you are given a choice - save or escape the Ark. The Ark is a giant floating city set in the ocean after Earth became flooded. Originally designed for a small amount of citizens, the population has simply grown too big for it to handle. By "saving" the Ark you take the side of the Security, a police like force trying to put down the Resistance. The Resistance on the other hand are a more gritty group of thugs attempting to leave the hell hole they live in.

Brink lets you customize up to 16 persistent characters that you can use through your campaign, co-op and multiplayer. Characters start with a base body type - heavy, medium and light with certain weapons and abilities locked depending on your body type. For instance, the light class is capable of moving across and climbing up objects much easier than a heavy character, but the heavy character is capable of wielding more powerful weapons. Obviously the medium is the balance of the two - and with Brink's levels designed for sliding, climbing, and movement using the SMART system, I tend to think most players will lean in this direction.

As you progress through any part of the game you'll earn XP and unlock tokens to purchase and customize your characters and weapons. Each one of your characters have two distinct looks, one for each side. Simply pressing the a button in the character editor lets you see what your character will look like on each side - and each side has unique and specific items to use. So while the Resistance might have a bad-ass looking hockey mask for your face, the Security would have a pair of police style sunglasses or a mustache called "The PI." I was really impressed with the character customization and spent an enormous amount of time just sitting and tweaking things like facial hair, body armor, and tattoos. Speaking of tattoos, one interesting side affect of applying one is that's it's permanent on your character - no take backs later. Finally the last piece of making a character "you" is choosing one of 8 voices.

As deep as the character customization is, it gets deeper when you approach the weapon system. Using this you can modify all of the 24 weapons in the game to suit your play style. Little tweaks like magazine size, grip, sights, and muzzles change a weapon's look as well as the way it behaves and performs. I asked Paul Wedgwood, founder of Splash Damage, about this - wondering if this could hurt player balance in multiplayer games. He assured me that there's always a trade off for adding a piece to a weapon - so while a gun might end up being more "powerful" it would probably be less accurate, slower to reload, or some other detrimental factor.

Finally after all this customization for your character there's a perks like system that allows you to customize the abilities of your character classes in the game itself. These perks can be for any class - like combat intuition which puts little yellow indicators on the screen so you know where you are getting shot at - to specific perks for classes like giving medics the ability to revive themselves.



 
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Author
Nicholas "bapenguin" Puleo
Owner and Managing Editor

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St.Penguin
10:26 AM
2/28/2011

Solid news all around!
This might be the first full-priced game I'll buy in a long time.


aeiah
10:35 AM
2/28/2011

this looks pretty awesome. i always loved wolfenstein enemy territory for its class and objective based versus gameplay so i have faith in these guys doing a good job with brink


lieutenantt
10:38 AM
2/28/2011

I want this game sooooo bad. I hated that it kept on getting pushed back, but I guess if you want perfection that you have to wait for it. I'm going to try and influence my roommate to sell his xbox and get a ps3 so we can play together. I know how hard it is to find good help online from playing Nazi Zombies.


Biohzrd451
10:53 AM
2/28/2011

Sounds amazing.


bapenguin
10:56 AM
2/28/2011

This is one of those games that immediately after I was done playing it I said...damn it...I want to keep playing it. Made me sad that May is 3 months away.


syndicatedragon
11:29 AM
2/28/2011

So, is this actually co-op (humans vs. AI) or is it just another human team vs. human team game?


rafoca
11:46 AM
2/28/2011

My eyes have been tracking this game for a long time now. Can´t wait till may


kersplat12785
1:13 PM
2/28/2011

@ bapenguin - I played it at PAX back in early September, and I've been saying that to myself once or twice a week since.

@ Syndicatedragon - It's both co-op v. AI AND team based multiplayer. If you get 16 people together, it will be 8 humans on 8 humans. Or, you could go with 8 humans vs. 8 AI. Or, if you just want to play with a buddy, you can do 2 humans and 6 AI vs. 8 AI. Basically, you can look at it like a multiplayer game that supports bots for some comp-stomp action. Also, say your playing online and someone on your team quits. An AI automatically takes over that character which means that you won't see any 8 on 3 matches in Brink. Oh, and the AI is brilliant, so that's not too much of an issue.


justabaldguy
1:38 PM
2/28/2011

--- Replying to kersplat12785 -----

That... is solid WIN! EXACTLY what I want in a title. Amazing.


