
Survival or Waves modes seem to be all the rage these days with co-op games. And while we all love a good cooperative experience bolstered by solid exposition, it's hard not to love the arcade like nature of survival challenges. Survival modes typically have arcade style scoring or progression, rewarding players with more points for working together. Some have a fixed endpoint, while other require you to survive as long as possible before being completely over run. All of these modes are separate from the main game.
Right now there's four major players in the survival mode genre for shooters, we'll take a look at what they offer, what sets them apart from each other, and even some strategies to help survive!
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"starts out like the traditional "finale" missions"
Unowho999 just so you know he said LIKE. As in similar to. Plus FINALE was in quotes to signify the sense of similarity. Which in L4D tends to be calling a horde and waiting.
It sure would be a wonderful Halloween treat if they bundled the three new zombie maps together! Now I would pay ten bucks for that.
so true... i'm really not interested in the W@W multiplayer. i'd rather buy the zombie maps as a pack. that's why i like gears, you can play horde mode on all the maps. sure, some where clearly designed more for horde and others for MP but they all work.
I really like this idea, and am impressed with how well it came out!
If each player were to just run amok throwing out gas cans and squealing for help when they get lasso'ed/tackled/vomited on/tank'ed, then I could see why your team's performance might never improve.
I guess what I'm saying is "keep it up". By creating solid, non-variable factors such as location/role/weaponry, I'd wager your team can better adapt to the Infected's onslaught accordingly.
* Grunt Birthday Party gave plasma grenades in H2, but in H3 it's just confetti without the damage. I haven't been using GBP in ODST for this reason - it's based on the H3 engine and the confetti just makes things messier. Not sure about whether it explodes for damage though.
* Choke points don't work so well on most maps. You need to be aggressive, and take out the Jackal Snipers and vehicles.
* Don't bother regrouping between waves. Run around, find grenades, swap out weapons for fresh ones, grab health packs.
* Grunts and Jackals are weak to AutoMag. Brutes are weak to Carbine, plasma, Hammer, and Needler. Drones are weak to SMG. Hunters are weak to Plasma/Spike Grenades, Rockets, Fuel Rods, and Hammers. Engineers are weak to Plasma Pistol (pre-Mythic) and Needler.
* The Sniper Rifle bit needs some clarification. After Tilt activates (set 2) the Sniper Rifle becomes nigh-worthless against standard Brutes if you don't have Plasma weapons coordinating fire; it can still knock the helmet off a Chieftain though.
Headshots are still max damage even with Tilt activated.
Total Comments: 15

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