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Sins of a Solar Empire: Rebellion Co-Op Review

When Diplomacy Fails, You Can Always Rebel.

Review
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Sins of a Solar Empire: Rebellion is the stand alone expansion to the real time strategy behemoth that debuted in early 2008. Rebellion brings an immense amount of content to the award winning game and is the perfect starting point for new players in the Sins universe since it contains everything from the Sins universe up until this point. Veterans of the original Sins of a Solar Empire will embrace the enhanced visuals, balance updates, and tweaked AI and the expansion comes at a reduced price if you own the original. After two expansions and the Trinity Collection, Ironclad Games have taken their time to refine their deep space strategy game into, surprisingly, an even better experience. Rebellion comes in at a perfect time to inject some life back into Sins and jettison pilots new and old into one of the best strategy games of its time.

For those new to the series, Sins of a Solar Empire is a real time 4X strategy game. You control an empire to explore, expand, exploit, and exterminate across a galaxy, actually multiple galaxies in this case. Distilling this convoluted genre moniker down basically means that you are at war in space and must fight, negotiate, and convince your way in order to survive and control the nothingness of space. Think Starcraft, but slowed down so that normal people can see what is going on. It’s like watching paint dry, but really fun paint. The game is admittedly slow, but what Sins lacks in speed it makes up for in scope. Even at the smallest map size you are moving your fleet across dozens of planets and one game can last hours. Once you get into a game with multiple star systems, you’re looking at controlling an empire of significant magnitude across several days of gameplay. Sins of a Solar Empire: Rebellion retains this feeling and simply adds more to an already amazing game. If I had to use one word to describe a Sins game it would be absorbing.

New race factions, units, and research abilities make Rebellion the complete Sins package.

The theme of Rebellion comes from a universe that has been splintered after an eternal war. The three races: TEC, Advent, and Vasari have failed to find a diplomatic solution and this has resulted in separate Loyalist and Rebel factions of these races. The basic structures and units do not change between the two offshoots but the specialized units, research opportunities and strategies differ greatly for each of the six new ‘races’. For example, the human TEC loyalists adopt an isolationist doctrine that focuses on expanding slowly and keeping defenses up through turtling. The TEC Rebels on the other hand have become xenophobic and are very capable offensively, trying to eradicate everything that is different than them. The Advent and Vasari have similar variances between their Loyalist and Rebel factions as well. Although technically the races are not entirely new, the loyalist and rebel factions give another level of depth to the game. It is difficult to keep a strategy game balanced with the addition of a single race, so I was astonished when Rebellion was able to add this much variety to Sins.



 
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xelissa
4:56 PM
6/19/2012

I've heard great things about the origin Sins of a Solar Empire, and upon hearing about the stand-alone expansion, I was intrigued. I may end up picking this up sometime in the future (maybe on a sale or something). I enjoy RTS games, but I'm very much a casual RTS player, and honestly the massive scope of Sins has made me hesitate purchasing it in the past. It's good to hear that the expansion is solid, as expected. But what timing, huh? Coming out so close to the Civ 5 expansion. I know that Sins has a faithful community, so I hope Rebellion's sales don't suffer due to the timing!


kelkil79
11:55 PM
6/19/2012

I feel the same way, I wonder how long it would take my wife and I to learn to coop play this game. We play Civ Revolution all the time and are looking for a change of pace.


Locke
12:31 PM
6/20/2012

The game is like nothing else out there, and since it is such a slower paced game it almost feels turn based. However, you always have to be on top of things so the other players don't get too far ahead of you.
The pace of the game changes from relaxing which you are preparing for a big push, and crescendos to huge epic battles. A full game will have several of these, with other small skirmishes littered in between. I don't play Sins all that often, because of the time commitment but when I do it is one of the most rewarding experiences I have.

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Total Comments: 3

Release Date: 06.12.2012
Genre: RTS
ESRB: Teen

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