Udderman
1:50 PM
2/28/2011

@ Kersplat - you kinda made it sound like it's just TDM with bots....im a bit confused now haha


bapenguin
1:52 PM
2/28/2011

Here's the thing, it IS Team DM, but its very objective focused and there's cut scenes and scripted events mixed in with it.

The levels go through stages and sections - they are huge, huge maps. You can go anywhere on it, but the fighting is concentrated around the objectives.


kevinclough
1:57 PM
2/28/2011

That is awesome to hear that you get more XP for teamwork functions than you do for shooting people. Rewarding players is the best way to encourage teamwork.


Udderman
2:05 PM
2/28/2011

So it's kinda like Star Wars Battlefront's COOP?


bapenguin
2:36 PM
2/28/2011

--- Replying to Udderman -----

That's a pretty good comparison though the objectives are a bit deeper and the levels are more claustrophobic (at times) and detailed. You'll go in and out of buildings, across shipping yards, on rooftops, on boats, etc.


Shazoo
3:52 PM
2/28/2011

everything i see about this game screams purchase purchase! I can NOT wait. By the way thanks for posting more brink info, this site is really 95% of my gaming info, my monthly game informer is the other 5%, but by time that comes out, it's usually old news.


kevinclough
4:33 PM
2/28/2011

I agree with Shazoo - thanks for the co-op perspective. I read other Previews on other sites and they barely mention co-op.


kersplat12785
5:06 PM
2/28/2011

The only thing it's missing is splitscreen. I believe it is online co-op only


Macrocephalus
5:13 PM
2/28/2011

That sounds sweet — the emphasis on teamwork for XP just ratcheted up my interest a lot!


blakepro
6:10 PM
2/28/2011

Definately like how it forces the team to work together and rewards it. Would love it if they worked some split screen in there, but other than that, its sounding like a lot of fun.


Ash1138
6:30 PM
2/28/2011

This game is way high on my radar. This looks to be one of the most innovative shooters in a long time.


samoza
4:35 AM
3/1/2011

Sounds like a good game - I hope top pick it up day 1 as the comminty may peak early. I think your comparison to Shadowrun sounds right - that game is one my all time favorites on the 360, working as a real team to beat another team feels like co-op.


Sabre
7:50 AM
3/1/2011

--- Replying to kersplat12785 -----

Finally! About bloody time. I have been wondering why games haven't done this since the first unreal tourniment.


Arionel
10:53 AM
3/1/2011

I'm putting all my gameplay on hold unitl I get Brink!!! (unitl i get done with Homefront, too!)


Parflagush
11:49 AM
3/1/2011

The skeptic in me keeps telling me there has to be something wrong with this game, but I haven't found anything yet.


lewsmind
1:45 PM
3/1/2011

I'm definitely looking forward to this game. I think it could bridge the gap between my friends who like the mainstream games and the ones that like something new and different. Could I *gasp* finally get everyone playing together? Impossible!


AIRSPAWN
3:26 PM
3/2/2011

Any info about lan or system link play?


Sabre
1:59 PM
3/3/2011

--- Replying to AIRSPAWN -----

None that I know of. It is Doom 3 engine so I'd guess so.


bapenguin
2:06 PM
3/3/2011

--- Replying to Sabre -----

Yeah I'm not sure, we were playing on "PSN" despite being local. So there's probably no LAN.


kersplat12785
4:40 PM
3/3/2011

--- Replying to bapenguin -----

Ugh...I am really excited for this game, but the lack of options when it comes to connection type seems to be a little out of character for Splash Damage considering everything else they've given. I mean, I guess I can kind of see no-splitscreen, but no LAN? My internet connection isn't the best, and while it usually holds up just fine, my bro.-in-law and I prefer LAN if it's an option.


syndicatedragon
8:34 PM
3/3/2011

Sounds pretty cool, although no LAN play sucks.


bapenguin
8:39 PM
3/3/2011

--- Replying to syndicatedragon -----

Not 100% confirmed yet, but looking likely. I'll try to get official info.


txshurricane
4:52 PM
3/15/2011

DAY ONE.


SHODANFreeman
2:10 AM
5/9/2011

This article just convinced me at the last minute to pre-order Brink. (And I wanted the Gamestop exclusive Doom pre-order bonuses )

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Total Comments: 33

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