Showing articles about the cave

by Sam Tyler 0
News
  • xbox 360
  • couch
Classic may be taking it a bit far

Four Classic XBLA Co-Op Titles get the Backwards Compatibility Treatment

The drip feed approach to releasing backward compatible games on the Xbox One is like a new form of water torture, but at least it offers a nice surprise as a game you forgot you own pops up on the console.  For co-op fans, four out of the five games released this week are just for you; namely The Cave, Double Dragon Neon, Altered Beast and Ghostbusters: Sanctum of Slime.

by Justin Reynolds 0
Editorial
Co-Optimus debates: solo, co-op, or something else entirely?

Is Single Player Co-Op Actually Co-Op?

As co-op fanatics we know games that claim to have co-op features come in all shapes and sizes. While some are still debating the merits of competitive co-op, it seems the industry has bread a new beast - single player co-op. Is this style as new an innovative as many claim, or is it simply a polished single player mechanic in disguise? Two of our ...

by Andrew Gaskill 4
Review
  • xbox live arcade
  • pc
  • playstation network
  • couch
Deeper than expected

The Cave Co-Op Review

The Cave is the latest creation from Ron Gilbert and Double Fine Productions. Those names alone should get your attention. This platformer/puzzle game allows three players to go on a dangerous adventure, discovering the deepest hopes and desires of seven unique characters. You'll also feed hotdogs to giant monsters. Explore the secrets of The Cave in our Co-Op Review.

by Andrew Gaskill 0
Video
  • xbox live arcade
  • pc
  • playstation network
  • couch
It's a giant adventure hole.

Explore The Cave Today On PSN and Wii U, Launches On XBLA and PC Tomorrow

Ron Gilbert's latest adventure, The Cave, is available for download now on the PlayStation Network and Nintendo Wii U. It will be available on the Xbox 360 and PC tomorrow. It's a Double Fine game, so you know it should be good, unless you're one of those soulless monsters who doesn't like Double Fine games. What's wrong with you? Embrace the love, and embrace The Cave

by Jason Love 0
Video
  • playstation 3
  • xbox 360
  • pc
  • PlayStation Network
  • Xbox Live Arcade
  • couch
A Time Traveler, an Adventurer, and a Knight Walk into a Cave...

Meet the (Rest of the) Cast of The Cave

Well hello there. When last we met, we introduced you to roughly half of the cast of Double Fine's upcoming co-op adventure, The Cave. This included the Hillbilly, the Monk, the Scientist, and the Twins. Each of these protagonists is on a quest of some sort, though it would appear that not all may be as it seems. The latest character trailer has come out and we're introduced to the rest of the possible heroes.

by Jason Love 0
Video
  • pc
  • PlayStation Network
  • Xbox Live Arcade
  • couch
Everybody's Got Something to Hide...

Meet (Some of) the Cast of Double Fine's The Cave

"There is a cave, boy... a cave... of wonders!" When we first heard about Double Fine's latest game, The Cave, certain members of the staff (mainly, Mike and myself) were ecstatic. Then, Mike got his hands on the game at PAX and was able to fill in some of the details with how the game plays. Since that time, though, we haven't heard too much about The Cave or, indeed, from the The Cave itself. As its release date on XBLA, PC, PSN, and Wii U eShop looms ever closer, a little more background to this whole adventure is revealed as The Cave itself introduces us to some of the cast of characters... And what motivates them to explore its dark depths...

by Mike Katsufrakis 0
News
  • couch
Maniac Mansion The Lost Vikings = SHUTUPANDTAKEMYMONEY

PAX 2012: The Cave Hands-on Impressions

For me, The Cave was one of the standout games I saw at E3, in no small part due to the fact it's an adventure game by Ron Gilbert and Double Fine. Sure, there's some pesky platforming involved, but don't be fooled: this is an adventure game in the old style, complete with logical-yet-nonsensical puzzles and the trademark Double Fine humor. We weren't able to put hands on the game at E3, but when we heard a more recent build would be playable at PAX, I told Nick we needed to make an appointment post-haste.

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