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Starhawk Co-Op Review

Drop a garage on em'

Review
PS3
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Starhawk is yet another game that has earned the “spiritual successor” title. That’s just a fancy way of saying reboot, which is just a lazy way of saying, “The developer is using the ideas that worked from the last game, and ditching those that didn’t.” In film the characters often remain the same, while the director and actors are replaced. In gaming, this usually means much of the core gameplay remains the same, while the characters, story, and settings change (Bayonetta was derived from Devil May Cry, Red Dead Redemption from Red Dead Revolver, Dark Souls from Demon’s Souls which it turn was from King’s Field.) That’s pretty much what we have here.

Warhawk, Starhawk’s “spiritual predecessor,” as it were, lacked a single player campaign, characters, and plot, so getting rid of those was easy. Apparently gaming for the sake of gaming worked in 2007, but that isn’t good enough anymore. Lightbox Interactive took the old Warhawk formula, which was mainly 32 player vehicle combat, and added in a new setting, a single player campaign, and a co-op mode. Does it work? Moderately. Was it necessary? Hell no.

The gameplay for all three modes is the same. Starhawk is a better-than-average third person shooter with a cookie-cutter selection of weapons including, but not limited to; an assault rifle, shotgun, rocket launcher, and sniper rifle. Luckily, a nice variety of vehicles has been thrown into the mix to keep things from getting stale. Starhawk eschews the overdone third-person shooter cover mechanic for a simple duck animation. You’ll need to manually duck and run between cover to stay alive when operating as a foot soldier. What happens when you run out of cover? No problem. Simply drop in a building - from SPACE!

Starhawk’s "Build and Battle" system is where the game should shine. As you gather Rift energy from kills or from the environment you’ll slowly fill a meter. You can use this energy to call in orbital drops of defensive walls, supply bunkers, watch towers, offensive turrets, and other goodies. You can use these plummeting structures as enemy-crushing missiles if you time your drops correctly. Many of these structures provide additional weapons, such as rocket launchers and ammunition. Some buildings, like the Launch Pad or Coral, supply vehicles that you can access with your accumulated Rift energy.

The Hawk vehicle gameplay is incredibly satisfying. I loved diving into a base while dodging beam cannons and homing missiles. Once the defenses were circumvented I'd transform into a stomping mech while serving up cluster bomb hell. When the scene got too hot I’d jump into the air and Starscream away feeling like an absolute bad-ass.  A good Hawk pilot can tear the game up. There’s even a Dogfight mode for players who want to keep the game in the air. I would inevitably be shot down, but that presented me with a new enemy-squishing opportunity. Even respawning is fun. You enter the battlefield via drop pod, similarly to Section 8. If you aim your drop precisely you can take out the player who killed you, or even an enemy vehicle, including  tanks!

It’s all well and good until you throw un-mic’d teammates into the mix. Want to barricade the main pathway to your flag? Too late! Mr. City Planner just dropped a repair arm there. Ready to drop a launch pad in a centralized location of your base? Screw you, buddy, that’s a good place for a third supply bunker! You can always “reclaim” (blow up) someone’s structure to help tidy up your base, but things get real stupid real fast when no one’s using a mic. And if the other team is actually working together you won’t even have time to rage quit.

I’ve been on good teams and I’ve been on bad teams, and I can say that Starhawk is a stellar multiplayer versus game when everything is working right. Each of the five environments have two different areas, making ten versus maps. Loadouts and game modes can be adjusted through the in-game menus. There’s a progression system which will allow you to unlock aesthetic customizations for your multiplayer avatar, including different looks for your characters and paint schemes for your vehicles. Clan support is also in effect.

A solid skill system will give you unlockable advantages in the fray. Some skills will allow you to respawn with certains weapons, others help you gather energy more efficiently. You’ll have to accomplish certain feats in-game to unlock these skills. For example, if you score 10 kills with the sniper rifle in one match you’ll unlock the skill which allows you to spawn with that weapon.

While not as robust as a Call of Duty or a Battlefield game, all the bells and whistles you expect from a AAA multiplayer title are present. You can even bring along a local friend via split screen. The second player will have to sign in to their own PSN account. Their character will level up and unlock skills, but they will not earn trophies.

Sadly, my experience was marred by frequent disconnects and the occasional PS3 freeze. You know the one. I was forced to power off my console and then it warned me that it may take two to three hours to restart. It always recovered quickly, but it still activated my beast mode.



 
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kevinclough
2:03 PM
5/15/2012

Thanks for the co-op review. How many hours of gameplay do you think a group of four people would get from beating all of the co-op maps?

I haven't picked up my copy of Starhawk yet, but anyone who wants a friend to play co-op is welcome to add me on PSN (Hogwild333).

I didn't pre-order Starhawk because I didn't like how Sony made the Limited edition a Gamestop exclusive. I didn't want to support/encourage that practice. I'm planning to pick it up when the price comes down to $40.


Cubninja
3:22 PM
5/15/2012

A good team of four should easily be able to clear a map in under half an hour. If you're real quick we're talking 10-15 minutes. there is a learning curve, though. Most teams of four should be able to clear all the maps in an evening. Two, maybe three hours.


Locke
3:56 PM
5/15/2012

Thanks for the review Cub. It sounds like there are some interesting choices here, especially with the base building.

Is there anything that separates this from other online shooters? I think Starhawk could stand to be an excellent mid range title, and stop trying to pretend that it belongs up there with the AAA big boys.


txshurricane
4:59 PM
5/15/2012

Why would the inclusion of matchmaking alone affect the review score?


Cubninja
6:28 PM
5/15/2012

@Locke I would say Starhawk's multiplayer experience is just shy of matching the big boys. The gameplay mechanics are there, but the guns feel a little weak. Knowing how and when to use vehicles, as well as how to counter those vehicles, is key. Combined with the strategic element of the building system, Starhawk is a strong contender in the shooter genre.
The single player and co-op elements are woefully lacking. It's not a total package.


kevinclough
7:12 PM
5/15/2012

That is dissappointing that you can complete co-op in one night. I was hoping for something more like Gears 3 with vehicles.


eastx
1:50 AM
5/16/2012

They really should have let campaign support co-op too, especially given how simple it sounds.

Lack of co-op matchmaking is a pretty big negative. Let's hope the devs fix that.


tymrtn
5:12 PM
5/17/2012

I play with my family and we love the coop or team games.
Just need clarification on two things
1. Can you play coop with a total of 3 people online or must it be 4 (combination or not)?
2. In multiplayer is it easy to create a team of just your friends? Ie. could I set up a game with my family as my team mates (total of 3 players) and play against another team of 3 only?

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Total Comments: 8

Release Date: 05.08.2012
Genre: Action
ESRB: Teen

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