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Two Worlds 2 Co-Op Review

Review
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The co-op in Two Worlds 2 consists of seven mini quests that branch the story between the first game and the second - for the most part gameplay is identical to the single player but with the added strategy and chaos that comes from introducing seven other players into your game. I love seeing the variety of characters online: the game allows you to choose the race, sex, and general class of your character - it’s easy to differentiate people while playing online.

Teamwork seems essential, as these online chapters are quite difficult; and its nice to have a good balance of player classes.  It appears as though the game scales the number of enemies depending on the number of players - which is a good thing.  You can also easily split up across any area on the map, as there’s no tethering. Players share XP from kills, and it seems the host player sets the difficulty for the map, which makes it easy to power level your friends.

The only major problem I can find with the co-op is the inconsistent length of the missions themselves. While the first few might take 30 to 45 minutes each, the laters missions can take almost two hours each. Normally this wouldn’t be so bad...except that there’s no way to save mid mission.

Much like this review, Two Worlds 2 is an incredibly meaty game with tons of content for both single player and co-op. After 15 hours of single player I'm not even one third of the way through - and after 7 or so into co-op I still have two chapters left to complete.  On top of this we still have deathmatch, team deathmatch, and a strategy oriented village mode to further increase the hours that can be spent on this game.

While I still feel Two Worlds 2 lacks some polish, the sheer amount of everything else combined with the deep nature of its crafting systems should allow you to overlook it. Action RPG fans have a lot to love here, and its nice to see such an improvement from the original game. Two Worlds 2 is far from perfect...but it still manages to be satisfying and addictive.

 

The Co-Op Experience: Co-Op is relegated to specific adventures and a village mode used to trade items, etc.

Co-Op Score
3/5
Overall
3.5/5

Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.



 
Reads: 43831
 
Author
Nick Puleo
Owner and Managing Editor

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MrMcJerk
12:43 PM
1/27/2011

Does everyone still talk in that hilariously jilted old english? Also, does the game run more smoothly then the first? I'm not usually too much of a stickler for fog (hell, I played Turok for N64), but Two Worlds 1 would stop for 3-15 seconds at a time randomly when something would come in.

Seems like a western version of White Knight Chronicles... I'll snag it in due time, but for me this is definitely not a day 1 purchase.


bapenguin
1:03 PM
1/27/2011

single player runs pretty smoothly, though some of the towns when there's a lot of people it chugs. co-op is a mixed bag, it seems to depend on network connection. I played one co-op match with 3 other summoners - the screen was filled with spiders, orcs, skeletons, etc that they summoned - needless to say it chugged.

overall I was pretty impressed with the performance on the 360.

The voice acting is ok - nothing great, nothing bad. There's a bunch of strange accents though, not just old english.


BigBadBob113
3:49 PM
1/27/2011

Great review! I haven't gotten around to the co-op yet, but I'm glad I know how it rolls now. It is disheartening to hear that some of the co-op missions take two hours!

I have to agree that the game is hard, and I died quite a bit. You're not kidding with those two-minute battles just to kill one skeleton. I'm finding the game frustrating yet addicting. It's definitely worth the rental, but I don't think I'll be keeping it.


rafoca
6:33 AM
1/28/2011

I´ve been playing Tw2 co-op and I am having a blast. I am on chapter V now playing with other 2 people. I am a summoner and other player too. I summon 4 monsters and he summons 7. I didnt see any slowdown yet. It really has to do with the connection. I am pretty impressed with the performance too. WOW! THat is a huge leap from TW1. This game can even influence other games now. No kidding. Co-op campaign have 4 problems: no save, similar scenarios, you cant join in the middle of the game, you have to return to the lobby to get to the next mission.


aeiah
7:26 AM
1/28/2011

i wish you'd comment more rafoca, just so i can keep seeing your sloth avatar ^_^

ahem. anyway.


Wimpiam
4:15 AM
2/2/2011

My only issue in co-op is that i rarely follow the missions, I just like exploring


darkpassenger
11:10 AM
2/2/2011

So there's roughly only 10 hours of coop gameplay? Is there much potential for replayability? My friend and I use to play WoW together but due to time constraints we stopped. We're looking for an RPG we can sink hours into together but at our own pace.


DeathDRH
3:41 PM
10/10/2011

I bought this game and loved the single player part of it but the online could be fun if the connection issue was not such a big problem. If the server crashes and you did not log out and back in before that crash (Even if you played for 8 hours) it loses all the information and its back to square one that you logged in at. Also the online 98% of the people do not speak english and are not much help to those who do....I found the people to be rude as can be to anyone who does speak english and no real basis for game play in a multiple person realm then. So stick with the single player and you will love it. Play the multiple player and you will hate it. The exp is much higher with a full team but getting one together is harder then you should think.Single play on it is slow and takes forever to lvl.(Also no level cap as far as I saw.Levels over 250 )

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Total Comments: 8

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