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Halo 4 Co-Op Review

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You may have finished the fight in Halo 3, ending a story arc for Master Chief and Cortana, but the Halo games didn’t end there. We’ve now seen Halo: Reach as Bungie’s swan song and Halo: Combat Evolved rebooted by 343, but those weren’t to be the last games in the Halo series. Halo 4 continues the story of the iconic character of Master Chief and his AI companion Cortana. Helmed by 343 Industries, which is made up of a lot of ex-Bungie folk, Halo 4 tells the story four years after the events of Halo 3. What we have here is a Halo game that’s entirely different yet, incredibly familiar.

Firing up Halo 4's campaign you are greeted with and opening cinematic that rivals the likes of Blizzard and Square-Enix, yes you'll do a double take. For fans of the Halo universe and lore, there's a lot to latch onto here, for those unfamiliar with the series it’s a rapid introduction to mythology that was explored in other mediums and previous games. I'll admit it, I'm emotionally invested in this series having played it since the beginning, having read the books, and having listened to the soundtrack on repeat more times than I care to admit. Watching the game's opening and the Chief bust out of cryo-stasis one more time, it was hard for me not to grin and grab the 360 controller just a little tighter.

The same production values present in the opening cinematic make it into the game itself, the graphic fidelity will re-establish your faith in the Xbox 360’s visual capabilities. From the very first scene inside the wreckage of the USNC ship Forward Unto Dawn, to the large expansive outdoor environments that have been prevalent since the first game - Halo 4's graphics are impressive. It’s not only for show either, the set pieces 343 has created in engine showcase huge space battles, giant gravity wells, and impossible situations for the Chief to get out of; all of which add to the gameplay experience.

One thing you could always count on in between Halo games were the familiarity of a weapon’s sound, but that’s gotten a complete overhaul. The weapon sounds and audio cues are so gritty and powerful, it almost makes the previous Halo game's effects sound like the digitized beeps and boops from a 16-bit video game system. The human weapons pack a serious punch, you can hear the bullets tearing out of the barrel and the casings pinging off the rocky ground. The Covenant plasma weapons can be felt in your gut, the molten material burning through the air with each shot. And the Promethean weapons sound advanced, technological and powerful - like you are firing a gun that feels very alien, especially as an enemy disintegrates from the shot. But the sound changes aren't just in the weapons themselves, but the enemies too.

The Covenant feel more menacing in Halo 4, and through most of the game act their part . Once again each Covenant race speaks their own language and every line of dialog from them sounds aggressive and abrasive. Even the grunts, who supplied a little comedic relief in earlier Halo games, sound like a Russian hit squad.

Thankfully the Flood are gone, in their place is something completely different in an enemy called the Prometheans. These enemies aren’t only tougher, but they force you to mix up your tactics in combat. For instance a Promethean Knight is capable of deploying a small air vehicle which can shield him, or worse, revive fallen comrades if they aren’t dispatched quickly. The Prometheans also utilize their own set of weapons. There must be at least 20 usable weapons in Halo 4 across all three races which is truly impressive.

The entire campaign simply feels tighter, more focused, and definitely more story driven. The relationship between the Master Chief and Cortana is expanded, and in a way, it’s more gut wrenching than it was in Halo 3. It’s hard not to feel for a faceless warrior and a digital AI construct who want nothing more than for the other to survive and conquer. You’ll hit large set pieces, small corridor combat, vehicle sections, and space flight missions. Everything will feel familiar, yet fresh.



 
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unleashedgamer
12:40 PM
11/5/2012

so, hows about coop-rewards or leveling up? is there any possibility? other gamesites say, that you dont have any reason to play coop twice or more, because there are no achvmnts or medals or something else you could try to unlock or earn, so you will not have a reason to play coop over and over again.


Vegetarian Barbarian
1:47 PM
11/5/2012

Not to get off-topic but I don't know if i missed it or can't find it but did you guys do an assassin creed co-op review?


txshurricane
1:49 PM
11/5/2012

Nick, did they cut out the Theater mode?


bapenguin
1:49 PM
11/5/2012

There are weekly challenges for XP in co-op - both the campaign in Spec-Ops. I don't think there are specific unlocks though just for co-op, it's globally tied to your level.


bapenguin
1:49 PM
11/5/2012

--- Replying to Vegetarian Barbarian -----

It's coming tomorrow.


bapenguin
1:50 PM
11/5/2012

--- Replying to txshurricane -----

No, that's still there along with Forge.


txshurricane
1:51 PM
11/5/2012

--- Replying to bapenguin -----

Awesome. Thanks.


R2JUGGERNATE
1:52 PM
11/5/2012

^kind of based off of his question, when you said that "All of your progress from Spartan Ops, the campaign, and multiplayer versus contributes towards your custom Spartan.", how much xp do you actually get from the campaign/co-op? Reach gave so little xp for the campaign that it was pretty discouraging if you were someone who didn't enjoy the multiplayer (it seemed poorly balanced that beating the entire campaign gave you about as much xp as just playing a single multiplayer match)..


R2JUGGERNATE
2:05 PM
11/5/2012

Oh, and good review BTW.. I'm excited to get it now.. The only thing that I read that I don't like is how the grunts aren't funny anymore. It was nice to be able to laugh off some frustration in legendary. I think the ultimate shooter experience involves the correct balance of humor and intensity. The first Halo and the first Gears of War are great examples of games that found that perfect mix.


bapenguin
2:53 PM
11/5/2012

The campaign XP is pretty small - it's only the challenges. Right now there are just two campaign challenges.

