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Diablo 3 Patch Tweaks Co-Op, Auction House Requires Authenticator

Also ridiculous MacBook resolution support coming.

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Diablo 3 has gotten a new patch which brings a major change to co-op gameplay.  Previously as more players joined your game, the difficulty of monsters would scale up - this included not only their health but their damage.  The patch has removed the damage scaling but left the health scaling in tact.  It's a curious change, one that Blizzard hopes encourages players to play co-op more.  The patch also makes pots drop less gold than before.  I guess calls from the anti-pot destruction league worked.

In other news, the much lauded Auction House feature is set to go live on June 12th.  The game will experience some significant downtime tonight as those features are brought up.  When they are finally live, players will be able to sell their loot for real world money to other Diablo 3 players.  There's a catch though.  To use the auction house you'll need to have a Blizzard Authenticator linked to your account.  The authenticator can be both a physical device or an app that runs on your phone.  

Finally if you follow technology news, you already know that Diablo 3 was in the headlines yesterday with Apple.  Why?  Because the game will be one of the first to natively support the Retina Display MacBook Pro.  The next generation notebook measures in at 15.4 inches, and a pixel resolution of 2880 x 1800 which comes out to 220PPI.  The game should look incredibly sharp at this resolution, but we wonder just how well it'll perform on the system.  My guess is you won't be able to run it at max detail settings.  

Source: Us.battle.net

 
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Author
Nick Puleo
Owner and Managing Editor

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imagechaos
10:59 AM
6/12/2012

Incorrect, the Diablo 3 game designers made it clear why they were removing the damage-scale in their design blog.

Also, there is already an auction house. What you're referring to is the real money auction house... two different auction houses.


bapenguin
12:00 PM
6/12/2012

Got a link to that imagechaos? I didn't see it on the blog I linked.


Shazoo
12:44 PM
6/12/2012

I remember reading they were removing the damage scaling because they wanted people to not worry about being demolished when teaming with their friends, its their way of trying to encourage more coop play.


edit: ahh here it is. http://us.battle.net/d3/en/blog/6262208 ... _2012#blog


Sting187d
2:21 AM
6/14/2012

The farmers all played solo as Demon Hunters and avoided co-op play. I see them join my game and leave after seeing the team classes. For me, I play barbarian and I have to play co-op on inferno. As a tank I need the help of range teammates to do the damage.


Shazoo
8:54 AM
6/14/2012

inferno is not too solo friendly, I'm a wizard and dump my mana but need a slight wait time before dumping again, in which I need a tank to take the heat.

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Total Comments: 5

Release Date: 05.15.2012
Genre: Action RPG
ESRB: Mature

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