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All Zombies Must Die! Co-op Review

Will the All Zombies Must Die! co-op review prove the game is DOA?

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Chaos, thy name be All Zombies Must Die

Zombie, Zombie, Zombie. There are so many zombie games out there I suspect someone to open up a shop called “Just Zombies”. The download market has already seen a few notable attempts at the genre; Dead Nation, Zombie Apocalypse 1 and 2, and less successfully, Burn Zombie Burn. It would appear that all your over the top 4 player co-op zombie killing needs are catered for already, but Doublesix believe differently and that All Zombies Must Die! (AZMD) delivers something a little different.  But is the game Dead On Arrival? The fact that AZMD is a spiritual successor to the poorest Zombie game, Burn Zombie Burn, may be some indication.

There are so many elements of AZMD that are caught between two camps; cutesy or horrific, action or RPG, funny or not. In terms of graphics Doublesix have gone down the Burn Zombie Burn route of overly large character builds and zombies that could have come from Plants vs. Zombies. This is a reasonable choice, perhaps they planned to encourage younger gamers into the zombie genre? However, the amount of destruction and zombie death in the game means that this is still a mature title. A mature game with a juvenile color palette.

The second confusing element is whether the game is a RPG or a twin stick shooter. The core gameplay is the same as any other zombie killing download game; left stick move, right stick shoot. However, AZMD has a unique selling point with its RPG elements that add depth. Over time you gain experience to improve your characters and upgrade their weaponry. There is a story and relationship between the various allies, meaning there is more reason to complete the game than simply 50 arcade levels.

As refreshing as it is to see added depth in an arcade game, the story elements are also one of the biggest bugbear with AZMD. The game is set in a city which is essentially several maps connected together by a central hub. The story has you backtracking around these maps in an endless loop, looking for a lighter or mobile phone. Not the most exciting use of your time. Throw in some cheesy writing that continually breaks the 4th wall and the game can soon prove tiresome.



 
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pofigster
10:15 AM
1/12/2012

I downloaded the demo and played it both on my own and with my wife. My initial impression was similar to your review - it fails to stand out on it's own, it feels like a 'me too!' title. Also, wasn't a fan of the 'left stick move, right stick aim, right trigger shoot' setup. Twin sticks are named that for a reason.


eastx
11:11 AM
1/12/2012

Another fine review, Sam! I especially like your analysis of the game's graphical style and intended audience. There really are just too many zombie games these days, and new ones need to be extra special in order to stand out.


Shardik
5:23 PM
1/12/2012

I HATE that red aura crap they do in games now. Right when you're about to die is when you can see the least amount of your screen, gee thanks game. I don't see what is wrong with the hidden health bar till you take damage, who actually likes having to look through red fog all the time?


Jhooud
10:19 AM
1/13/2012

Good review, and honestly, the zombie thing is getting awfully stale. We need a new enemy. Maybe mummies? Werewolves? Mildly annoyed librarians?

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Total Comments: 4

Release Date: 12.27.2011
Genre: Twin Stick Shooter
ESRB: Mature

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