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Shoot Many Robots Co-Op Review

Leave no nut behind.

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Every once in a while, a game comes along that redefines the medium.  It changes the very definition of gaming, creating an interactive experience unlike any other previous title. Shoot Many Robots is not that game.  It’s a 2.5D side-scrolling shooter created around a simple concept, shoot’n and loot’n robots.  It also happens to be expertly crafted specifically for cooperative play.  Even more impressive is that hardcore gamers and casual fans alike will find something to enjoy as they blast those bots.

The story is simple enough: an army of evil robots have wrecked P. Walter Tugnut’s home and destroyed his truck, leaving him with little more than his trusty RV and enough weapons to make a full-priced retail game blush.  Seriously, it’s a ridiculous amount of firepower.  An absurdly large armory.  Tons of guns.  His sole muse seems to be simple revenge.  Walter must have really liked that truck.  Good enough for me.  Players step into Tugnut’s form-fitting boots/fishnet stockings/fairy wings with the simple goal of shooting many robots.

The game looks a bit like Borderlands with its cel-shaded graphics.  It’s mostly set in junkyards and other rusted-out locations.  There isn’t a ton of variety to the scenery, but you really won’t have time to notice.  You’ll be too busy wetting your pants when you see your latest firearm purchase do quadruple-digit damage to some robot scrub.

Just chillin in the RV with my awesome backpack.

Fans of the Contra or Metal Slug franchises will be right at home with the controls and gameplay in SMR.  Shoot all the damn robots as you run (mostly) to the right, or stay alive while dismantling every mechanical monster that has the nerve to get in your line of sight as you hold your ground.  

You and your co-op partners will pour bullets, buckshot, rockets, and grenades into unrelenting hordes of robot monsters -- most of whom appear to be the offspring of some hellish mating ritual involving lawnmowers, chainsaws, artillery, and unrelenting robo-rage.

SMR is built for co-op play.  When you first start a game you are actually in a multiplayer lobby.  From here a second local player can jump in.  You can always start a quick match with random players if none of your pals are available.  

The higher difficulty levels demand additional players, unless you’re some kind of bullet-punching savant.  Two players can play locally, four players can play online, and yes, the game supports combo co-op.  This means two local players can play with two more people online.  There is no split screen, so the local buddies will be tethered to each other on the same screen.  Online players will be able to stray off on their own, but I’d advise sticking together.  SMR scales remarkably well when more players are added to the mix.

I'm not a doctor, but I think it's bad when a skull and crossbones is hovering over your head.

Once you begin a game you’ll enter Tugnut’s RV.   This acts as a hub-world where players can choose the next stage, suit up in stat-boosting gear, and buy a plethora of new items and weapons.  You’ll equip your Tugnut with a primary weapon which has unlimited ammo, a more powerful weapon with finite ammunition, head gear, a back pack, and some type of belt or pants.  Each of you will be playing as a Tugnut clone while sporting a different colored vest.  Your physical appearance will change drastically as you and your teammates unlock random gear.  While in the RV you can even shoot your buddies to see what kind of damage you can dish out. Don’t worry, you can’t hurt each other once a stage begins.

Right now my Level 44 Tugnut is using “The Precise Arbor Day” as his main firearm, the “Name-Brand Grenade Launcher” as his secondary, and he’s wearing the “Firefighter’s Helmet,” the “Read or Perish” pack, and “Plain Stunt Pants.”  Most of the items have humorous descriptions and greatly affect your robot-slaying abilities.  The weapons have different rates of fire, damage, and range.  Some will even slow you down.  Who knew carrying around a giant cannon would adversely affect your speed?

The equipment not only affects your stats, some if it will grant special moves like a ground slam and power slide.  As you level up your core stats will increase as well.  A level 20 player using a level 5 gun will be much deadlier than a level 5 player.  



 
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pofigster
12:14 PM
3/14/2012

Looks like this will be a blast to play.


txshurricane
12:24 PM
3/14/2012

I think it's worth noting that the controls are single-stick only; this is not a twin-stick shooter. I think that's funky, but I'm going to give the game a shot anyway, on Vita if possible.


BigBadBob113
12:25 PM
3/14/2012

--- Replying to pofigster -----

It definitely is. So long as you are used to controls similar to Metal Slug/ Gunstar Heroes you will enjoy it.

