Showing articles about neverwinter

by Tally Callahan 0
Editorial
Updates for TERA, holiday events for Perfect World\'s MMOs, and layoffs at Daybreak

MMO Co-Opportunities Volume XCIV: Fish, Valkyries, Perfect World, and Daybreak

For this last issue of 2018 for MMO Co-Opportunities, we’ll be looking at two updates for TERA, listing all the winter festivities coming to Perfect World’s MMOs, and reporting a large scale layoff at Daybreak. Let’s dive in. TERA to get PC and Console Updates TERA will be getting two updates in the near future: one f...

by Tally Callahan 0
Editorial
  • pc
A new class for TERA, a new expansion for Neverwinter, and a new format for The Secret World

MMO Co-Opportunities Volume LXXV: Death and Rebirth

Spring is here, and with it comes a ton of new content for MMOs as well as the ever-increasingly common rebirth of MMOs into a free-to-play model. This month for MMOCO, we have a cohesive theme of death and rebirth: TERA is getting a new Valkyrie class (the arbiters of life and death), Neverwinter has announced a new content expansio...

by Tally Callahan 1
News
  • pc
Some insight from developer Zeke Sparkes

Neverwinter Q&A

Neverwinter, a free-to-play MMO with some pretty strong cooperative elements (it is based on D&D after all!), goes into public open beta tomorrow. Just in time for the launch, I had the opportunity to do a Q&A with lead developer Zeke Sparkes from Cryptic. Many of my questions touched upon the cooperative aspects of the game as well as similarities and differences to the pen-and-paper game for all you tabletop nuts out there. Zeke really went above and beyond the call of duty here in the depth of his answers. So read on!

by Nick Puleo 4
News
  • pc
A messy business.

Gamespy Server Shutdown Ends an Era of Classic PC Games

GameSpy has recently come under new ownership by a company called Glu Mobile.  Unfortunately it looks like the first thing the incoming regime did is what happens a lot in corporate takeovers, they trimmed the fat so to speak.  With that they shutdown a lot of multiplayer servers for several older PC games.  Many co-op titles like Neverwinter Nights, Hidden and Dangerous 2, SWAT 4, and Star Wars: Battlefront no longer had any multiplayer functionality - though some games do allow LAN or direct connection options.

by Tally Callahan 3
News
  • pc
Check out Cryptic's newest MMO

Neverwinter (MMO) Preview

Part two of my appointment with Perfect World Entertainment was for the other F2P MMO they have in the works: Neverwinter. This is a title I’ve been excited about every since it was announced, but it’s gone through some big changes since that announcement. The developer from the start has always been Cryptic Studios (the guys behind City of Heroes/Villians, Champions Online, and Star Trek Online), but they’ve changed publishers. Also, I was originally under the impression that it was intended as a multiplayer game, and now it’s a F2P MMO. I won’t lie - I was a little nervous about some of these changes; it turns out though that my fears were unfounded because the game looks absolutely great.

by Katrina Pawlowski 0
News
  • pc
  • couch
  • online

Neverwinter Aims To Be "Co-op Dragon Age"

Looking back over the years of fantasy quest games, such as Dragon Age, and the Elder Scrolls games - these have been largely single player experiences save for some gigantic MMO’s. The new team working on the Neverwinter game hopes to take that same epic world feel, and turn it into a co-op game - not an MMO like some may think.

by Tally Callahan 8
News
  • pc
  • couch
  • online

D&D: Neverwinter Announced for 2011 on PC

Publisher Atari and developer Cryptic Studios (developer of MMOs Star Trek Online, Champions Online, and City of Heroes/Villians) have announced development of a new co-op RPG title, simply entitled Neverwinter. Taking place in the world of Dungeons and Dragons, the game will coincide with the release of a new book trilogy (the first book being Gauntlgrym) by R.A. Salvatore as well as a tabletop RPG by Wizards of the Coast.

by Marc Allie 2
News
  • pc

Co-Op Classics: Neverwinter Nights

Last week I purchased Titan Quest for the PC when it was on sale.  I'm playing through the campaign right now, and I must say it's fun.  When it came time to write this week's Co-Op Classics, I considered using Titan Quest.  I decided against it, as the game was just released in 2006, and it feels "current gen".  Since we just do previous gen consoles and older in this column, Titan Quest gets disqualified.  Don't fret, though, because playing through Titan Quest reminded me of an older, similar co-op game: Neverwinter Nights. Dungeons & Dragons was a big part of my youth.  I read the Dragonlance books, and followed the adventures of Drizzt Do'Urden in the Dark Elf series.  My first experience with the gaming end of D&D was the Adventure Gamebooks, which were basically Choose Your Own Adventure stories with stats and randomization.  By the time I was in my mid to late teens, I was meeting regularly with my buddies for some role playing fun.  I'll admit I enjoyed the gaming part more than the role playing, and I am a "min-max-er".  Dark Sun, Forgotten Realms, Ravenloft... if it was a D&D product available from 1988 to 1994, chances are I was playing it. Fast forward to 1999.  I am now married, and my D&D playgroup has long since scattered across the country.  Luckily, EverQuest came out, and I was able to stay in touch with my friends this way.  (I could write many columns about my experiences in EQ, good and bad, but not today.)  EverQuest was great, but it was missing something: customization.  With only a limited amount of classes, spells, and abilities, most characters felt too similar to the others.  That didn't stop me from playing it for years, but it didn't quite scratch the D&D itch like I wanted.

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