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Ghost Recon Future Soldier Co-Op Review

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It has been way too long since we've had a proper Ghost Recon title. Like many other Tom Clancy games, the series originated on the PC and has gone through an evolution thanks to a large console userbase. The latest title, Tom Clancy's Ghost Recon Future Soldier, further follows the trend of integrating cool gadgetry into your arsenal, making you feel more like a Halo Spartan than a modern fighting machine.

As the franchise has evolved, the game has gotten less and less tactical and more about the action. That said, Future Soldier takes things back in the right direction, providing players with more tactical options provided by the scenarios than Advanced Warfighter 1 and 2 was capable of doing. You are still forced down a mostly linear path for the battles at play, but how you handle them is where your freedom comes.

Taking a cue from Splinter Cell Conviction, Future Soldier has implemented a method of tagging enemies and then synchronizing take downs of said enemies. The co-op implications are obvious, but these can be done in single player giving you control of four soldiers at anytime. Approach a firefight, discover the enemy, tag them and wait for the shot and fire. All four soldiers will take down their targets making for quick work of anything in your path. At times it's pretty obvious the game is gift wrapping this for you - “oh look, there just happens to be 4 guys playing soccer by this truck” - instead of, ya know - 6 or 8. Your drone, once available, plays a huge part here and allows you to get an overhead view of the battlefield as well as tagging enemies for takedowns.

Ghost Recon Future Soldier does an amazing job with pacing and introduction of its gadgets. With so many knick-knacks at your disposal, simply throwing them all at you and saying have fun would never have worked. Instead the first handful of missions gradually give you access to things like the drone, sensor grenades, and various other objects that help you survey the battlefield and deal damage to your enemy. Even in the missions themselves the game reinforces how to use these early on, because later, it becomes absolutely crucial that you do.

It's here that you realize this is still a Ghost Recon game, despite the more action oriented feel to the battles. Standing out in the open gets your ass capped in seconds. Moving between cover is a dangerous affair. You absolutely have to provide cover fire for your team and order them to do the same for you, taking down enemies one at a time and creating space much like a soccer player would challenging multiple defenders to open a passing lane.

While the story is mostly cliche, there are a good variety of missions and locales to keep things interesting. Close quarters combat is mixed with wide open affairs throughout desert, snow, and jungle areas. Ok, so the maps are cliche too. But there is a broken down city level! Damn it. Shanty town! Yeah, it's all here. But it's good, trust me.

One highlight of the campaign is something I described in my E3 preview, these mini-on-rails segments that have you working with your team to escape a scenario. They are adrenaline filled goodness at just the right length, and don't appear too often to make them boring. They break up the pacing just right and are damn fun to boot.



 
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CoopBob
9:49 AM
5/30/2012

The game hasn't wowed me yet, but maybe I just need to get a little further into it. So far I think the main campaign is much better than the GRAW games, but I really do miss the open, have at it, co-op modes.


Mrxknown_JG
11:16 AM
5/30/2012

The game hasn't wowed me either, but I do enjoy customizing weapons. Yet I can see some weapons (at least the earlier ones) seem to have a "best" configuration at least for my purposes.

I do wish Guerrilla allowed you to use your custom weapons. The fact that MP and Campaign still are separate bugs me. Halo: Reach did this terrifically. You can join a lobby and then the people in the lobby can stay while the host flips from campaign, matchmaking, firefight, forge, theater, etc. It was seamless and badass.

I'm surprised no one else is using the Halo: Reach engine outside of a Halo game.

Anyway, I enjoy the campaign being co-op friendly and seeing your weapons in the cut-scenes (wish I could customize my player character, but oh well). I like that the levels range from tight-linear to a bit open-linear. I do enjoy the change in pacing, but I admit I miss the open approach GRAW2's co-op had. But one step at a time I guess.


eastx
12:40 PM
5/30/2012

Great review, Nick. I've only messed with the game for a few minutes so far, but the menus certainly were as bad as you described. Still, the game seems as fun as it ever was, and I hope to get to play it for real soon.


thebear
2:41 PM
5/30/2012

honestly this review was too much generous for "co-op review", campaign is the only worth part of the co-op by wich the fair score would be 3. guerrilla has all to be the co-op saviour we all expect but they opted to make it long and boring instead of a typical 10-20 wave match with ranking/unlock system .... gosh even the brainless CoD managed to do it LOOOOL


bapenguin
3:28 PM
5/30/2012

I like that Guerilla allows you to return to where you left off, so it doesn't have to be one big long and boring slog.


txshurricane
3:59 PM
5/30/2012

Cliche story. No matchmaking. No drop-in/drop-out. Bad menus. Mostly linear. Uninspired maps. Yeah, I'd say those are "a few gripes"! But Ubisoft - especially the Montreal office and Red Storm - has a way of making what looks bad on paper actually pretty fun. Can't say this review helped me make a definitive decision, but has confirmed that Future Soldier is a game everyone will have to feel out themselves.


GuitarGreg
9:36 PM
6/1/2012

Both people need an Online pass to play Co-op for this game. Me and a Friend in another state rented it and finding out that we both needed to buy a $10 pass was a buzzkill for our night. This would have been a good thing to include in the review!!


Bakken Hood
11:13 PM
6/1/2012

Is the $10 pass mandatory? I know EA, bless their charitable souls, offer short (~2-day) trial passes through their site, for the benefit of renters. I'd say Ubi would do the same if they had half a brain, but given some of the other decisions that went into this game, half a brain seems like a pretty generous estimate.


grommyfrog
1:10 AM
6/2/2012

--- Replying to Bakken Hood -----

Level 5 cap in MP. No campaign co-op or guerrilla online co-op without a pass.


Bakken Hood
4:07 AM
6/2/2012

The web seems to confirm Grommy's explanation. No co-op without the pass. Ubi, you remain the dumbest outfit in the industry.


grommyfrog
10:49 AM
6/2/2012

--- Replying to Bakken Hood -----

My copy arrived during PSN maintenance and I couldn't redeem my pass until the next night. I could only play MP to Level 5 and Guerilla offline in split-screen without the pass. It will keep asking for the pass at every screen until you download one. Annoying.....


Vegetarian Barbarian
1:13 PM
6/28/2012

Chalk this one up as a rental. The campaign isnt really hard even on Elite difficulty. I like the guerrilla tactics and the chatter that goes on between the Ghosts. I also like the lining up and taking out of 4 people at once.

Im not even bothering with the online play or the stupid pass to play co-op. Those ALWAYS hurt a game.

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Total Comments: 12

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