I like that there is an option to purchase nuts with real world moneys. I didn't give in to the temptation yet, but I'm sure that as my character levels up and some really great loot becomes available, I might be willing to piddle away a buck in order to upgrade.

Edit:
At Hurricane:
I was a bit taken back at first when I read that the right stick was not utilized in the game, but once I started up the first level I was quite comfortable with using the face buttons.


Psyclops
12:27 PM
3/14/2012

I was playing with one of the QA testers last night, and it was so awesome, cuz if I have one complaint- it's that certain things are not explained well enough (or at all), so he was able to answer most all of my question. Anyway, I am loving this game so far and HIGHLY recommend it! =D


Macrocephalus
12:31 PM
3/14/2012

I tried the demo very briefly yesterday, and while I realize I wasn't playing the game in its proper co-op form, I had kind of mixed feelings.

I don't grok the rationale for using one stick for both aiming and movement. It seems like a pointless hearkening back to more primitive, less functional controllers of yore. (I never played Metal Slug or Gunstar Heroes or indeed any old single-stick console games; oddly enough, the PS3 is my first console.) And on a big screen, the graphics suck. They're soft and muddy, and I actually had to check on my TV to make sure it was even receiving a high-def signal at all.

The waves of enemies and the general attitude seemed fun, but, well, I don't know. I guess if my PSN friends like it and plan to stick with it, I'll dive in.


txshurricane
12:52 PM
3/14/2012

Just found out there's no Vita support. Bummer...guess this one gets a pass for now.


Locke
2:12 PM
3/14/2012

Great review Andrew, and the video is amazing.
So stoked to get on this tonight, what a week of downloadable titles ; first Journey, now this.

Resisting the urge to make so many nut jokes right now.
See you all online to bust some nuts.


vinnyg32
2:23 PM
3/14/2012

Sounds like a good game. I've got to check the demo out this week and see if this one is for me.


kevinclough
2:34 PM
3/14/2012

@macro - I was feeling the same way until about 3/4 of the way through the first level. The control scheme started to click and I started enjoying it more. I replayed the first level once I bought a better weapon and it was great. I would recommend sticking it out. I only tried the demo so far, but I think I am going to end up buying it.


blakepro
3:46 PM
3/14/2012

Wouldnt jumping and stuff be a bit awkward if it was twin stick?

Anyway, a few questions if you dont mind.

How are local co-op upgrades handled/saved? Tied to player one or to individual players accounts?

Also, can you combo co-op with just one gold account on xbox? Is there any consequence of doing so (like cant save player twos progress or something.)

Also, I just wanted to say to cubninja, I appreciate that you always fix the link in the first post. The forum is my gateway to the main site, so I always appreciate that little detail. I liked the review too. Nice work!


txshurricane
4:21 PM
3/14/2012

--- Replying to blakepro -----
The link generator automatically works when features are posted, just not when news posts go up.


Biohzrd451
6:43 AM
3/15/2012

Awesome game, picked it up with my reward points last night and played a little bit with Smurph and Cub.

It is alot deeper than your standard side scrolling shooter. Highly recommend at the low low price of 800 points.


eamon2plz
3:04 AM
3/16/2012

Worth mentioning that the PC client is still not out yet. If you are like me and looking forward to this game - hold your breath, they promise a release soon!


Locke
2:31 PM
3/16/2012

Just finished a four player session last night. Had a blast. This game is a must buy for any fan of side scrolling shooters OR in need of the perfect co-op game.


Sablicious
10:44 PM
4/6/2012

There's no local co-op in this. It only single-player offline.

It doesn't even have any gamepad control option!


BigBadBob113
12:18 AM
4/7/2012

--- Replying to Sablicious -----

I was able to play the game with two players locally. You sure your controllers were fully charged?


txshurricane
12:29 AM
4/7/2012

--- Replying to BigBadBob113 -----
He's talking about the PC version.

I went ahead and picked it up on XBLA. The controls are actually pretty easy to get used to. Pretty generic shooter, but what's not to like about that? I'm still irritated that this isn't available for Vita or PSP. This is perfect for either.

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Total Comments: 17

Release Date: 03.14.2012
Genre: Shmup
ESRB: Mature

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