Spartan Ops is pretty aggressive with the XP though. Even only completing a mission partially will give you bunches.


Raines
2:17 AM
11/6/2012

I wasn't going to get this, but the Co-Op review persuaded me.


Macrocephalus
8:40 AM
11/6/2012

GrrrÂ… for some reason (presumably Sandy-related) Amazon says my copy is coming on Thursday rather than today.


Raines
11:19 AM
11/6/2012

I actually saw a guy dressed as Master Chief at the voting booth today. No joke. Didn't know the Chief was Republican until today.


unleashedgamer
1:35 PM
11/6/2012

LOL


Mrxknown_JG
1:49 PM
11/6/2012

--- Replying to Raines -----

I'm still not getting it. I like some finality with my stories. And I frankly won't get to enjoy the co-op goodness as much as I used to.

Still, glad initial response is good, but I just wished MC would die and/or they start a new trilogy with someone else.

He only became a legendary figure because he become iconic for the Xbox and therefore his role in the universe was elevated "cause his badass".

I don't find it was ever necessary for them to provide a fictional description for multiplayer's existence. It's not like Halo players stopped playing and were confused as to why they were shooting at other Spartans.

I've look at the upcoming release dates and nothing has me excited.


R2JUGGERNATE
6:17 PM
11/6/2012

@Mrxknown_JG I agree to an extent - I hate it when a good character/story gets run into the ground when it should have just been left alone (*cough* Star Wars *cough*).. However, I like it when they leave a story/character at a GOOD ending. For me, Halo 2 and 3 had disappointing stories (Johnson's death was the worst) and, in my opinion, Halo 3's climax was a poor send-off for such an iconic character. I'm glad they continued his story and I hope they find a better way to part ways with him once that time comes.


Armor Biff
5:33 AM
11/7/2012

Nice review. I still havent played enough Halo Reach to be tired of it and I havent even finished Halo 3 ODST yet.

Also a couple of questions

Does this Halo game finally support "join in progress" ? or is it still the old fashioned "everyone must join a lobby first" ?

The XP and levels you gain, does it actually improve your shield, accuracy, gun damage, movement speed and such ?


xxW4R EAGL3xx
9:33 AM
11/7/2012

@ArmorBiff
There is a join in progress now.

To your second question, in a way. As you level up you have the option of using tactical/support packages or the COD term "perks". They can increase shield recharge rate, etc.


smurphster
10:47 AM
11/7/2012

--- Replying to xxW4R EAGL3xx -----
Not in campaign! At least that's what our FAQ says (haven't tried for myself yet).


Bakken Hood
1:02 PM
11/7/2012

--- Replying to xxW4R EAGL3xx -----
Please please please please please let this be true...I might actually get this in the near future if it is.


Mrxknown_JG
1:15 PM
11/7/2012

--- Replying to Bakken Hood -----

It's a feature Halo really needed. Long campaigns and being forced to quit to play co-op stinks. So my hopes are with you.


pofigster
9:54 AM
11/13/2012

I actually have two big co-op gripes and one general gripe with Halo 4.

First, I will say that leading up the release, I didn't care that Halo 4 was coming out - my wife kept seeing commercials for it on Hulu and declared she wanted to play. I read some good reviews (especially here) so we bought it last weekend.

First, the split screen maintains the aspect ratio so there are black bars on the side of my TV (just like in Hunted Demon's Forge). Thankfully the colors and lighting are better than Hunted so with the further-reduced screen real estate we can at least make out what is going on.

Second, at least in the first mission, there were two QTE moments that cut out one player entirely. My wife got to guide MC up the elevator shaft while I just sat there twiddling my thumbs.

My non-co-op gripe is that progress mid-mission isn't saved. Maybe it's a co-op problem and SP progress saved mid-mission. We were playing the first or second mission and had gotten 95% of the way through when there was some other stuff that came up so we paused the game and turned off the TV. Took long enough that the Xbox turned itself off and when we came back we had to replay the whole mission. Didn't take forever, but long enough to be irritating.

Other than that though, we're loving the game, both campaign and online MP.


smurphster
3:29 PM
11/13/2012

--- Replying to pofigster -----
Actually that should be a co-op gripe and it's been a problem in all Halo games. The checkpoints work when playing solo (and they're pretty frequent), but there are only 2 or 3 co-op waypoints per mission for co-op players to take advantage of. If you don't quit out of a co-op game properly, I don't think it will save the waypoints either. Also, if you start at a co-op waypoint, you won't get the achievement for completing the mission (not sure if that's still the case in Halo 4).


Armor Biff
7:41 AM
11/14/2012

--- Replying to pofigster -----
All Halo games on the 360 are like that in 2 player split screen. While big games like Gears of War, Left 4 Dead and Borderlands manage to cover the full screen. But hey, it could be worse. Take a look at Lost Planet 2 in split screen (otherwise its an excellent game), there we can talk about small screens.


Raines
12:26 AM
11/15/2012

--- Replying to Armor Biff -----
I can't imagine LP2 splitscreen. You really need the whole screen to yourself for that one.

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Total Comments: 25

Release Date: 11.06.2012
Genre: FPS
ESRB: Mature

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